Frosty vs Icha!

Frostweaver

Ancient + Prehistoric
  • 8,246
    Posts
    21
    Years
    Me: 2
    Icha: 4 or 5? XD;


    I used an elemental hero deck in testing (gasp) while Icha used a necroface deck for a few battle, then his main deck that was posted in the forum.


    Elemental Neo Revival (after editing from Icha's matches)

    2 Elemental Hero Neo
    1 Elemental Hero Stratos
    3 Elemental Hero Ocean
    1 Asura Priest (I swear I will never let 3 banisher out at the same time again)
    1 Breaker the Magical Warrior
    1 Neo Spacian Ground Mole
    3 Skull Descalibur Knight (Descovery Knight)
    1 Snipe Hunter

    1 Card of Safe Return
    3 E Emergency Call
    1 Fissure
    1 Foolish Burial
    1 Heavy Storm
    3 Lightning Vortex (2 for now, until i draw another one)
    1 Mystical Space Typhoon (until I get 3rd vortex)
    1 Premature Burial
    2 R Righteous Justice
    1 Sealed Gold Coffer (Gold Sacro)
    1 Smashing Grounds

    3 Birthright
    1 Call of the Haunted
    1 Mirror Force
    1 Torrential Tribute
    3 Phoenix wing wind blast



    Now you see why I die to his necroface so much. It's all recursion for elemental hero. Necroface removes everything so XD;

    First match: Icha wins
    -don't ask. He got all 3 banisher of the radiance and needle worm and gravekeeper's servant or macro cosmo, something like that on opening hand. On the other hand, i drew no monster for 20 rounds except for snipe hunter that I got from gold sacro. and 2 Elemental Neos, which got blasted away by CCV on Scout Plane. I swear that I at least destroyed his RFG keycards 4 times and he keeps using it again (3 Banisher is bad enough costing me a lot of lightning vortex and spells. Then the 2 macro cosmo later is just pain.)

    Second match: me!
    -got Neos dumped to the graveyard faster than he can get out banisher, then recursion kicks and righteous justice destroyed macro so the gravekeeper's servant lock broke up.

    Third match: Icha
    -couldn't get through gravity bind, level limit area b, swords and all the gravekeeper's servant on top of all the banishers yet again. Milled to death. Strange amount of misplays on both side on this one because wifi lagged and we're both pressing a button nonstop until it worked, resulting in call of the haunted getting a stratos instead of snipe hunter when skull descalibur is out. Suicide? yes. Really could have turned it around if I got snipe hunter like i intended to, and blast all 4 cards against macro cosmos XD;

    Fourth match: Icha
    -I think he switched over to his real deck here (the one posted in forum) I don't remember the matches in the middle too well. Lost this one due to double hit from CCV/Mask of Darkness and I couldn't get a single Neo out at all regardless of all the cards that try to dump Neos. Made a misplay on my part using phoenix wing on a banisher for no reason though, which probably cost me game. If I saved it for just one more turn then Icha will be the one to die instead of me from morphing jar.

    Fifth Match: Icha
    -technically it's the same match because this one is duel. I didn't prepare sidedeck cause i'm still playtesting the deck itself. Got hit by don zaloog continuously with enemy controller forcing everything to go atk mode. Died to blade knight's 100 attack power over Skull Descalibur Knight. Got Neos dumped, but this time didn't get any recursion except 1 birthright very early on before I got Neos dumped. Hit by CCV again.

    I forgot about a match somewhere inbetween, but it's Icha winning.

    Sixth Match: Me!
    -finally how i intended the deck to work XD; E emergeny call fetched stratos, fetched neo out, dumped neo with lightning vortex, and 3 recursion left Icha out of cards because Exiled Force only lasts that many times XD; He didn't draw his usual facedown mask/jar though, so CCV never got set off.



    ;P

    I don't know how can my deck be so situational still with 4 cards that search Neos with foolish burial directly dumping it, and 8 cards reviving it yet I only get one or the other in all the games but the last one o_o; Losing to necroface is pretty normal because that is like playing burn without skill drain against a deck with 1 breaker, mobius and 2 jinzo. I don't know how its draw are so inconsistent against his real deck though... CCV shouldn't really do that much damage because I WANT Neos in the graveyard anyway, but I can't draw into Neos for virus to dump it for me at all ><; blah.
     
    First match: Icha wins
    -don't ask. He got all 3 banisher of the radiance and needle worm and gravekeeper's servant or macro cosmo, something like that on opening hand. On the other hand, i drew no monster for 20 rounds except for snipe hunter that I got from gold sacro. and 2 Elemental Neos, which got blasted away by CCV on Scout Plane. I swear that I at least destroyed his RFG keycards 4 times and he keeps using it again (3 Banisher is bad enough costing me a lot of lightning vortex and spells. Then the 2 macro cosmo later is just pain.)

