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General Game Dev Help and Requests

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or if you want to use my charaset idea, replace the picture event with move event:
Hero X, Y coordinate.
 
I got a rather bizarre request - does anyone have a donkey charset, faceset and battle animations? Yes, that's a donkey as a playable character! Or will be, if I can get these resources.

Thanks in advance if you can :-)
 
Thanks,i thought that was it.
 
ok, question, are there any games that have been scrapped including the Hoenn region, because I would love to use the source, and revive the game (Yes, It would be combined into Pokemon OT Wood, and yes, this is lazyness) Why, because if I had just the level layouts of hoenn in RPG maker, I could much sooner release a demo, than without. Thanx.
 
umm....how would i do something like this:?


EDIT

and how do i set the hero's speed?
 
Last edited:
Hero speed:
Move event: 'Hero' speed up/down

map thingy:
background=map, pointer=pointer event.
You should check some tutorials first before trying
this though.
 
Daegon_Kimeron said:
Hero speed:
Move event: 'Hero' speed up/down

map thingy:
background=map, pointer=pointer event.
You should check some tutorials first before trying
this though.


so i make an event on every where the hero would step,and then put erase event or something?
 
Hate to make a duplicate post, but I've managed to find a horse that's easily editable to a donkey, but I haven't been able to find a faceset and I've given up hope on ever finding a donkey battle animation. If someone would be so kind as to make one, I'll be eternally grateful.
 
I want to know how to st up a box system in which I can swich out party members for others while still keeping their stats.
 
so i make an event on every where the hero would step,and then put erase event or something?
Easy way:
change hero graphic (hero's head)
If variable (hero's town location) = ?
teleport hero to (the section of the map the hero's currently located)


repeat process in bold for every town.
 
thats sorta confusing.....

i'll ask u more about it later.....
 
Hey, can someone rip me the sound of the hero jumping over one of those hill things. You know that you can't jump while going 'up' but can jump down. Or same thing for left or right, depending the facing of the hill thing that you jump over.

It's just that short 'oop' sound that lasts about 1/2 a second.
 
Ships / Teleporting onto them as such

It's me Cigarettes,

I'm just wondering how can you make it as you go on a ship
abd it sends you to the viecle of the ship?????
Please can some one help me
Thanx Cigarettes :chinese:
 
Barry said:
Hey, can someone rip me the sound of the hero jumping over one of those hill things. You know that you can't jump while going 'up' but can jump down. Or same thing for left or right, depending the facing of the hill thing that you jump over.

It's just that short 'oop' sound that lasts about 1/2 a second.


Ehh, besides this request here, I have another.

You see, whenever I make a chip set, I can import it into RM2K3 and map it but whenever use it in the game, then only thing that shows up is the upper tile layer. The lower tile layer is just the default background color.

So could someone make this chip set:

[PokeCommunity.com] General Game Dev Help and Requests


Workable in RM2K3. Maybe it just needs to be an XYZ file type.
 
Actually, you just need to convert the chipset to a .png file. You can do this in iDraw, or even MS Paint if you're on Windows XP, or just on any decent graphics program. Bear in mind it has to be 256 colour though.
 
lol, that wasn't the problem but I just cracked the case myself. It was something silly that I can't really explain.
 
Could I have xharsets of Ash, Emily (That's what I call FR/LG's female hero) and Gary, for RM2k, from FR/LG? Thank you
 
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