• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

General Game Dev Help and Requests

Status
Not open for further replies.
thats true.
Its cause of all the maths that needs to be done (for like caculating damge and so on). Its a nightmare. I end up using a mixture of set and random based damge for me CBS (which is a slight drag....) .
BTW- for RMXP- the "key inputs" are different numbers (like the decision key(in rm2k/3 is set at 5 as a varibale, and in RMXP its completely different)
 
Actually for XP its easier :). Its in fork conditions, one of the commands is check if key is pressed!
 
ah i just noticed that now XP , I never really looked on the 4th page of the conditional branch command.
thanks for that info esai
(and thats y I'm sticking with RM2k3 for Pokemon Silk :P)
 
Does anyone know how I can change my font to a custom one? I already have the font I want in the Fonts directory of the rm2k3 and in the windows\fonts directory. But how do I apply it to the rm2k so that I can select the custom font? I only see MS Mincho and MS Gothic. Can anyone help me? Please? Thanks.
 
Didn't rm2k3kid make the girl from crystal? Try checking his fr-lg sprites.
 
Sry for the double posting, but, I was wondering if anyone could recover this:
this is around 2 months work.
 
Mooshykris said:
go to the scripting page, then go to Window_Base
and replace normal_color with this:
Code:
  def normal_color
    return Color.new(96, 96, 96, 255)
  end
this helps...*hopes* :classic:
 
In RMXP, how do you make it so that the length of your message depends on how many words are in it?
 
Peekimon said:
In RMXP, how do you make it so that the length of your message depends on how many words are in it?
i have no idea,
but i think you should ask that on a forum with more experenced people

like x-rpg.net or rmxp.net
 
wow, that's a big thing...
it's quite difficult too,
because you need to make a new window & scene.

i suggest drawing a picture for displaying the items on,
and use: (for displaying the money)
Code:
@gold = Window_Gold.new
@gold.x = 8
@gold.y = 0
and you need to dispose & update it too
Code:
@gold.dispose
@gold.update
if you look at a scene you'll see how to use this 2 lines
i prefer looking at scene_item
 
Status
Not open for further replies.
Back
Top