FL
Pokémon Island Creator
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I updated the topic with your description. Thanks for your help!The English is not the best but.
# To this script works, put it above main and, in PokemonField script
# section before line
# 'if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0' add
# line 'pbLoadRpgxpScene(Scene_Gameover.new) if $game_switches[GAMEOVERSWITCH]'
Translated
# For this script to work, put it above main script section... After that, in PokemonField script
# section before line
# 'if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0' add
# line 'pbLoadRpgxpScene(Scene_Gameover.new) if $game_switches[GAMEOVERSWITCH]'
Is this compatible with 17.2 essentials?
PokemonField changed name to PField_FieldHello,
I'm using version 17.2 with Elite Battle System.
I can't find the PokemonField script in the script editor.
Can someone help me?
(Sorry for my bad English i'm French)
The correct script section is PField_Visuals. Thread edited.Thanks FL !
But I still have a problem. the line 'if $PokemonGlobal.pokecenterMapId && $PokemonGlobal.pokecenterMapId>=0' is not in the PField_Field.
I tried to add the line 'pbLoadRpgxpScene(Scene_Gameover.new) if $game_switches[GAMEOVERSWITCH]' before this line '$PokemonGlobal.pokecenterMapId = $game_map.map_id'
But it doesn't work...
Everything looks right.I still have problems with this script. Im also using Essentials 17.2
I added the script above main as instructed and then added the all the lines mentioned, see attachment images.
To be sure I also added a gameover screen and ME in System with F9
I then turned the according switch on and lost a battle on purpose, however the script still doesn't work for me and the game still sends me back to the last pokecenter.
Did I do somehting wrong or is there somehting else I may have skipped?
Fixed!nvermind I found it in the actual system settings, I was looking in debug mode...
but the issue now is the music event does not end when it goes back to main menu, it carries on?
Before line 'raise Reset.new' addthis would be very cool for a nuzlocke based game, is there a way to make it delete the save if you black out?
savefile = RTP.getSaveFileName("Game.rxdata")
begin; File.delete(savefile); rescue; end
begin; File.delete(savefile+".bak"); rescue; end