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Help and Request Thread

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Budgie_boy

A bold new journey awaits
  • 586
    Posts
    19
    Years
    Groudontrainer, I don't know how to put it any simpler, no you make your own characters by painting your own design onto an original sprite.

    My example should have helped to show that by using paint to draw a new character from an existing one you can create many new characters in a matter of hours!

    Anyway, look at the example!
     

    MasaXGPMat

    Super Transcedent Milenio
  • 205
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2012
    Budgie_boy said:
    Groudontrainer, I don't know how to put it any simpler, no you make your own characters by painting your own design onto an original sprite.

    My example should have helped to show that by using paint to draw a new character from an existing one you can create many new characters in a matter of hours!

    Anyway, look at the example!
    budgie boy i need help with the ash sprite you gave me.
     

    MasaXGPMat

    Super Transcedent Milenio
  • 205
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2012
    its smaller than mose of the ppl and small than pokemon and hes tiny
     

    MasaXGPMat

    Super Transcedent Milenio
  • 205
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2012
    that doesnt work bla bla the reply is too short i h8 that lol
     

    MasaXGPMat

    Super Transcedent Milenio
  • 205
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2012
    ive already got a converter but the 2x converter program doesnt work i dont understand the language for starters
     

    Budgie_boy

    A bold new journey awaits
  • 586
    Posts
    19
    Years
    Sorry to double post but how do you get a certain Item of menu to be displayed by pressing a certain button, eg f1?

    What I have is:

    Class Menu_Budgieitem < Window_Selectable
    #-----------------
    # Customised menu by budgie
    # This is meant to work with the Keyboard script for Starter Kitt
    #-----------------

    def initialize
    if Input.trigger? (Input::f1)
    $game_system.se_play($data_system.pokeselect_se)
    s1 = "Items"
    s2 = "TMs/HMs"
    s3 = "Key Items"
    s4 = "Accessories"
    s5 = "Berry Pouch"
    s6 = "Powder Pouch"
    @command_window = window_command.new(300,s1,s2,s3,s4,s5,s6)
    @command_window.back_opacity = 255
    @command_window.x = 10
    @command_window.y = 10
    @fade_in = true

    loop do
    Graphics.update
    Input.update
    update
    if Input.trigger? (Input::B)
    $game_system.se_play($data_system.cancel_se)
    $game_variables [3] = 0
    break
    end
    if Input.Trigger?(Input::C)
    update
    break
    end
    end
    @command_window.dispose
    end

    #------------------

    def update
    @command_window.update
    if Input.trigger?(Input::C)
    case @command_window.index
    when 0
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 1
    when 1
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 2
    when 2
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 3
    when 3
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 4
    when 4
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 5
    when 5
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 6
    when 6
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 7
    end
    end
    end
    end
     

    MasaXGPMat

    Super Transcedent Milenio
  • 205
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2012
    ok i need help

    how do i put the pokedex option, pokemon party, and make the bag option work on the menu and how to have more than 1 pokemon and use more than 1 pokemon in battle eg: i send out pikachu and it faints now i need to send out my second,and also when someone helps me out with the pokedex and pokemon party can they help me with the stats page but you can do bit at a time.
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Budgie_boy said:
    Sorry to double post but how do you get a certain Item of menu to be displayed by pressing a certain button, eg f1?
    i'm working on this ^^
    i have it so, when you press A,
    you go to the map, and F1 it goes to your menu.
    Code:
    # when you press the key on the map, the menu opens.
    # it should be key [A] by default
    class Scene_Map
      alias update_old update
      def update
         # the key that's pressed to go to this menu
        if Input.trigger?(Input::Z)
          #$game_system.se_play($data_system.pokeselect_se)
          $scene = Scene_BudgieItem.new
        end
        update_old
      end
    end
    
    class Scene_BudgieItem
    #---------------------------------------------------------------------------------------------
    # Customised menu by budgie
    # This is meant to work with the Keyboard script for Starter Kit
    #---------------------------------------------------------------------------------------------
      def main
        s1 = "Items"
        s2 = "TMs/HMs"
        s3 = "Key Items"
        s4 = "Accessories"
        s5 = "Berry Pouch"
        s6 = "Powder Pouch"
        # put the menu-commands in a variable
        commands = [s1,s2,s3,s4,s5,s6]
        # and execute the menu
        @command_window = Window_Command.new(240,commands)
        @command_window.x = 16
        @command_window.y = 16
        @command_window.z = 999999
        
        @spriteset = Spriteset_Map.new
        # loops the scene, so graphics, input and the method 'update' are updated.
        Graphics.transition
        loop do
          Graphics.update
          Input.update
          update
          if $scene != self
            break
          end # end of if statement
        end # end of loop
        Graphics.freeze
        
        @command_window.dispose
        @spriteset.dispose
      end # end of method['main']
      
      # update method
      def update
        @command_window.update
        @spriteset.update
        
        # checks if key [C] is pressed
        if Input.trigger?(Input::C)
          $game_variables[3] = (@command_window.index + 1)
        end # end of if statement
        
        # checks if key [X] is pressed
        if Input.trigger?(Input::B)
          $game_variables[3] = 0
          $scene = Scene_Map.new
        end # end of if statement
        
      end # end of method['update']
    end # end of class

    i changed:
    Code:
    if Input.trigger?(Input::C)
    case @command_window.index
    when 0
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 1
    when 1
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 2
    when 2
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 3
    when 3
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 4
    when 4
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 5
    when 5
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 6
    when 6
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 7
    end
    end
    into:
    Code:
        # checks if key [C] is pressed
        if Input.trigger?(Input::C)
          $game_variables[3] = (@command_window.index + 1)
        end # end of if statement
    if you want the with this code:
    Code:
    case @command_window.index
    it should be:
    Code:
    case @command_window.commands[@command_window.index]
     

    bu_doko

    My name is TJ!
  • 44
    Posts
    19
    Years
    Game Maker

    Hello everyone!
    I am trying to make a game in gamemaker, but I don't know how the sprites work... If anyone could help me with that, it would be great!

    Thanks
    TJ
     

    Datriot

    Tachikama!!!
  • 2,203
    Posts
    19
    Years
    Well, to make a proper Pokémon game you have to learn how to script and create your own battle system, menu, etc.
    For the white bits press F6 or F7 to go the middle and top layers, if you put objects with white backgrounds on those layers the white background won't show, and press F5 to return to the lower layer.;)
    If you don't know where to get some Pokémon graphics just look in the resource thread or contact me by PM or MSN and I'll give you some.
     
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