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General Game Dev Help and Requests

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Nevermind, I found it! Woo hoo! My pokemon windowskin is complete!
 
KARR said:
I think this has been asked before... :
1. How do I change the font? The e accent aigue displays as a accented N.

Please!

Replace rm2000 and rmg2000 with fonts u want (same name). Also some of it is to do with he fact rpg maker is japanese and has a different keyboard layout programmed in it.
 
can you explain some more?

what's the background color of the window skin?
if it's white, i know the problem:
add this line
Code:
self.contents.font.color = normal_color
under:
Code:
self.contents = Bitmap.new(width - 32, height - 32)
in Window_NameInput & Window_NameEdit

and in window_base you need to have:
def normal_color
return Color.new(96, 96, 96, 255)
end
hope this helpes
 
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Anyone know any programs which convert the RM2k/3 images into RMXP?
Such as the Charset of RM2k/3 into a size for RMXP .
 
I believe that has been answered before, Peekimon. Go to www.dubealex.com and download the Resources Wizard there.

EDIT: How do you change the color to black (0,0,0,255) in the Name Input Screen? It's not working for me and my default color is gray.
 
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Does anybody know where I can get sonic the hedgehog resources. I need just about anything (chipsets, charsets), just anything would be great. Also, I know I asked before, but does anybody know where I can get the cries of all 386 Pokemon. Thank You.
 
i have a question for people who make their games in RMXP... how to change the possition of the large character sprites in the battle?
 
MatiZ Master said:
i have a question for people who make their games in RMXP... how to change the possition of the large character sprites in the battle?

i haven't really figured it out, but it has something to do with
Code:
  def initialize
    # ビューポートを作成
    @viewport1 = Viewport.new(0, 0, 640, 320)
    @viewport2 = Viewport.new(0, 0, 640, 480)
    @viewport3 = Viewport.new(0, 0, 640, 480)
    @viewport4 = Viewport.new(0, 0, 640, 480)
    @viewport2.z = 101
    @viewport3.z = 200
    @viewport4.z = 5000
    # バトルバックスプライトを作成
    @battleback_sprite = Sprite.new(@viewport1)
 
PLEASE, does anyone have the TR Grunt sprites from FRLG charset?
 
Now, about my question, any luck?
 
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Jeff I'm getting a 404.

How do I make it to where an important event only happens once in the game? Like a scene between two chars?
 
After the whole event just turn a switch on. Make another page in the event, check the box switch (doesnt matter which one) and choose the switch you set.

If using rmxp you can use local switches in the same way!
 
Erm I'm really new to RMXP, and thanks so much fo ranswering. But i didnt really understand what you said >.<. ill try tho.
 
-virtual- said:
i haven't really figured it out, but it has something to do with
Code:
  def initialize
    # ビューポートを作成
    @viewport1 = Viewport.new(0, 0, 640, 320)
    @viewport2 = Viewport.new(0, 0, 640, 480)
    @viewport3 = Viewport.new(0, 0, 640, 480)
    @viewport4 = Viewport.new(0, 0, 640, 480)
    @viewport2.z = 101
    @viewport3.z = 200
    @viewport4.z = 5000
    # バトルバックスプライトを作成
    @battleback_sprite = Sprite.new(@viewport1)
aww :(
how about equipment? I mean, how to make the player unable to be without the equipment (like in FF7)?
 
Can anyone help me now? Look at 9th post from top to see my question.
 
how do u get fr/lg fonts? and how do create a pokemon-like menu screen
and how do u make an option to input your own name? and does any one have
a poke-ball animation and can u explain how to catch pokemon
becuase the link didn't make sense to me. also when people go into
houses or cave how can u make it so you can go in with out clicking space-bar
and how come when you go into places the sprites body are transparent
while there heads arn't? also whats a varible and swicth?
thats all for now
 
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