• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Having Some Issues With Running Fan Games

UhCloudd

Airborne Fluff
  • 2
    Posts
    3
    Years
    Hello, been a lurker of these forums for a bit.

    The issue I am having is that the games I want to play worked flawlessly for a little while, however they now crash randomly. No error log, no memory spikes. I've allowed them through my firewall and made sure that Windows Defender isn't checking their folder. I also checked my windows Event Viewer and there is nothing for the crashes. Each crash adds no new logs. It does this in Pokemon Ecclesia, Pokemon Infinity, Pokemon Nebula, and more. Pokemon Ecclesia never worked flawlessly, but the others all once did. Any idea or help?

    Here's a video demonstrating the issue in Pokemon Reborn. It happens 3 times in total.

    Also, there was a time I had to do a system restore (to a previous time saved a week prior) and the games worked fine for a little while. This issue came back, though, and I am not sure why. I haven't even installed anything new since the restore.
     
    This happens with games that doesn't use mkxp-z? To check if a game is using mkxp-z, just look for mkxp.json file in game folder. The exe also has a bigger file size (over than 10 mb). Older games doesn't use mkxp-z, like Pokémon Raptor and almost all games with GSC graphics (who used an old kit).
     
    This happens with games that doesn't use mkxp-z? To check if a game is using mkxp-z, just look for mkxp.json file in game folder. The exe also has a bigger file size (over than 10 mb). Older games doesn't use mkxp-z, like Pokémon Raptor and almost all games with GSC graphics (who used an old kit).
    It happens wit both honestly and that is the part that baffles me. I am learning though: there are logs in Event Viewer when the non-mkxp games crash. They signify corrupted files, but a fresh extraction doesn't do anything.

    I even checked the AppData folder to make sure there wasn't anything there that could be corrupted.
     
    It happens wit both honestly and that is the part that baffles me. I am learning though: there are logs in Event Viewer when the non-mkxp games crash. They signify corrupted files, but a fresh extraction doesn't do anything.

    I even checked the AppData folder to make sure there wasn't anything there that could be corrupted.
    AppData should have only the save normally. For RGSS player (the non-mkxp-z), what I said to player who has your problem:
    1. Click on the executable file icon with island icon and go into Properties, in the Compatibility section put at the Run in Compatibility Mode for Windows® XP* (Service Pack 2).
    2. As the game try to load some of own files, some antivirus software and Windows Data Execution Prevention (DEP) interpret this activity as uncommon/virus, but don't worry, this game won't have a virus. If you have problems with this, just enable this game as exception in your antivirus/DEP.
    3. Make sure you have administrator permission on your computer.
    4. Have the right lib (RGSS104E.dll) in the folder and Game.ini pointing to this lib (I did to my game by default).
    5. If you use a dedicated graphics card, try to run the game with your card disabled.
     
    Back
    Top