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Go big or go home. (RMT)

dreyko

Isolated System.
  • 270
    Posts
    13
    Years
    Alright, when making this team some things i had in mind were wanting the potential to draw out a match without getting swept early on, as well as still having some raw power later in the game. I wanted residual damage to help me win the long game and i wanted some preventive strategies to help keep me in the game.

    With all that said, here's the team:

    Skarmory
    Ability: Sturdy
    Nature: Impish
    Lum Berry
    252 HP/252 Def/4 Sp.Def

    Brave Bird
    Spikes
    Whirlwind
    Roost

    Skarm is my physical tank, phaser, and hazard setter all in one. I gave it the Lum Berry to avoid those annoying status conditions like Burn and Sleep, that would wear it down or allow the opposing Pokemon to set up.

    Rotom-W
    Levitate
    Nature: Calm
    Chesto Berry
    252 HP/4 Def/ 252 Sp.Def

    Rest
    Hydro Pump
    Thunderbolt
    Will-O-Wisp

    Good 'ol bulky resto set that gives rotom longevity, along with a bulky EV spread. Wisp is to cripple physical attackers and Hydro Pump and T-bolt are for coverage, especially other water types.

    Tentacruel
    Liquid Ooze'
    Nature: Calm
    Black Sludge
    252 HP/4 Def/252/Sp.Def

    Rapid Spin
    Toxic
    Sludge Bomb
    Scald.

    Tentacruel also does a lot. He can rid entry hazards, cripple attackers and walls. I originally had Protect over sludge bomb but after getting almost wrecked by a Togekiss, i opted for some Faerie coverage in Sludge Bomb.

    Gliscor
    Poison Heal
    Nature: Impish
    Toxic Orb
    252 HP/252 Def/4 Sp.Def

    Earthquake
    U-Turn
    Knock Off
    Protect

    EQ is for Stab + coverage. Protect is to ensure i get poisoned by the orb and U-turn is to scout/allow some free switches. Knock off is really great here as it can make opposing walls very sad and hungry... =)

    Cofagrigus
    Mummy
    Nature: Relaxed
    Leftovers
    252 HP/252 Sp.Attk/4 Sp.Def
    IV's: 0 speed

    Trick Room
    Nasty Plot
    Shadow Ball
    Will-O-Wisp

    Had some help with this guy in the simple Q&A of this forum. Basically can wall physically or it can cripple and can sweep with some set up.

    Azumarill
    Huge Power
    Nature: Adamant
    Assault vest
    4HP/252 Attk/252 Sp.Def

    Play Rough
    Aqua Jet
    Superpower
    Waterfall

    Had help with this guy as well. I have to say Azumarill is a monster!! Assault Vest gives him soooo much more bulk and Huge Power + priority and STAB..srsly?? Azumarill is really my only true sweeper, so preserving him is my priority in just about every match.

    Any comments, help, critiques, ideas, etc are very appreciated!! =)
     
    I know that Lum Berry gets rid of annoying status for Skarmory, but I feel that Leftovers still is preferred because of the passive healing, and that can make a difference.

    Physically defensive Wash Rotom is preferred because of Talonflame running around: Bold with 212 HP/252 Def/44 Spe is the spread to use.

    Physically defensive Tentacruel is also preferred because it also helps check against opposing Fighting Pokemon more easily: Bold with 252 HP/224 Def/32 Spe.

    Assault Vest Azumarill isn't that strong compared to the Choice Band and BellyJet variants. Power-Up Punch is also an option on it to give it the equivalent of a Choice Band boost, while still giving it Fighting coverage and the ability to switch moves. 16 HP/252 Atk/240 SDef is a more efficient spread.
     
    I know that Lum Berry gets rid of annoying status for Skarmory, but I feel that Leftovers still is preferred because of the passive healing, and that can make a difference.

    Physically defensive Wash Rotom is preferred because of Talonflame running around: Bold with 212 HP/252 Def/44 Spe is the spread to use.

    Physically defensive Tentacruel is also preferred because it also helps check against opposing Fighting Pokemon more easily: Bold with 252 HP/224 Def/32 Spe.

    Assault Vest Azumarill isn't that strong compared to the Choice Band and BellyJet variants. Power-Up Punch is also an option on it to give it the equivalent of a Choice Band boost, while still giving it Fighting coverage and the ability to switch moves. 16 HP/252 Atk/240 SDef is a more efficient spread.

