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[Graphics] Glitchy Fire Red World Map

@Entaro Ceraphenine
1. If you use vanilla Fire Red palettes, you need to set the palette that's used for the town/city tiles to 0x1 in your tilemap maker (I'd recommend Tilemap Creator).
2. This visual glitch is present because your tilemap probably isn't large enough. You need to add 00 bytes at the end of your tilemap to make it exactly 1216 bytes long.

Also, the beige stripes don't look so good. I'd recommend making them white.

Hope this helps;)
 
Thanks :D

The issue with the town tiles was fixed. And also turned the beige strips white.

But the blue blocks are still there. I changed the bytes with 00s in my ROM with hex editor. Or do I have to make the tilemap 1216 bytes long before inserting? And 1216 is decimal, right? I mean, I have to make it 0x4C0 bytes?
 
Expanding the tilemap after insertion did not work for some reason. But it worked fine when I expanded the tilemap first and then inserted it. Thanks a lot! The map now looks perfect :D

Also, are there any other places where I can contact you? Like, Discord or Facebook? Or even Pokecommunity inbox or VMs work. I have several questions and often need help and knowledge about many things and scavenger hunting through Pokecommunity threads really seems tedious.
 
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