    Second match: me!
    -got Neos dumped to the graveyard faster than he can get out banisher, then recursion kicks and righteous justice destroyed macro so the gravekeeper's servant lock broke up.

    Let's not forget all the PWWBs you used on it.

    Third match: Icha
    -couldn't get through gravity bind, level limit area b, swords and all the gravekeeper's servant on top of all the banishers yet again. Milled to death. Strange amount of misplays on both side on this one because wifi lagged and we're both pressing a button nonstop until it worked, resulting in call of the haunted getting a stratos instead of snipe hunter when skull descalibur is out. Suicide? yes. Really could have turned it around if I got snipe hunter like i intended to, and blast all 4 cards against macro cosmos XD;

    Yeah, and my RftDD forgetting to grab Banisher for protection and/or sticking him in Defense when I have LLAB out.

    Fourth match: Icha
    -I think he switched over to his real deck here (the one posted in forum) I don't remember the matches in the middle too well. Lost this one due to double hit from CCV/Mask of Darkness and I couldn't get a single Neo out at all regardless of all the cards that try to dump Neos. Made a misplay on my part using phoenix wing on a banisher for no reason though, which probably cost me game. If I saved it for just one more turn then Icha will be the one to die instead of me from morphing jar.

    Yeah, but no Banisher here. I was pretty much safe from anything like that, though.

    Fifth Match: Icha
    -technically it's the same match because this one is duel. I didn't prepare sidedeck cause i'm still playtesting the deck itself. Got hit by don zaloog continuously with enemy controller forcing everything to go atk mode. Died to blade knight's 100 attack power over Skull Descalibur Knight. Got Neos dumped, but this time didn't get any recursion except 1 birthright very early on before I got Neos dumped. Hit by CCV again.

    I forgot about a match somewhere inbetween, but it's Icha winning.

    I believe that was the one where I out-predicted you and your Marshmallon.

    Sixth Match: Me!
    -finally how i intended the deck to work XD; E emergeny call fetched stratos, fetched neo out, dumped neo with lightning vortex, and 3 recursion left Icha out of cards because Exiled Force only lasts that many times XD; He didn't draw his usual facedown mask/jar though, so CCV never got set off.

    I also messed up by accidentally activating DDWL when you attacked with Ocean instead of Stratos >_>. If that hadn't happened...who knows who would have won.

    ;P

    I don't know how can my deck be so situational still with 4 cards that search Neos with foolish burial directly dumping it, and 8 cards reviving it yet I only get one or the other in all the games but the last one o_o; Losing to necroface is pretty normal because that is like playing burn without skill drain against a deck with 1 breaker, mobius and 2 jinzo. I don't know how its draw are so inconsistent against his real deck though... CCV shouldn't really do that much damage because I WANT Neos in the graveyard anyway, but I can't draw into Neos for virus to dump it for me at all ><; blah.

    Well, CCV was also destroying Ocean & Stratos, which are a good chunk of your retrieval. Other than that, though...like I said, my deck is harmony out of chaos. :)

    Anyway, I do actually see a couple holes now:

    2 Elemental Hero Neo
    1 Elemental Hero Stratos
    3 Elemental Hero Ocean
    1 Asura Priest (I swear I will never let 3 banisher out at the same time again)
    1 Breaker the Magical Warrior
    1 Neo Spacian Ground Mole
    3 Skull Descalibur Knight (Descovery Knight)
    1 Snipe Hunter

    As was demonstrated in the duels, Skull Descalibur (I'm using the WC07 name) will stab you in the back more than not, especially with a good chunk of your combo being negated by it. That'll just give you an instant -2, which as we now know for certain is a bad thing. Ocean is also a tad bit too slow for the kind of speed you're going for, especiallly seeing as I was usually able to kill it before you were able to do anything, giving me a free hit on your LP.

    ......Now, not to sound like a newbie, but...might I suggest a random Bladedge? With all the searching and such you've got going on, it wouldn't hurt to have a beatstick that doesn't get completely walled by Scapegoat and/or Marshmallon. While we're at it, Wildheart could be more useful than SDK simply due to its immmunity to that CCV that kept killing you.

    Oh, and Asura Priest would still get stopped cold by LLAB/Gravity Bind, so enjoy.


    1 Card of Safe Return
    3 E Emergency Call
    1 Fissure
    1 Foolish Burial
    1 Heavy Storm
    3 Lightning Vortex (2 for now, until i draw another one)
    1 Mystical Space Typhoon (until I get 3rd vortex)
    1 Premature Burial
    2 R Righteous Justice
    1 Sealed Gold Coffer (Gold Sacro)
    1 Smashing Grounds

    Random CoSR = why? It's so situational, even with the revival you've got in here. You would be better off just removing it for something else...like another O-Oversoul or maybe even PoA (to recycle Breaker, Stratos, & Ocean without having to wait). Heavy Storm was also seen to be counter-productive with the Continuous Traps needed to revive Neos.