    I would give Skarm lefties if i had a second. I used it on the Cofagrigus; however, if there is a different item it can make use of i could give it that instead and the leftovers to Skarmory.

    My reasoning for runnig a specially defensive Roto is because i felt that Cofagrigus checked Talonflame pretty well. I believe it has higher defenses than rotom, but i haven't researched that. Also, it is worht noting that Mummy can take Gale Wings away from Talonflame.

    I agree with you on the physically defensive Tentacruel, and i will have to give power up punch a try on azumarill.
     
    I honestly don't think Trick Room!Cofagrigus is very efficient for your team. Try this moveset Smogon whipped up!

    Spoiler:
     
    Just lost to a sun team =(. It was actually a pretty close match, but i did make one huge misplay that could have made a difference. I switched in my Gliscor to what i though was HP Electric, but instead it was HP Ice =/.

    I am thinking that Cofagrigus can become a Politoed/Togekiss/Garchomp
     
    Politoed would be a good idea! I would personally recommend...

    Politoed @ LeftoversTrait: Drizzle
    EVs: 124 HP / 232 SAtk / 152 SDef
    Modest Nature (+SAtk, -Atk)
    - Scald
    - Rest
    - Sleep Talk
    - Psychic

    Leftovers keeps the recovery going after you use Rest, but Damp Rock is also an option in case you want to go for eight-turn rain.

    EDIT: I forgot. If you do use Drizzle-toed, Rotom-W is better off with Thunder because extra power. Plus, Tentacruel should have Rain Dish so that it can maximize its recovery.
     
    Politoed would be a good idea! I would personally recommend...

    Politoed @ LeftoversTrait: Drizzle
    EVs: 124 HP / 232 SAtk / 152 SDef
    Modest Nature (+SAtk, -Atk)
    - Scald
    - Rest
    - Sleep Talk
    - Psychic

    Leftovers keeps the recovery going after you use Rest, but Damp Rock is also an option in case you want to go for eight-turn rain.
    Politoed is better off not using RestTalk to make better use of its support and offensive options.
     
    Last edited:
    Ah, gotcha. How's this for a support 'Toed?

    Politoed @ Leftovers or Damp Rock
    Trait: Drizzle
    EVs: 252 HP / 4 Def / 252 SDef or 4 HP / 252 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Scald
    - Rain Dance or Perish Song
    - Protect
    - Toxic

    If you feel Politoed is better off with 8-turn rain, bump Leftovers and Rain Dance out for Damp Rock and Perish Song, respectively. I decided to give this build a Calm nature for maximum Special Defense. The EVs depend on if you want maximum Defenses or maximum HP.
     
    Ah, gotcha. How's this for a support 'Toed?

    Politoed @ Leftovers or Damp Rock
    Trait: Drizzle
    EVs: 252 HP / 4 Def / 252 SDef or 4 HP / 252 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Scald
    - Rain Dance or Perish Song
    - Protect
    - Toxic

    If you feel Politoed is better off with 8-turn rain, bump Leftovers and Rain Dance out for Damp Rock and Perish Song, respectively. I decided to give this build a Calm nature for maximum Special Defense. The EVs depend on if you want maximum Defenses or maximum HP.
    Looking back, I don't think rain support is necessary at this point. Adding Politoed in will bring more Electric and Grass weaknesses than the team can handle.
     
    Also, thinking more on it, i agree that Toed is not necessary. Not sure what i was thinking there.

    i have tried variations of the team out and some have been more successful than others.

    In place of Cofagrigus i have tried Mandibuzz and sometimes Wobbuffet (who is very fun!)

    I'll post sets =)

    Mandibuzz
    Overcoat
    Careful
    Leftovers/Sitrus Berry
    252 HP/4 Def/252 SP.Def

    Defog
    Roost
    Foul Play
    Knock Off

    I like specially defensive Mandy here because it helps tank electric faerie and ice type attacks. Letfovers/Sitrus berry really just depends on what i am using on other pokemon

    Wobbufet
    Bold
    Leftovers
    Shadow Tag
    28 HP/232 Def/248 Sp.def

    Encore
    Mirror Coat
    Counter
    Safeguard
     
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