Valora17
Something Memorable?
- 142
- Posts
- 15
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- Age 32
- California
- Seen Jul 14, 2013
Are there any scripts available that allow the player to customize the character? Like change the hair/eye color, skin tone, etc?
No, as that would require mass effort in the graphics department. Every single graphic for the character would need a sprite for every single combination.Are there any scripts available that allow the player to customize the character? Like change the hair/eye color, skin tone, etc?
No, as that would require mass effort in the graphics department. Every single graphic for the character would need a sprite for every single combination.
Wouldn't this rather be a case of storing the values of the skin/clothes/hair/etc that the character is 'wearing', then drawing it all on the player once they're loaded onto the map?
Of course this would then mean you would have to make each piece of the character move at the same time, run the same animations, layer over each other in the right order and load at the correct time.
how can one change the favicon of the game? and make pokemon appear in certain maps??
how can one change the favicon of the game? and make pokemon appear in certain maps??
That's Pokémon-related, so it's an Essentials question. Also, the answer's in the notes and the wiki. Go do some research first.Where can I find how to set up a trainer player?
def pbPokemonGiveScreen(item)
@scene.pbStartScene(@party,_INTL("Give to which Pokémon?"))
[U][I][B]loop do[/B][/I][/U]
pkmnid=@scene.[COLOR=Red]pbChoosePokemon[/COLOR]
[COLOR=SeaGreen]ret=false[/COLOR]
if pkmnid>=0
[COLOR=SeaGreen]ret=[/COLOR][COLOR=Red]pbGiveMail[/COLOR](item,@party[pkmnid])
break [COLOR=SeaGreen]if ret==true[/COLOR]
else
break
end
[U][I][B]end[/B][/I][/U]
@scene.pbEndScene
[COLOR=SeaGreen]return ret[/COLOR]
end
Is it possible to turn a starter kit game into a rom file