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Hi,
First, thank you for these fixes and sorry for my english.
I noticed these animations has focus on target too, but I'm not sure it's the root issue. Do your fixes consist of redoing the animations with user focus instead of target focus ?
I found this thread with a very similar issue a few years ago : thread 319297, page 11 (can't post link before I've made 5 posts, this is my first, sorry).
The solution was : In PokeBattle_MoveEffects a lot of the targets say "nil" when they should say "opponent" or "attacker" for "pbShowAnimation".
In the moves.txt PBS, where you specify the target, it seems to bug when the target is "UserSide" or "User". Maybe this "User" argument is not correctly processed, so the animation uses nil instead and that's why the animation appears in the top left corner ? In that case, the original animation could be correct (even if we see it on the opponent when we run it), and the "User" parameter should make it appear on the correct pokemon ?
I would like to try but I have no idea where to find the script processing this "User" argument (previously in PokeBattle_MoveEffects, which doesn't exist anymore), and of course not even sure if it could be the real issue... Someone knows where to find this script part ?
Last question, do I have to import one by one each .anm file or is there any way to do it faster ?
Btw, when I import MUDDY WATER animation, the animation is renamed SURF automatically, probably a mistake.
First, thank you for these fixes and sorry for my english.
I noticed these animations has focus on target too, but I'm not sure it's the root issue. Do your fixes consist of redoing the animations with user focus instead of target focus ?
I found this thread with a very similar issue a few years ago : thread 319297, page 11 (can't post link before I've made 5 posts, this is my first, sorry).
The solution was : In PokeBattle_MoveEffects a lot of the targets say "nil" when they should say "opponent" or "attacker" for "pbShowAnimation".
In the moves.txt PBS, where you specify the target, it seems to bug when the target is "UserSide" or "User". Maybe this "User" argument is not correctly processed, so the animation uses nil instead and that's why the animation appears in the top left corner ? In that case, the original animation could be correct (even if we see it on the opponent when we run it), and the "User" parameter should make it appear on the correct pokemon ?
I would like to try but I have no idea where to find the script processing this "User" argument (previously in PokeBattle_MoveEffects, which doesn't exist anymore), and of course not even sure if it could be the real issue... Someone knows where to find this script part ?
Last question, do I have to import one by one each .anm file or is there any way to do it faster ?
Btw, when I import MUDDY WATER animation, the animation is renamed SURF automatically, probably a mistake.
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