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Tool: FRLG WRAP RE (WoRldmAP REpointer)...

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712
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16
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    • Age 31
    • Seen Apr 8, 2024
    Heres a Small tool Created By X-Buster(me) and Darthatron... This tool Allows you to repoint TileSet and TileMaps of The WorldMap in FR/LG ROM...Introducing WRAP RE (WoRldmAP REpoiner)...

    wraprefd5.png


    How to Use:

    What you need:
    -FireRed/LeafGreen ROM
    -WRAP RE
    -Unlz.gba
    -Free Space Finder
    -Your TileSet and TileBase
    -VisualBoy Advance
    -Your Brain and you Computer

    Steps:

    Step 1: Load your ROM in Free Space Finder..
    Step 2: Search for atleast 1000 Bytes..
    Step 3: Copy the Offset..
    Step 4: Load your ROM in Unlz.gba..
    Step 5: Click Import and select your TileSet..
    Step 6: Click Write to ROM..
    Step 7: Enter the offset in the Image Offset and Check Export Image and Uncheck the other three then Hit OK..
    Step 8: Load your ROM in WRAP RE..
    Step 9: Now Enter the same offset in the TileSet in the TextBox.. Note: Dont change the two Zeros..
    Step 10: Go back to Free Space Finder and hit Next Search..
    Step 11: Now repeat Steps 3-9 for the TileBases..
    Step 12: Hit Save..
    Step 13: Load your ROM and Test it..
    Step 14: Done..
    Step 15: Hit Start on the TaskBar and Click Turn off Computer..

    Bugs:
    None..

    Note: Report all the Bugs you can find..
     
    Last edited:

    Surf

    ...
    1,196
    Posts
    15
    Years
    • Age 29
    • Rust
    • Seen Jul 31, 2011
    Very Nice X-buster
    So you can make a new map and then use it
    Yay first download
     

    Swampert 22

    Is making tools for you...
    393
    Posts
    18
    Years
  • Cool X-Buster, simple concept, yet effective. I am sure that it will be useful to many people:D
     

    cooley

    ///Keepin' it simple
    1,148
    Posts
    17
    Years
  • Will it work for other images as well? For example, the titlescreen is hard to get by, being that Unlz is just too buggy and what not...Great tool btw, hope to see more soon. GL!
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • in advance map will it still let us edit the map data? I guess a better question is are you changing where the game looks for it or are you putting a code on there that "forwards" the game to the data? I hope this isn't confusing or wrong either way this looks great :downloads now:
    green-download-icon.jpg
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Bugs:

    1. The window can be resized even if it's not supposed to.
    2. If you clean a offset you will be able to save anyway, which will cause a Type Mismatch error, crashing the prog.
    3. If you type something which is not hex (e.g. a "Z"), you can still save as usual, but you will get a Type Mismatch that will make the program crash.
    4. If you use Ctrl+X to cut one of the offsets, the program will close because the same shortuct was used for the Exit menu.
    5. If you fake the header of a ROM, the program will still load the data, but garbage will be actually displayed since the ROM is not BPRE/BPGE.
     
    Last edited:
    712
    Posts
    16
    Years
    • Age 31
    • Seen Apr 8, 2024
    Bugs:

    1. The window can be resized even if it's not supposed to.
    2. If you clean a offset you will be able to save anyway, which will cause a Type Mismatch error, crashing the prog.
    3. If you type something which is not hex (e.g. a "Z"), you can still save as usual, but you will get a Type Mismatch that will make the program crash.
    4. If you use Ctrl+X to cut one of the offsets, the program will close because the same shortuct was used for the Exit menu.
    5. If you fake the header of a ROM, the program will still load the data, but garbage will be actually displayed since the ROM is not BPRE/BPGE.

    Thanks for the bug list, HackMew..I'll try to fix them up when I have time..

    btw, Merry X-Mas.. :)
     

    DemonParia

    Gangsterfresh Swagmaster
    104
    Posts
    15
    Years
    • Seen Oct 6, 2015
    This is exactly, and I mean EXACTLY what I needed. THANK YOU!!
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • YES IT WORKS AMAZINGLY!Just one ? for the majority...
    where might the pallette be? I'm getting orange instead of blue....
     

    Neti

    Inactive
    1,516
    Posts
    16
    Years
  • is the dimension of the imported region map tileset random? or does it have to be 160x128?

    lol when i try it the screen just turns black and the msuic keeps playin
    i gues ill just let xbuster do it for me :D
     
    Last edited:

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • is the dimension of the imported region map tileset random? or does it have to be 160x128?

    lol when i try it the screen just turns black and the msuic keeps playin
    i gues ill just let xbuster do it for me :D
    That happened to me too....
    I figured it out though(I think)
    1.)Import your tileset to an offset with 1000 bytes of Free Space
    a.)Have your "export image and export pallete checked. NOT the fix pointers or auto abort
    2.)Keep that offset copied
    3.)Paste it into the "tileset offset" box
    4.)Back to FSF
    5.)Click find next and copy
    (You still haven't exited out of the wrap re program)
    6.)In unlz gba file==>Load Raw==>write to rom
    a.)Paste your offset in the image offset box
    b.)Check export image. NOTHING else
    7.)In wrap re paste your tilemap offset in ALL the tileset boxes
    click save rom.
    That worked for me. Mostly....You might want to export pallette as well that will need another some odd bytes...
     

    DawnRyder

    I cannot believe I'm back -.-
    79
    Posts
    14
    Years
    • Seen Nov 12, 2011
    YES! I FOUND IT!

    Thank you, X-Buster!!!(and Darthatron!)

    P.S. 15th post 'w00t!'
     

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
    10,417
    Posts
    15
    Years
  • DawnRyder, I know your happy, but can you not revive month old threads? Thanks.

    Closed~
     
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