Replace everything in Scene_Title With this:
Code:
# ■ Scene_Title
#------------------------------------------------------------------------------
# タイトル画面の処理を行うクラスです。
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
# ● メイン処理
#--------------------------------------------------------------------------
def main
# 戦闘テストの場合
if $BTEST
battle_test
return
end
# データベースをロード
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# システムオブジェクトを作成
$game_system = Game_System.new
#--------------------------------------------------------------------------
# ● コマンド : ニューゲーム
#--------------------------------------------------------------------------
Graphics.frame_count = 0
# 各種ゲームオブジェクトを作成
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 初期パーティをセットアップ
$game_party.setup_starting_members
# 初期位置のマップをセットアップ
$game_map.setup($data_system.start_map_id)
# プレイヤーを初期位置に移動
$game_player.moveto($data_system.start_x, $data_system.start_y)
# プレイヤーをリフレッシュ
$game_player.refresh
# マップに設定されている BGM と BGS の自動切り替えを実行
$game_map.autoplay
# マップを更新 (並列イベント実行)
$game_map.update
# マップ画面に切り替え
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# ● 戦闘テスト
#--------------------------------------------------------------------------
def battle_test
# データベース (戦闘テスト用) をロード
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
# プレイ時間計測用のフレームカウントをリセット
Graphics.frame_count = 0
# 各種ゲームオブジェクトを作成
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 戦闘テスト用のパーティをセットアップ
$game_party.setup_battle_test_members
# トループ ID、逃走可能フラグ、バトルバックを設定
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# バトル開始 SE を演奏
$game_system.se_play($data_system.battle_start_se)
# バトル BGM を演奏
$game_system.bgm_play($game_system.battle_bgm)
# バトル画面に切り替え
$scene = Scene_Battle.new
end
end
It will teleport you to the map where you put the start position.
Then make an event with 3 Choices: New Game, Load and Exit
In New Game, Just teleport to the place you want to start!
In Load Game, Just put Call Script (Page 3):
In Exit, Just put Call Script:
Code:
# BGM?BGS?ME ????????
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
# ???????
$scene = nil
Also in Scene_Load, change:
to
Done :)