Help and Request Thread

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Blizzy they dont have tutorials for rmxp at that site. Thanks anyway.

Does anybody know where I can find a catching system tutorial for rmxp. Please I really need it?
 
join the club everyone really needs a Cathing System, i only know of a few in devolopment and none are complete.
So its going to be a while,
 
dan48 said:
Blizzy they dont have tutorials for rmxp at that site. Thanks anyway.

Does anybody know where I can find a catching system tutorial for rmxp. Please I really need it?
they do have it for rm2k3,
and they're very usefull.
the tut's give you a way to program it,
if you understand how to do it in rm2k3,
you'll have it done in no time in rmxp
 
Blizzy. How do you make it so that you can have your party on the field. I want to make it like a two vs. two battle system and need to know how to get both on the field. Please help. And also how to change the starter kit to full screen, or will it get screwed up if i do this?
 
I still need a reformatted Advance Johto Chipset that works in RPG Maker 2003?

I also need chipsets of these for 2003:

Sevii Islands Chipsets (Even the "Routes" and the Memorial Pillar and the Trainer Tower and the Dotted Hole and the Tanoby Ruins, ect.)

FR/LG Gym Inside Chipsets

Seafom Islands/Icefall Cave Chipsets (Including the sliding ice and the cracking Ice)

Trainer Tower (Inside including the roof) Chipset

A FR/LG Style Traditional Japanese Building Chipeset (From the XP Chipset including Tin Tower/ Burned Tower/ Strange Bell Thing)

Inside Chipset for the Japanse-Style Buildings

One or more of these would do.
 
sorry but it may sound stupid:


could someone please help me try to make an actor move to custom using RGSS?

EG you play Hiro, you arrive at pallet town and Ash comes out of his house and goes to prof oaks lab. but on the way says "..." to hiro.
 
dan48 said:
Blizzy. How do you make it so that you can have your party on the field. I want to make it like a two vs. two battle system and need to know how to get both on the field. Please help. And also how to change the starter kit to full screen, or will it get screwed up if i do this?
for fullscreen try alt+enter,
or add:
Code:
$showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
$showm.call(18,0,0,0)
$showm.call(13,0,0,0)
$showm.call(13,0,2,0)
$showm.call(18,0,2,0)
in main,
for 2 actors in battle go to:
Scene_Battle_Actor (i think this is how it is called)
change BATTLE_ACTOR_LIMIT = 1 to
BATTLE_ACTOR_LIMIT = 2
 
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Budgie_boy said:
sorry but it may sound stupid:


could someone please help me try to make an actor move to custom using RGSS?

EG you play Hiro, you arrive at pallet town and Ash comes out of his house and goes to prof oaks lab. but on the way says "..." to hiro.
i think you should try a parrallell proces, or an autostart event.
anyway, here's the syntax for moving in rgss.
Code:
$game_player.move_up
$game_player.move_down
$game_player.move_left
$game_player.move_right

**edit sorry for double posting, i noticed it too late**
 
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Thanks blizzy., Now I can get started with work on this pokemon game. Thank you so so much!.
 
i have a problem. i'm making a mario game in rpgmaker2003 but i can't get my mario charset right. can someon please help me.
 
Pokemon563 said:
Does any one know where i can find a running script for RPG Maker Xp? Thnkz in advance

~Pokemon563~
Code:
class Game_Player < Game_Character
  alias update_old update
  def update
    if Input.press?(Input::SHIFT)
      @move_speed = 4.3
    end
    if not Input.press?(Input::SHIFT)
      @move_speed = 3.8
    end
    update_old
  end
end
here ya go.
put it in a new script above main.
alto, i haven't found a clue how to change graphic
 
How do you add maps with different tilesets into one game? When i do it the maps get all messed up.... like something like this


Map1:Hero's house (tileset fr/lg inside)

Map 2: pallet town (tileset fr/lg outside)
 
Benpokemaster said:
How do you add maps with different tilesets into one game? When i do it the maps get all messed up.... like something like this


Map1:Hero's house (tileset fr/lg inside)

Map 2: pallet town (tileset fr/lg outside)
this is fairly simple.
right click on the mapname and select 'map properties'
then click on 'tileset' and choice your tileset ;)
 
Dunsparce said:
I still need a reformatted Advance Johto Chipset that works in RPG Maker 2003?

I also need chipsets of these for 2003:

Sevii Islands Chipsets (Even the "Routes" and the Memorial Pillar and the Trainer Tower and the Dotted Hole and the Tanoby Ruins, ect.)

FR/LG Gym Inside Chipsets

Seafom Islands/Icefall Cave Chipsets (Including the sliding ice and the cracking Ice)

Trainer Tower (Inside including the roof) Chipset

A FR/LG Style Traditional Japanese Building Chipeset (From the XP Chipset including Tin Tower/ Burned Tower/ Strange Bell Thing)

Inside Chipset for the Japanse-Style Buildings

One or more of these would do.

Is anyone even listening to me?
 
does anyone have a pokemon style bag script for RMXP that they would liek to let me use for my game Pokemon Copperlite? i will be sure to give full credit to the maker.
::Edit::
also a pokemon catching script would be helpful, im not sure if there has been one made but.....
 
Hey, I'm looking for Game Boy Color Pokemon game resources, from Gold/Silver/Crystal. I already know about PokemonElite2000, I was hoping there would be other sites.

Thanks.
 
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