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General game making help

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PiaCRT

Orange Dev
938
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13
Years
  • Yes;
    Spoiler:
     
    226
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  • Ohhk, this kinda helps, but what i mean is when my player is about to leave the town to the first route, a little girl standing next the exit of the town into the route and once you step on the event, she walks infront of you and tells you "blablabla" Like how to i combine those two events together? For e.g like the little girl in Hoen

    ACtually :D i just worked it out thanks Cilerba!
     
    45
    Posts
    13
    Years
  • There is this bug that I get when testing the Safari Zone, this is after I catch a Pokemon and select "no" when it asks if I want to set it a nickname.


    Exception: NoMethodError
    Message: undefined method `pbCurrentBox' for nil:NilClass
    PokeBattle_Battle:76:in `pbStorePokemon'
    PokeBattle_Battle:181:in `pbThrowPokeBall'
    PokeBattle_SafariZone:119:in `pbStartBattle'
    PokemonSafari:107:in `pbSafariBattle'
    PokemonSafari:106:in `pbSceneStandby'
    PokemonSafari:108:in `pbSafariBattle'
    PokemonSafari:105:in `pbBattleAnimation'
    PokemonSafari:105:in `pbSafariBattle'
    PokemonSafari:96
    PokemonSafari:90:in `call'

    Any help is appreciated.
     

    Neo-Spriteman

    or goloog. that works too.
    209
    Posts
    15
    Years
    • Age 26
    • MD
    • Seen Jun 19, 2015
    thank you so much Cilerba. I've been trying to figure this out for weeks! Btw, you accidently double-posted.

    The easier way is to (On the event's page) tick the move animation to off, and the stop animation to on. Simple as pie.
     

    PiaCRT

    Orange Dev
    938
    Posts
    13
    Years
  • I know I'm becoming a nuisance and I apologize, but I have one last thing I cannot figure out that I've looked into for weeks now. FL. provided Flamegurus old Scene_Intro which makes the Press Start to flash, and I tried using this to animate my Titlescreen out of trying to conserve scripting space. However, doing this creates a problem where the titles 2nd frame appears where Press Start was, making it look like the screen is flashing repeatedly going downwards. How would I change the coordinates of where PRESS START appears, (0,0) being where I want them. I'll provide screenies of anyone doesn't understand.

    My apologies,
    White


    Yes;
    Spoiler:

    Just reposting my buried problem.
     

    Cilerba

    the hearts of lonely people
    1,162
    Posts
    14
    Years
  • I'm pretty sure I'm completely wrong on this one, but wouldn't this be what you're looking for?

    Code:
    setTitle(@start,"Start")
    @start.y, @start.z, @start.opacity = 260, 10, 0 #250
     

    Cilerba

    the hearts of lonely people
    1,162
    Posts
    14
    Years
  • I'm pretty sure I'm completely wrong on this one, but wouldn't this be what you're looking for?

    Code:
    setTitle(@start,"Start")
    @start.y, @start.z, @start.opacity = 260, 10, 0 #250
     

    SL1MSHADY

    WATCH THE THRONE
    318
    Posts
    15
    Years


  • You could make it into an autotile, but I'd recommend putting it into a charset, and animate it by changing the graphic every 2 or 4 frames through a move route.
    Sorry, did I say fountain? I meant Whirlpool.
    I tried to put it in a "charset", but It wasn't finding the tiles correctly.
    This is what I put it:
    Whril_pools_by_Alucus.png

    (But with one background color obviously)
    Any help?

    Edit: Also, any help dumbing this tutorial for touch screen down, so a basic scripter (me) can understand it?
     

    PiaCRT

    Orange Dev
    938
    Posts
    13
    Years
  • I'm pretty sure I'm completely wrong on this one, but wouldn't this be what you're looking for?

    Code:
    setTitle(@start,"Start")
    @start.y, @start.z, @start.opacity = 260, 10, 0 #250


    Thanks, I changed the 260 and the 10 to 0 and it worked, well, it still fades into the next image, but it works for now.

