Esai
♥♥♥ With Bubbleicious ♥	
- 1,434
- Posts
- 20
- Years
- Age 32
- England
- Seen Oct 20, 2005
Input Number - Asks the game player to type in a number of any length of digits, then saves it to a variable.
Key Input Proccesing - Waits for keys to be pressed on the keyboard, the saves them into a variable.
Not Reccomended, There is a simpler method in conditional branch
Wait - Pauses the event for a number of frames.
Comment - Leave a Comment not read by the game, just for programmers to read.
Loop, End Loop - Makes a loop, that will repeat the code inside the loop and end loop until the loop is broken. (not sure how sorry)
Label - Labels the start of a block of code, like a bookmark, can be called to return to later on.
Jump to Label - Return to a label.
Variable Operation - Use commands to modify variables (numbers).
Local Switch Operation - Commands to turn on or off the local switches, which are switches only for the current event, there a 4 of them.
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Change Event Location - Moves this event to somewhere else, be it by variables or actual coordinates.
Proceed with Movement, As it suggests, proceed with movement of the event.
Prepare Transition - Sets the types of transition to use. (transition is the animation to fade out/in)
Execute Transition - Runs a transition using the settings in prepare transition.
Memorize BGM/BGS - remembers the sound/music that was last playing in the background.
Play Memorized BGM/BGS - plays the sound/music that was memorized.
---Page 3---
Enter Hero Name - Asks the game player to input a custom name, of a set length (you set) for a character.
Change Base Statistics - Changes the base stats of a character, like the strength.
Call Script - Allows you to execute a small piece of RGSS (Ruby) code.
Key Input Proccesing - Waits for keys to be pressed on the keyboard, the saves them into a variable.
Not Reccomended, There is a simpler method in conditional branch
Wait - Pauses the event for a number of frames.
Comment - Leave a Comment not read by the game, just for programmers to read.
Loop, End Loop - Makes a loop, that will repeat the code inside the loop and end loop until the loop is broken. (not sure how sorry)
Label - Labels the start of a block of code, like a bookmark, can be called to return to later on.
Jump to Label - Return to a label.
Variable Operation - Use commands to modify variables (numbers).
Local Switch Operation - Commands to turn on or off the local switches, which are switches only for the current event, there a 4 of them.
--Page 2---
Change Event Location - Moves this event to somewhere else, be it by variables or actual coordinates.
Proceed with Movement, As it suggests, proceed with movement of the event.
Prepare Transition - Sets the types of transition to use. (transition is the animation to fade out/in)
Execute Transition - Runs a transition using the settings in prepare transition.
Memorize BGM/BGS - remembers the sound/music that was last playing in the background.
Play Memorized BGM/BGS - plays the sound/music that was memorized.
---Page 3---
Enter Hero Name - Asks the game player to input a custom name, of a set length (you set) for a character.
Change Base Statistics - Changes the base stats of a character, like the strength.
Call Script - Allows you to execute a small piece of RGSS (Ruby) code.