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Development: [FR] Replacing the GameFreak Intro

He used C, just like shiny did. You need a fair understanding of how the game's engine works (which means you need to understand ASM) and you need to be able to code in C. The instructions given here are sufficiently clear if you fulfil the above the criteria.

Oh... Thanks ! I have been learning ASM these days and when I read this tutorial , I found it very interesting. I'll try to do this when I master FBI agent's ASM tutorials.

PS - Have you ever inserted a custom intro into a ROM ?
( This is really interesting !!! )
 
Oh... Thanks ! I have been learning ASM these days and when I read this tutorial , I found it very interesting. I'll try to do this when I master FBI agent's ASM tutorials.

PS - Have you ever inserted a custom intro into a ROM ?
( This is really interesting !!! )

Nah, I haven't - I would only insert one if I wrote it :P
I did do a custom Oak intro though, which was also in C.
 
Nah, I haven't - I would only insert one if I wrote it :P
I did do a custom Oak intro though, which was also in C.

Okay. Um... I just wanted to ask you if you can write the code for a custom intro I wanted to insert into my hack. If yes , just inform me.
 
Blarg, reuploaded the intro template ZIP, for some reason Dropbox likes to keep killing off my files without me looking.
 
Hi can someone help me.. I don't know how to open .lsc files and .sh files and .c files! Can someone PLEASE help me by telling me how to open these? Help appreciated!
Thank you
 
Thanks! I'll now try to do it with a Pikachu instead.

Hi, is it possible to completely remove the intro for ROMs other than Fire Red? With hex editing, that is.
 
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Hey Quag, this is still alive? I mean, the "Making teh code" part.

PS: Great tut!
 
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