Malkner
Falkner in witness protection.
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- That is a very good question.
- Seen Jan 14, 2016
Exactly what it says on the tin.
I am experimenting with AdvanceMap v1.92 and a FireRed (U) v1.0 ROM, with the objective of using AM's ability to edit map connections to put together a bunch of maps, seemingly surpassing the map size limit, and making a big-nosep-ass city.
The main problem I have is how to do it. Theoretically, you can connect 4 maps as follows:
... But that means you can't see map 4 from map 1, map 2 from map 3, etc.. You just see border tiles.
So I'm wondering: Does anyone have a better solution?
I've thought of:
I am experimenting with AdvanceMap v1.92 and a FireRed (U) v1.0 ROM, with the objective of using AM's ability to edit map connections to put together a bunch of maps, seemingly surpassing the map size limit, and making a big-nosep-ass city.
The main problem I have is how to do it. Theoretically, you can connect 4 maps as follows:
Code:
1 2
3 4
So I'm wondering: Does anyone have a better solution?
I've thought of:
- Warping when you get to the edge of a map by virtue of a bunch of tiles with the door warp property a la Castelia and Lumiose, but I'm not a fan of that one because it doesn't look particularly continuous and you can't always get away with it if you don't design your city full of labyrinthine alleyways. Remember how weird it looked in the North Boulevard of Lumiose when the screen went dark and you reappeared three feet forward?
- Making the maps really wide and thin and stacking them on top of each other like
Code:1 2 3 4