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Help and Request Thread

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Cursed

Godking Ragnarok CXVII
  • 521
    Posts
    19
    Years
    Rip it? Nintendo said it was okay if you made fangames, but ripping them? they didn't think that was okay. Read "Nintendo's official view on fangames."
     
  • 45
    Posts
    19
    Years
    • Seen May 7, 2009
    Can i just get a save file or the maps........i'm not actually using these in my game just need to see what they look like so I can "REMAKE" my own....
     

    Cursed

    Godking Ragnarok CXVII
  • 521
    Posts
    19
    Years
    Blizzy said:
    i think you should make it like this:
    Code:
    # create a loop
    #> hero turn
    #> check for enemy hp
    #> if 0, summon other enemy / end battle
    
    #> enemy turn
    #> check for hero hp
    #> if 0, summon other pokemon / return to center
    you can also do it more advanced,
    by make it turn depending on speed
    Code:
    if var hero.speed [is bigger then ] var enemy.speed
    # hero attack
    else
    # enemy attack
    end
    i suggest making everything in different common events,
    and make flag values with switches and variables,
    to check if things are true.

    Thanx, Blizzy. I couldn't figure out why it wouldn't work.
     

    Minorthreat0987

    Pokemon Tellurium
  • 462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    Blizzy said:
    i'm working on this ^^
    i have it so, when you press A,
    you go to the map, and F1 it goes to your menu.
    Code:
    # when you press the key on the map, the menu opens.
    # it should be key [A] by default
    class Scene_Map
      alias update_old update
      def update
         # the key that's pressed to go to this menu
        if Input.trigger?(Input::Z)
          #$game_system.se_play($data_system.pokeselect_se)
          $scene = Scene_BudgieItem.new
        end
        update_old
      end
    end
    
    class Scene_BudgieItem
    #---------------------------------------------------------------------------------------------
    # Customised menu by budgie
    # This is meant to work with the Keyboard script for Starter Kit
    #---------------------------------------------------------------------------------------------
      def main
        s1 = "Items"
        s2 = "TMs/HMs"
        s3 = "Key Items"
        s4 = "Accessories"
        s5 = "Berry Pouch"
        s6 = "Powder Pouch"
        # put the menu-commands in a variable
        commands = [s1,s2,s3,s4,s5,s6]
        # and execute the menu
        @command_window = Window_Command.new(240,commands)
        @command_window.x = 16
        @command_window.y = 16
        @command_window.z = 999999
        
        @spriteset = Spriteset_Map.new
        # loops the scene, so graphics, input and the method 'update' are updated.
        Graphics.transition
        loop do
          Graphics.update
          Input.update
          update
          if $scene != self
            break
          end # end of if statement
        end # end of loop
        Graphics.freeze
        
        @command_window.dispose
        @spriteset.dispose
      end # end of method['main']
      
      # update method
      def update
        @command_window.update
        @spriteset.update
        
        # checks if key [C] is pressed
        if Input.trigger?(Input::C)
          $game_variables[3] = (@command_window.index + 1)
        end # end of if statement
        
        # checks if key [X] is pressed
        if Input.trigger?(Input::B)
          $game_variables[3] = 0
          $scene = Scene_Map.new
        end # end of if statement
        
      end # end of method['update']
    end # end of class

    i changed:
    Code:
    if Input.trigger?(Input::C)
    case @command_window.index
    when 0
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 1
    when 1
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 2
    when 2
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 3
    when 3
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 4
    when 4
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 5
    when 5
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 6
    when 6
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 7
    end
    end
    into:
    Code:
        # checks if key [C] is pressed
        if Input.trigger?(Input::C)
          $game_variables[3] = (@command_window.index + 1)
        end # end of if statement
    if you want the with this code:
    Code:
    case @command_window.index
    it should be:
    Code:
    case @command_window.commands[@command_window.index]

    Ill ask again what does this script do?
     
  • 425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    Can anyone please help me! I need Rpg maker xp character sets for team aqua and magma. The grunts, admens, leaders. All of them for the two teams. Please does anyone have them. I need them for my game.
     

    Budgie_boy

    A bold new journey awaits
  • 586
    Posts
    19
    Years
    StreetxXxBadass said:
    Can i just get a save file or the maps........i'm not actually using these in my game just need to see what they look like so I can "REMAKE" my own....
    Just go onto www.VGmaps.com they would have all the maps you need!

