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General Game Dev Help and Requests

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Well, no loss, though, I thought the RM2k3 default battle system was WAY better than the default battle system in RMXP. In RM2K3, there were many commands which were taken out in RMXP, like the Store Terrain ID in RM2K3 and many more. But, the bad thing, though, it's a little hard to fiind RMXP resources...
 
Well, you can just use a converter. Anyways, I got it to work for the font. Thanks for all your help Peekimon!

EDIT: Second question - Does anyone know a script I can put under the Common Event in the Database so that whenever a message comes up, the picture "Message people" shows up at (310,230)? When the messages end, the picture erases.
 
EDIT: Second question - Does anyone know a script I can put under the Common Event in the Database so that whenever a message comes up, the picture "Message people" shows up at (310,230)? When the messages end, the picture erases.
Are you talking about one picture for each person or just one same pic every time that the message loads?
 
Next question:

How do I make the main hero look like people from the GBA game?
 
i got that, i had sprites and I uploaded them into the database. Than I went to set them as the main characters sprite. But whenever I went to play the game instead of just seeing the character, I would see the picture I uploaded into the databse (which is the character standing in diff directions, etc).
 
Daegon_Kimeron said:
Are you talking about one picture for each person or just one same pic every time that the message loads?

Basically, whenever you speak to a human (with charsprite), Picture "Message People" shows up. When you speak to a sign (sign tileset but the event has no charsprite - none), the picture "Message Sign" shows up instead. So, that's what I'm asking for.

Thanks!
 
Hey I just downloaded rmXP and it says you need to change the resoultion
to 1024x768,

I try to change it on contorl plannel
but it just goes back into the normal resoultion

Is there a patch or something that can fix the resoultion
 
DarkDoom, go to your desktop and right click and go to properties. Than click on the "settings" tab. Go down and change the resolution manually.
 
Did you apply it? if that doesn't work, you've got a prob. THERE IS a patch for size reduction I believe.
 
Go to rmdownloads.com There should be a patch to fix the resolution for RMXP.
 
Jeff_PKLight said:
Basically, whenever you speak to a human (with charsprite), Picture "Message People" shows up. When you speak to a sign (sign tileset but the event has no charsprite - none), the picture "Message Sign" shows up instead. So, that's what I'm asking for.

Thanks!


You can do that easily with show picture or with changing the window skin from the window skin for people to one for signs, then, back to one for people. You only have to do that while switching in a sign.
 
Yeah, but what happens is when I choose ....


<> Show Picture: 1, 'Message Sign', Center Pixel (310,230), (100%,100%), 255, Normal
<> Message:
: :
: : \n[001]'s House
<> Erase Picture 1


.....the picture shows up on the screen for about .5 seconds then it erases.
 
Jeff_PKLight said:
Yeah, but what happens is when I choose ....


<> Show Picture: 1, 'Message Sign', Center Pixel (310,230), (100%,100%), 255, Normal
<> Message:
: :
: : \n[001]'s House
<> Erase Picture 1


.....the picture shows up on the screen for about .5 seconds then it erases.

You could use a "Wait" command or better, switch window skins


-eDit-
To virtual:

When I tried your menu code and I added more options...this error came (attachment) and the cause of it was this:
Code:
case @command_window.commands[@command_window.index]
Could you tell me how to fix it?
 
Last edited:
Basically the windowskin is set to "none". For the wait command, I tried to find the "Wait until key is pressed" event, but it's not in RMXP.
 
...umm....i don't know any possible ways...but, scripting is a good choice.
 
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