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General game making help

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Are there any scripts available that allow the player to customize the character? Like change the hair/eye color, skin tone, etc?
 
Are there any scripts available that allow the player to customize the character? Like change the hair/eye color, skin tone, etc?
No, as that would require mass effort in the graphics department. Every single graphic for the character would need a sprite for every single combination.
 
I'm planning on possibly making a Game. But i need someone to provide links to all the programs i need. I pretty much needs EVERYTHING! editing sprites,trainers,stores,houses,text, etc etc. Thanks.
 
No, as that would require mass effort in the graphics department. Every single graphic for the character would need a sprite for every single combination.

Wouldn't this rather be a case of storing the values of the skin/clothes/hair/etc that the character is 'wearing', then drawing it all on the player once they're loaded onto the map?

Of course this would then mean you would have to make each piece of the character move at the same time, run the same animations, layer over each other in the right order and load at the correct time.
 
Wouldn't this rather be a case of storing the values of the skin/clothes/hair/etc that the character is 'wearing', then drawing it all on the player once they're loaded onto the map?

Of course this would then mean you would have to make each piece of the character move at the same time, run the same animations, layer over each other in the right order and load at the correct time.

The Pokemon Starter Kit doesn't work in a way were you draw the specific stuff onto them. That could work, but no one has done it, and it would still be a tone of work.
 
That's the point I was making. It would require an awful amount of scripting to make the various pieces drawn on the character at the same time and behave correctly.
 
Everyone who is reading this my Engilsh is not so good...

I'm using RMXP and my Question is: I want my game smaller when I am playing... Now it's 32*32 but I want 16*16
Can anyone help me please?
 
and how can i change the part in the intro that say "Enjoy the starter kit remember to give credit if used" or something like that.
 
Theres a map called intro, there should be an event in the top corner that has a text command. Scroll down untill you find that sentance and delete it.
 
how can one change the favicon of the game? and make pokemon appear in certain maps??
 
how can one change the favicon of the game? and make pokemon appear in certain maps??

OK now you're just asking questions that are in the notes.html . Just use the editor and edit the metadata in the options and select the encounters part.
 
Where can I find how to set up a trainer player?
That's Pokémon-related, so it's an Essentials question. Also, the answer's in the notes and the wiki. Go do some research first.

This code is from Essentials, but this isn't an Essentials question. It's a coding question.

Code:
def pbPokemonGiveScreen(item)
 @scene.pbStartScene(@party,_INTL("Give to which Pokémon?"))
 [U][I][B]loop do[/B][/I][/U]
  pkmnid=@scene.[COLOR=Red]pbChoosePokemon[/COLOR]
  [COLOR=SeaGreen]ret=false[/COLOR]
  if pkmnid>=0
   [COLOR=SeaGreen]ret=[/COLOR][COLOR=Red]pbGiveMail[/COLOR](item,@party[pkmnid])
   break [COLOR=SeaGreen]if ret==true[/COLOR]
  else
   break
  end
 [U][I][B]end[/B][/I][/U]
 @scene.pbEndScene
 [COLOR=SeaGreen]return ret[/COLOR]
end
My problem is that whenever the loop is broken out of (and there's pbEndScene and it returns "ret"), I get the error message that "ret" is undefined. Why?

pbChoosePokemon will return -1 if cancelling a selection (which leads to a break in the "else" part), or the Pokémon's party number (where pbGiveMail runs).

pbGiveMail will return false if the item isn't given (in which case the code loops), and true if it is (which leads to a break via "if ret==true").

It all works as required, with the sole exception that "ret" is somehow undefined at the end. I don't see how it can be undefined, when it's clearly been defined. It worked before I put a "do" loop and the "else" clause in. Anyone have any ideas? It makes no sense to me.
 
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Is it possible to turn a starter kit game into a rom file
 
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