    Thanks Cilerba, I owe you one...or two.
     

    xCalierz

    Don't look, it kills the irony
    43
    Posts
    13
    Years
  • Hi, I'm getting this error with the honey tree:
    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError
    
    Message: undefined method `+' for nil:NilClass
    
    HoneyTree:53:in `add_honey_time'
    
    HoneyTree:50:in `each'
    
    HoneyTree:50:in `add_honey_time'
    
    HoneyTree:44:in `update'
    
    Scene_Map:80:in `miniupdate'
    
    Scene_Map:77:in `loop'
    
    Scene_Map:89:in `miniupdate'
    
    PokemonMessages:134:in `pbUpdateSceneMap'
    
    PokemonMessages:1540:in `pbMessageDisplay'
    
    PokemonMessages:1007:in `pbMessage'
    
    
    
    This exception was logged in errorlog.txt.
    
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------
     

    PiaCRT

    Orange Dev
    938
    Posts
    13
    Years
  • Hmm, it may be your items, from what I'm seeing in the error. Make sure in your PBS files in the txt file "items" that there is an item called HONEY. hope it helps.

    EDIT: I'm having a slight problem of my own. I'm trying to get a certain pokemon to follow me, but I can't seem to get it to work. It's not much of a problem, but it would be a nice feature in my game >_> I've attepted to make a dependent event, but I keep getting errors (probably because I'm trying to edit "Brawly"s event to become a simple Pikachu. Anyone know a pb script besides PbAddDependency2?
     
    Last edited:

    Cilerba

    the hearts of lonely people
    1,162
    Posts
    14
    Years
  • I'm starting to get annoyed, not because you're asking questions a lot, I don't mind that at all, it's the fact that you're not providing enough information. :P

    Mind showing us the script command you're using? You may have to use 'extendtext.exe'.
     

    PiaCRT

    Orange Dev
    938
    Posts
    13
    Years
  • . I'm not using a follow me script or anything...Here, I'll post the error and see if you can figure it out from that.
    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError
    
    Message: Script error within event 5, map 37 (\PN's House):
    
    Exception: SyntaxError
    
    Message: (eval):2:in `pbExecuteScript'compile error
    (eval):2: syntax error
    (@event_id,"Brawly",2)
                        ^
    
    ***Line '(@event_id,"Brawly",2)' shouldn't begin with '(', try putting '(' at
    
    the end of the last line
    
    ***Full script:
    
    Kernel.pbAddDependency2
    (@event_id,"Brawly",2)
    
    
    
    
    Interpreter:274:in `pbExecuteScript'
    
    Interpreter:1583:in `command_355'
    
    Interpreter:492:in `execute_command'
    
    Interpreter:191:in `update'
    
    Interpreter:104:in `loop'
    
    Interpreter:196:in `update'
    
    Scene_Map:96:in `update'
    
    Scene_Map:94:in `loop'
    
    Scene_Map:107:in `update'
    
    Scene_Map:63:in `main'
    
    
    
    This exception was logged in 
    
    C:\Users\Jacob\Saved Games/Pokemon Essentials/errorlog.txt.
    
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------
    Like I said, I'm trying to edit brawlys event to make a sprite follow me.

    the command: Kernel.pbAddDependency2
    (@event_id,"Brawly",2)
     

    Cilerba

    the hearts of lonely people
    1,162
    Posts
    14
    Years
  • I meant script command, as in what you paste into the box in the event.

    Anyways, yeah you'll need to use extendtext.exe (it's in your game's folder) and then try it again. Since the textbox is quite small, the command is getting cut off which is what's causing the error.
     

    PiaCRT

    Orange Dev
    938
    Posts
    13
    Years
  • I'm sure that works, my computer doesn't want to run it though >_> Of course. Do I need java to run this file?

    EDIT: Aha! I figured it out without the extendtext.exe!
     
    Last edited:
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