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H-Mode7 Pokemon

Ho-oh 112

Advance Scripter
  • 311
    Posts
    14
    Years
    • Seen Mar 8, 2014
    INTRO: H-Mode7 is a full 3d system for XP so I'm going to adapt Essentials with it...

    BEFORE POSTING ERRORS:




    1. Make sure it's not to do with animated tiles (grass tiles/ect.)




    2. Make sure it's not posted in bugs




    3. Look a few posts up and see if someone else posted before you (I don't like people posting multipul errors of the same kind...)




    4. DO NOT PM ME ABOUT THE ERROR POST IT HERE!


    BUGS:
    The animation of grass tiles ect.
    The pokegear's map is kinda glitched up when directions on the main map is turned (You'll know what I mean if you test it out...)


    Features it has/will have * are already implanted (other than the base structure):
    Full 3d(includes zoom/tilt/rotate) *
    Mouse Input *
    HTTP Functions *
    Trading *
    Mystery gift *
    underground
    dream world
    Entralink

    Images/Videos:
    A little video I made before Platinum tiles




    A demonstration of different cliffs : D


    Well enjoy the videos!

    You may download the H-Mode 7 here:
    https://www.mediafire.com/?lbi1i75blpuaa2i
    THIS ISN'T MINE IT'S MGC's SYSTEM I'm only adapting it with essentials



    NOTE: I am looking for some excellent graphics makers here I am horrible so please I need some!


    Downloads:
    Main Download:
    Version 1.0 (Released 4/5/12)

    Addons:

    Graphics:
    Took my hand at some height maps with a height map maker : D features about 8 different height maps (10 if you include the original height maps from the kit)
    Height maps by Ho-oh 112

    Scripts:

    None
     
    Last edited:
    Mmm not bad, it looks interesting, it will probably be a great system :D
     
    Mmm not bad, it looks interesting, it will probably be a great system :D

    I'll give pics out soon enough I gotta get some decent tiles with this first...
     
    INTRO: H-Mode7 is a full 3d system for XP so I'm going to adapt Essentials with it...



    Features it has/will have * are already implanted (other than the base structure):
    Full 3d(includes zoom/tilt/rotate) *
    Mouse Input *
    HTTP Functions *
    Trading *
    Mystery gift *
    underground
    dream world
    Entralink

    Images:
    None I gotta get working on that....

    You may download the H-Mode 7 here:
    https://www.mediafire.com/?lbi1i75blpuaa2i
    THIS ISN'T MINE IT'S MGC's SYSTEM I'm only adapting it with essentials



    NOTE: I am looking for some excellent graphics makers here I am horrible so please I need some!
    I might be able to help you.
     
    Integrating this with Pokemon essentials is going to add a whole lot of fun to game dev. This looks very interesting and would love to see this adapted with Pokemon essentials.

    I'm currently working on an issue though I have to do MAJOR modifications on some scripts making this a long while script to make I might make a demo with neo-mode 7 which is the same except no height maps(which isn't bad at all).

    but the H-Mode will be worked on...
     
    If you will get it work in essentials, it will be awesome to have some 3d functions in game :D Good luck
     
    If you will get it work in essentials, it will be awesome to have some 3d functions in game :D Good luck

    I'm really stuck here, but I can manage... Current error:


    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `width' for nil:NilClass

    Game_Map_:80:in `width' -- THIS I REALLY DON'T UNDERSTAND! (I even saw this EXACT same function in the H-Mode 7's game map... (I tried copying it and same error))

    HM7 MODIFIED CLASSES:285:in `setup_hm7_test_game_map' -- I'm wokring on this...

    DEMO : TEST MULTI LAYERS:40:in `setup'

    PokemonMap:649:in `setup'

    PokemonMap:616:in `initialize'

    PokemonLoad:364:in `new'

    PokemonLoad:364:in `pbStartLoadScreen'

    PokemonLoad:339:in `loop'

    PokemonLoad:466:in `pbStartLoadScreen'

    DebugIntro:6:in `main'
     
    Can I help you with 3D tiles?
    I've made some jet for my little progect. ;]

    Here's a little video
    Spoiler:


    Sorry for the bad English.. I'm Italian ^^"
     
    Only problem is , that it lags a lot..
    Or is that fixed?
     
    Only problem is , that it lags a lot..
    Or is that fixed?

    Fixed because it doesn't lag for me (not unless you are using a lot of events/map layers)
     
    There is also another issue with H - mode 7 and essentials "integrating", is the amount of lag its going to produce.

    There is a way to reduce lag on H-Mode 7 it's only problem is the start-up of the map which is the part that takes long.

    UPDATE: I got the system working pretty well!!


    [PokeCommunity.com] H-Mode7 Pokemon



    problems: I had to re-do alot + the screen pos...
     
    Last edited:
    I just finished alot, here's a video to show you how little lag there is + battles...






    Well enjoy the video!
     
    Not to bad I must admit I do like it. The only problem with this would be the graphics. If im not mistaken this moves from sprites to 3-d models and as for that you would pretty much need to start from scratch. I have some buddies from school that might be willing to give it a look and see if they can do anything for it. I will let you know later today or tomorrow probably via PM.
     
    Not to bad I must admit I do like it. The only problem with this would be the graphics. If im not mistaken this moves from sprites to 3-d models and as for that you would pretty much need to start from scratch. I have some buddies from school that might be willing to give it a look and see if they can do anything for it. I will let you know later today or tomorrow probably via PM.

    not 3d models but more something like this:

    [PokeCommunity.com] H-Mode7 Pokemon


    [PokeCommunity.com] H-Mode7 Pokemon



    THIS WAS TAKEN OFF THE ORIGINAL H-Mode7 Thread
     
    would this be used for the characters and terrain? or does the terrain not use the same type of diagram.
     
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