- 2
- Posts
- 8
- Years
- Seen Jan 5, 2017
One problem I'm facing for years while move hacking...
The move effect pointers of some moves points to one single move data (ie. pound - the first one)... Among them are the effects 'Never miss', 'High critical ratio', 'Hit when foe using Dive (ie.Surf)', etc...
You taught us how to make attacks which never miss by removing 'accuracycheck'; we can also make moves hit when foe is using fly, dive or dig by using your method... But what about the 'High Critical Hit Ratio' effect..???
Blaze Kick & Poison Tail just simply points to 'burn the foe' & 'poison the foe' data respectively... Cross Chop & Slash points to 'no effect' data.....
.
.
I want to make custom moves by adding this 'high critical hit ratio' effect...
For example:
1. High Critical Hit Ratio & foe Paralyze
2. High Critical Hit Ratio & user Lower Speed
3.HCHR with 'Knock Off' or 'Thief' effect
...and I have many more like these in my mind...
.
.
Please Help!!!
The move effect pointers of some moves points to one single move data (ie. pound - the first one)... Among them are the effects 'Never miss', 'High critical ratio', 'Hit when foe using Dive (ie.Surf)', etc...
You taught us how to make attacks which never miss by removing 'accuracycheck'; we can also make moves hit when foe is using fly, dive or dig by using your method... But what about the 'High Critical Hit Ratio' effect..???
Blaze Kick & Poison Tail just simply points to 'burn the foe' & 'poison the foe' data respectively... Cross Chop & Slash points to 'no effect' data.....
.
.
I want to make custom moves by adding this 'high critical hit ratio' effect...
For example:
1. High Critical Hit Ratio & foe Paralyze
2. High Critical Hit Ratio & user Lower Speed
3.HCHR with 'Knock Off' or 'Thief' effect
...and I have many more like these in my mind...
.
.
Please Help!!!