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General Game Dev Help and Requests

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And then you paste it into a program like paint.
 
Last question I have for a while, I hope, how do you make a pokemon use surf?
 
Ok you use the change hero sprite to a hero on a pokemon then turn phasing mode on/start slipthrough on that should work i don't know because i have never tried it
 
DMMP said:
Last question I have for a while, I hope, how do you make a pokemon use surf?
Ok I did something like this for pokemon rusty II.. It's not as simple as you think.. I added events all around the outside of the water so that if I tried to surf, it would ask me.. Then when I was transformed into the surfing sprite, I made the event which I had placed on the inside of the bridge-type thing or whatever, ask me if I'd like to stop. That stops people just surfing all over the bridge and walking on water. You have to use your own imagination to fill in the blank spots
 
I have a preety good understanding of how this works. I have figited with the idea, and just would like to know, really now, how do you make it so that you can surf, but when you hit the water, you can actually surf, and are not stopped?
 
DMMP said:
I have a preety good understanding of how this works. I have figited with the idea, and just would like to know, really now, how do you make it so that you can surf, but when you hit the water, you can actually surf, and are not stopped?
Change the tileset settings to make it so that water is a walkable tile :)
That's why I had the events, put them on the same level as the hero so he can't walk onto the water
 
Let me ask this then, then how do you make it so the hero is stopped from walking on the water? (Wait, duh, I figured it out, thanks for the help though.)
 
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DMMP said:
Let me ask this then, then how do you make it so the hero is stopped from walking on the water? (Wait, duh, I figured it out, thanks for the help though.)
Ya it's what I said.. If there is an event (on the same level that the hero is on) in the way the hero cannot move there.. Doesn't matter if it has a charset or not
 
Yeah, an Idea just popped into my head, I just tested it in my game, and it works. It helped that some was explained to me though, as it made it easier. But, I now, in my game, have a fully functional surf. I ended up using a variable to determine if you were surfing or not, and then one to determine if you had a pokemon that could surf or not.
 
DMMP said:
Yeah, an Idea just popped into my head, I just tested it in my game, and it works. It helped that some was explained to me though, as it made it easier. But, I now, in my game, have a fully functional surf. I ended up using a variable to determine if you were surfing or not, and then one to determine if you had a pokemon that could surf or not.
Oh alright.. I'm sure a switch would've worked too
 
I haven't been here for awhile,so how do you stop an event from happening more than once?If Possible,use screenshots to help me understand better.
 
Pokemon Master Joe said:
I haven't been here for awhile,so how do you stop an event from happening more than once?If Possible,use screenshots to help me understand better.
I don't quite understand... Do you have it set to parallel proccess or autostart?
Just select the erase event command.
 
dum question: how do i name a character? i mean once ive selected enter hero name, how do i make the character's name be in the game?
 
\n[0] will automatically state the name of the party leader, if you find that useful.
Cigarettes :chinese:
 
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