Nolafus
Aspiring something
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- Posts
- 12
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- Lost in thought... again
- Seen Mar 4, 2018
I've been playing the pokebank OU tier on Showdown with less then stellar success. I've had a few good battles, but I'm just not having much luck so far. One thing I've realized is that I'm going to have to develop a more defensive team and a more strategic play style. Hyper-offensive won't cut it anymore, and I'm struggling with the switch. I'm looking for all advice from improving sets to switching pokemon out.
Talonflame
Ability: Gale Wings
EVs: EVs: 164 Spd / 252 Atk / 92 HP
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
So I switched out Dugtrio because I feel like it was my weakest member. I wanted priority, as well as a nice fire type user, so I chose Talonflame. It's really come through for me and I'm really glad I chose it. It's priority flying type moves are great as well as priority roost. I choose Acrobatics over Brave Bird because I don't like the combo STAB where both moves have a nasty recoil.
Scolipede @ Leftovers
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Baton Pass
- Megahorn
- Aqua Tail
Scolipede is also new. I wanted a better baton pass user, and when PlatinumDude suggested it, I just had to try it out. It's been working great. If someone threatens to use a fire type move, I just simply baton pass over to Haxorus for the sweep. It's a hard hitter and has swept a couple teams already.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 4 SAtk / 252 HP / 252 Def
Bold Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Leech Seed
I wanted to get a physical wall to go with Blissey, and since I've used Tangrowth several times before, it just seemed like a natural transition. It's not struggling at all with the boosted attacks and it makes one heck of a core with Blissey. I just keep switching between the two and the opponent can't seem to get past them. I think the reason I would choose this over other physical walls is because of Regenerator. Since I'm switching out a lot, Tangrowth doesn't need to have Synthesis to heal back up. I chose HP Rock to deal with Talonflame as Tangrowth is currently my main counter. And yes, it does its job very well.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 HP / 252 SDef
Bold Nature
- Wish
- Toxic
- Stealth Rock
- Seismic Toss
Blissey is here for wish and hazard support. I can no longer skate by with not using hazards. I've never used the wish tactic before, but I'm using it now with moderate success. I must admit it's really nice to switch into something, take the hit, and then get healed to almost full HP because Blissey ha so much. Not to mention that ability to tank special hits. I removed Protect because I wasn't using it and I needed something to spread status.
Gengar @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Trick
I switched Starmie out for Gengar because I wasn't really needing the rapid spin. I kind of missed the trick strategy with Rotom-W, so I decided to go with a trick set. It's very nice to be able to completely shut down various walls. Even if I don't get a trick in, it's really nice being able to hit like a truck. I find it very easy to switch in, and despite its frailty, it seems to almost have become a defensive pivot because of the handy immunities.
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Poison Jab
Haxorus is here to apply some physical pressure. It always seemed to get statused, so I switched over to a Lum Berry to cover that. It doesn't quite meet the bar that I was setting for it, but it has come through for me several times. I really like that Mold Breaker ability. Now with Scolipede on the team, Haxorus has had some more usage and really comes through in a pinch. One Dragon Dance, and that's all she wrote.
So there's my team in a nutshell. I'm looking for a more defensive core because I'm struggling to juggle around pokemon to keep them alive. Any and all advice is appreciated.
Talonflame
Ability: Gale Wings
EVs: EVs: 164 Spd / 252 Atk / 92 HP
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
So I switched out Dugtrio because I feel like it was my weakest member. I wanted priority, as well as a nice fire type user, so I chose Talonflame. It's really come through for me and I'm really glad I chose it. It's priority flying type moves are great as well as priority roost. I choose Acrobatics over Brave Bird because I don't like the combo STAB where both moves have a nasty recoil.
Scolipede @ Leftovers
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Baton Pass
- Megahorn
- Aqua Tail
Scolipede is also new. I wanted a better baton pass user, and when PlatinumDude suggested it, I just had to try it out. It's been working great. If someone threatens to use a fire type move, I just simply baton pass over to Haxorus for the sweep. It's a hard hitter and has swept a couple teams already.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 4 SAtk / 252 HP / 252 Def
Bold Nature
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
- Leech Seed
I wanted to get a physical wall to go with Blissey, and since I've used Tangrowth several times before, it just seemed like a natural transition. It's not struggling at all with the boosted attacks and it makes one heck of a core with Blissey. I just keep switching between the two and the opponent can't seem to get past them. I think the reason I would choose this over other physical walls is because of Regenerator. Since I'm switching out a lot, Tangrowth doesn't need to have Synthesis to heal back up. I chose HP Rock to deal with Talonflame as Tangrowth is currently my main counter. And yes, it does its job very well.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 HP / 252 SDef
Bold Nature
- Wish
- Toxic
- Stealth Rock
- Seismic Toss
Blissey is here for wish and hazard support. I can no longer skate by with not using hazards. I've never used the wish tactic before, but I'm using it now with moderate success. I must admit it's really nice to switch into something, take the hit, and then get healed to almost full HP because Blissey ha so much. Not to mention that ability to tank special hits. I removed Protect because I wasn't using it and I needed something to spread status.
Gengar @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Bomb
- Trick
I switched Starmie out for Gengar because I wasn't really needing the rapid spin. I kind of missed the trick strategy with Rotom-W, so I decided to go with a trick set. It's very nice to be able to completely shut down various walls. Even if I don't get a trick in, it's really nice being able to hit like a truck. I find it very easy to switch in, and despite its frailty, it seems to almost have become a defensive pivot because of the handy immunities.
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Poison Jab
Haxorus is here to apply some physical pressure. It always seemed to get statused, so I switched over to a Lum Berry to cover that. It doesn't quite meet the bar that I was setting for it, but it has come through for me several times. I really like that Mold Breaker ability. Now with Scolipede on the team, Haxorus has had some more usage and really comes through in a pinch. One Dragon Dance, and that's all she wrote.
So there's my team in a nutshell. I'm looking for a more defensive core because I'm struggling to juggle around pokemon to keep them alive. Any and all advice is appreciated.
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