    [NoLeAfCloVeR0987] said:
    Ill ask again what does this script do?
    The script is supposed to be:

    when you press button eg f1
    it will take you to a certain menu

    my game is meant to be this
    F1 = Items
    F2 = Pok?mon
    F3 = Trainer Menu (Accessories, Trainer Card ETC)
    F4 = Pok?Nav
    F5 = Pok?Gear
     
  • 425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    Can anyone help me please!!! I couldn't find anything there, and i downloaded like all the character sets. Please can someone tell me where I can find Magma and Aqua character sets. The grunts, Admens, Leaders, etc. Please! I need them badly.
     

    Datriot

    Tachikama!!!
  • 2,203
    Posts
    19
    Years
    @dan48: Why not PM avatar and see if he has them.

    Anyways, my problem is quite simple really, I have my Pokémon battle system completed! But then again I don't....because I don't now how to call a common event in rgss, anyone know?
     
  • 433
    Posts
    18
    Years
    • Age 34
    • Seen Apr 11, 2009
    In need of help

    How can i use the materials i've uploaded into my RPGMAKER XP's material base???
     

    Ati

    Staff User
  • 517
    Posts
    18
    Years
    • Age 30
    • Seen Apr 1, 2009
    How can i add new sprites?
    and how can I add new tilesets?

    Want to make mine own tilesets and my own sprites


    THANKS IN ADVANCE

    PS: Is that actually possible to make own tilesets for pokemon games?
     
  • 92
    Posts
    18
    Years
    • Seen Dec 4, 2008
    Nusegi said:
    How can i use the materials i've uploaded into my RPGMAKER XP's material base???
    If you have uploaded them correctly, the materials should now be at the place you requested them to be. (for example, you uploaded your Tileset material in the Tileset section)
    This way, you now only have to go to the Tileset section in the Main Menu, and make a new one (for example call it "Mom's house")
    Now you click on Choose Tileset or something like that, and the uploaded tileset should be there...
     
  • 433
    Posts
    18
    Years
    • Age 34
    • Seen Apr 11, 2009
    Hi, I'm a newbie and i'm trying to make a fan game. I've already come up with a storyline and new characters, like professor sedar, a new boy/girl, a new evil team (team sphere) and a new regio : Alveus. But i need help in order to start designing the region and stuff, like so i wanted to ask where can i get the tree, buildings, flowers and all off those things that compose the cities and all.

    I can show some of the characters i've crated:
    They're Cad, head of team sphere ; Sarah, sub director of team sphere and Professor Sedar, the new pkmn prof


    My storyline goes like this:
    Everything starts in the region of Alveus, more precisely in Opprimo town. You are called to professor Sedar's lab. He will tell u that hid grandson has been kidnapded by a new evil organaziton, Team Sphere (that have a new legendary pkmn under their power). They have kidnaped Professor Sidar's grandson becouse they r trying to blackmail him so that he tell them all secrets about this new pkmn. So, it will be up to us to save the ney pkmn and Sidar's grandson before its too late.

    Oh, I also wanted to ask how can i use the materials that i've uploaded into my Materialbase in RPGXP.
     
    Last edited:
  • 45
    Posts
    19
    Years
    • Seen May 7, 2009
    Budgie_boy said:
    Just go onto www.VGmaps.com they would have all the maps you need!

    Like I said.....I have already looked..... I searched google, looked at vgmaps, looked a spriters resource(orhwatever it is), I've searched the boards, NOTHING.

    Where can i find routes 26 and 27 from Kanto to Johto???? from gold and silver. Could someone just give me a save file where i can just go there myself and get them. VGMaps has Routes 29 through 46.
     
  • 425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    Does anyone really not have the character sets for team aqua and magma. Please. If anyone does. I really need them.
     
  • 433
    Posts
    18
    Years
    • Age 34
    • Seen Apr 11, 2009
    But by the way, could someone make me a new pokemon. I want it to be a legandery...
     

    Dunsparce

    The Land Snake Pokemon
  • 1,248
    Posts
    18
    Years
    • Seen Jan 1, 2023
    I NEEEEEEEEEEEEEEEEEEEEED:

    a Ice Fall Cave/Seafoam Island Chipset
    a Route Chipset for all the different kinds of routes
    a Gym Inside Chipset for allt the Gyms AND the E4 rooms
    for RPG Maker 2003

    I've waited over a week, and still no one wants to help me!!!
     
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