Help and Request Thread

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Rip it? Nintendo said it was okay if you made fangames, but ripping them? they didn't think that was okay. Read "Nintendo's official view on fangames."
 
Can i just get a save file or the maps........i'm not actually using these in my game just need to see what they look like so I can "REMAKE" my own....
 
Blizzy said:
i think you should make it like this:
Code:
# create a loop
#> hero turn
#> check for enemy hp
#> if 0, summon other enemy / end battle

#> enemy turn
#> check for hero hp
#> if 0, summon other pokemon / return to center
you can also do it more advanced,
by make it turn depending on speed
Code:
if var hero.speed [is bigger then ] var enemy.speed
# hero attack
else
# enemy attack
end
i suggest making everything in different common events,
and make flag values with switches and variables,
to check if things are true.

Thanx, Blizzy. I couldn't figure out why it wouldn't work.
 
Blizzy said:
i'm working on this ^^
i have it so, when you press A,
you go to the map, and F1 it goes to your menu.
Code:
# when you press the key on the map, the menu opens.
# it should be key [A] by default
class Scene_Map
  alias update_old update
  def update
     # the key that's pressed to go to this menu
    if Input.trigger?(Input::Z)
      #$game_system.se_play($data_system.pokeselect_se)
      $scene = Scene_BudgieItem.new
    end
    update_old
  end
end

class Scene_BudgieItem
#---------------------------------------------------------------------------------------------
# Customised menu by budgie
# This is meant to work with the Keyboard script for Starter Kit
#---------------------------------------------------------------------------------------------
  def main
    s1 = "Items"
    s2 = "TMs/HMs"
    s3 = "Key Items"
    s4 = "Accessories"
    s5 = "Berry Pouch"
    s6 = "Powder Pouch"
    # put the menu-commands in a variable
    commands = [s1,s2,s3,s4,s5,s6]
    # and execute the menu
    @command_window = Window_Command.new(240,commands)
    @command_window.x = 16
    @command_window.y = 16
    @command_window.z = 999999
    
    @spriteset = Spriteset_Map.new
    # loops the scene, so graphics, input and the method 'update' are updated.
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end # end of if statement
    end # end of loop
    Graphics.freeze
    
    @command_window.dispose
    @spriteset.dispose
  end # end of method['main']
  
  # update method
  def update
    @command_window.update
    @spriteset.update
    
    # checks if key [C] is pressed
    if Input.trigger?(Input::C)
      $game_variables[3] = (@command_window.index + 1)
    end # end of if statement
    
    # checks if key [X] is pressed
    if Input.trigger?(Input::B)
      $game_variables[3] = 0
      $scene = Scene_Map.new
    end # end of if statement
    
  end # end of method['update']
end # end of class

i changed:
Code:
if Input.trigger?(Input::C)
case @command_window.index
when 0
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 1
when 1
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 2
when 2
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 3
when 3
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 4
when 4
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 5
when 5
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 6
when 6
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 7
end
end
into:
Code:
    # checks if key [C] is pressed
    if Input.trigger?(Input::C)
      $game_variables[3] = (@command_window.index + 1)
    end # end of if statement
if you want the with this code:
Code:
case @command_window.index
it should be:
Code:
case @command_window.commands[@command_window.index]

Ill ask again what does this script do?
 
Can anyone please help me! I need Rpg maker xp character sets for team aqua and magma. The grunts, admens, leaders. All of them for the two teams. Please does anyone have them. I need them for my game.
 
StreetxXxBadass said:
Can i just get a save file or the maps........i'm not actually using these in my game just need to see what they look like so I can "REMAKE" my own....
Just go onto www.VGmaps.com they would have all the maps you need!

[NoLeAfCloVeR0987] said:
Ill ask again what does this script do?
The script is supposed to be:

when you press button eg f1
it will take you to a certain menu

my game is meant to be this
F1 = Items
F2 = Pok?mon
F3 = Trainer Menu (Accessories, Trainer Card ETC)
F4 = Pok?Nav
F5 = Pok?Gear
 
Can anyone help me please!!! I couldn't find anything there, and i downloaded like all the character sets. Please can someone tell me where I can find Magma and Aqua character sets. The grunts, Admens, Leaders, etc. Please! I need them badly.
 
@dan48: Why not PM avatar and see if he has them.

Anyways, my problem is quite simple really, I have my Pokémon battle system completed! But then again I don't....because I don't now how to call a common event in rgss, anyone know?
 
In need of help

How can i use the materials i've uploaded into my RPGMAKER XP's material base???
 
How can i add new sprites?
and how can I add new tilesets?

Want to make mine own tilesets and my own sprites


THANKS IN ADVANCE

PS: Is that actually possible to make own tilesets for pokemon games?
 
Nusegi said:
How can i use the materials i've uploaded into my RPGMAKER XP's material base???
If you have uploaded them correctly, the materials should now be at the place you requested them to be. (for example, you uploaded your Tileset material in the Tileset section)
This way, you now only have to go to the Tileset section in the Main Menu, and make a new one (for example call it "Mom's house")
Now you click on Choose Tileset or something like that, and the uploaded tileset should be there...
 
Hi, I'm a newbie and i'm trying to make a fan game. I've already come up with a storyline and new characters, like professor sedar, a new boy/girl, a new evil team (team sphere) and a new regio : Alveus. But i need help in order to start designing the region and stuff, like so i wanted to ask where can i get the tree, buildings, flowers and all off those things that compose the cities and all.

I can show some of the characters i've crated:
They're Cad, head of team sphere ; Sarah, sub director of team sphere and Professor Sedar, the new pkmn prof


My storyline goes like this:
Everything starts in the region of Alveus, more precisely in Opprimo town. You are called to professor Sedar's lab. He will tell u that hid grandson has been kidnapded by a new evil organaziton, Team Sphere (that have a new legendary pkmn under their power). They have kidnaped Professor Sidar's grandson becouse they r trying to blackmail him so that he tell them all secrets about this new pkmn. So, it will be up to us to save the ney pkmn and Sidar's grandson before its too late.

Oh, I also wanted to ask how can i use the materials that i've uploaded into my Materialbase in RPGXP.
 
Last edited:
Budgie_boy said:
Just go onto www.VGmaps.com they would have all the maps you need!

Like I said.....I have already looked..... I searched google, looked at vgmaps, looked a spriters resource(orhwatever it is), I've searched the boards, NOTHING.

Where can i find routes 26 and 27 from Kanto to Johto???? from gold and silver. Could someone just give me a save file where i can just go there myself and get them. VGMaps has Routes 29 through 46.
 
Does anyone really not have the character sets for team aqua and magma. Please. If anyone does. I really need them.
 
But by the way, could someone make me a new pokemon. I want it to be a legandery...
 
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