    ......SoRL to protect Ocean, anyone?


    3 Birthright
    1 Call of the Haunted
    1 Mirror Force
    1 Torrential Tribute
    3 Phoenix wing wind blast

    Speaking of Continuous Traps...Birthright is essentially a useless card until you dump Neos (which, admittedly, shouldn't be as hard as it has been), so maxing out on it is kind of pointless.

    A HERO EMERGES! Ceasefire might be ideal to stop those painful Flips/DD sets, or maybe even Interdimensional Matter Transporter to spam Stratos.

    Heh, even the best of intentions......
     
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    It's not like I purposely tried to use marshmellon against you. I drew into it during CCV and it was revealed to you. Not like I can do much about that =(


    I was trying to avoid 2 cards: Skyscraper 2 and Mother Grizzly. I know that those two cards are extremely well with Ocean because you almost always get ocean off then. However, that's just revamped big city and water monarch without monarch then. It seems that using skyscraper 2 is inevitable =/

    I actually like Skull Descaliber Knight very much. The only contradiction happened due to me using Call on the wrong monster was... bleh. It has the stats and decent negation. OCG abuses it with monarch and so on because it is a tempo card. (another reason why i don't/can't use mother grizzly though.

    Point taken on Swords.

    -1 Card of Safe Return
    +1 Swords of Revealing Light

    I still like heavy storm just like how even burn decks use heavy storm in the same way... I think it works out just like how Skull Descalibur still works and preferred in gadget decks. Of course you don't spam summon gadget once descalibur is out, but you can keep up tempo with your gadgets with descalibur controlling effect monsters.



    As for asura priest/banisher, I thought of the same lock and how banisher bypasses all of them. I like that lock because it's fool-proof, meaning i don't know how to stop it myself either without mobius/heavy storm.
     
    Yes it is, how else do we battle online with some of those cards o_o; (if it's MSN, i could've posted logs directly)
     
    I actually like Skull Descaliber Knight very much. The only contradiction happened due to me using Call on the wrong monster was... bleh. It has the stats and decent negation. OCG abuses it with monarch and so on because it is a tempo card. (another reason why i don't/can't use mother grizzly though.

    But it negates just about ALL of your other monsters, including the ones you use to help get Neos out. With all of those effects in there, having 3 Skull Descalibers WILL come back to bite you often.

    At least bring it down to 2.


    I still like heavy storm just like how even burn decks use heavy storm in the same way... I think it works out just like how Skull Descalibur still works and preferred in gadget decks. Of course you don't spam summon gadget once descalibur is out, but you can keep up tempo with your gadgets with descalibur controlling effect monsters.

    I only mentioned Heavy Storm getting in the way because I noticed that happened at least twice in our duels, which is way too many times for the small number of duels we had.

    ((I would also like to take this time to say that I only used the Necroface deck because I was hoping for a mirror match against yours.))
     
    Actually I just didn't use Heavy Storm because I was trying to wait for you to flip Macro Cosmo first... pointless to use heavy storm unless i can get rid of Macro Cosmo. If you got Macro Cosmo out, I will storm even if I got birthright up, because Neo will be just sent to the graveyard and I can revive again. However, if you destroy birthright while Macro Cosmo is still out, then I have to wait for another chance to destroy Macro, dump a new Neos down the graveyard, then revive later... which is painfully long wait.
     
    Try a Skill drain Necroface build. ._.;
     
    Skill Drain Necroface... I don't know its rulings with how necroface works actually. I know that it doesn't interfere with the RFG part of Necroface's effect, but since the one I made was for pure milling instead of the usual Necroface deck which still wins by battle (with an extremely huge Necroface o.O), I think I like my banishers and needle worms more...

    However, Icha can try that with his since his necroface actually battles XD;
     
    Skill Drain build is for a mill deck only. Or else you'll set yourself up the bomb. I'm saying it because I saw a skilldrain Necroface deck posten and it came over very strong and solid. I'll post it when forum is back up.

    EDIT: Here you go.

    By Savage:

    Drainout - 40

    Monsters 4
    3 Necroface
    1 Morphing Jar

    Spells 17
    3 Dimensional Fissure
    3 Gravekeepers Servant
    3 Foolish Burial
    3 Soul Absorption
    1 Gold Sarcophagus
    1 Dimension Fusion
    1 Card Destruction
    1 Level Limit - Area B
    1 Swords of Revealing Light

    Traps 19
    3 Macro Cosmos
    3 Solemn Judgment
    3 Dark Bribe
    3 Return from the Different Dimension
    3 Skill Drain
    1 Gravity Bind
    1 Mirror Force
    1 Torrential Tribute
    1 Wall of Revealing Light
     
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