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Help and Request Thread

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AzuraBR said:
As for Johto maps, I don't know if someone made those (in FRLG style)...
Actually, I've been revamping Johto for my GlitterGold game.

Now for my request: Does anyone have the sound of a boulder being pushed with Strength?
 
I'm pretty sure it is a Gamemaker Project file.
 
Minorthreat0987 said:
well i am re-vamping a bag that i scripted for RMXP, to look like the FR/LG and i have most of it exept the icon so i am using a bit of code i found by blizzy in the Pokemon Acanthite.

Code:
@icon = Sprite.new
    @icon.bitmap = RPG::Cache.icon(@item_window.item.icon_name)
    @icon.x = #x value
    @icon.y = #y valute
    @icon.z = #layer value
so i have it working but the only problem is if you dont have any item in the bag you get and error that reads

Code:
 Script 'Scene_Item1' line 20: NoMethodError occurred
undefined method 'icon_name' for nil:NilClass

anyone know how to fix that?

Sincerely
Minorthreat


You'll have to use conditional statement:
Like this pseudo-code:

unless item_bag == nil

@icon = Sprite.new
@icon.bitmap = RPG::Cache.icon(@item_window.item.icon_name)
@icon.x = #x value
@icon.y = #y valute
@icon.z = #layer value

end

instead of "item_bag" you should put the array containing the items... i think it's @data (in Window_Item)... think you understand...

~Azura.
 
I'm making a minigame, but the details aren't important. How do you make it so that if your facing left, you jump 2 to the left, if your facing right, you jump 2 to the right, ect. ect. for up and down.
 
This is for RMXP (and maybe Rm2k3):

In the Event Command, search for Conditions. There should be four tabs. Go to the third one, and check Character. Choose your character and it's facing position.
Uncheck the box that says something about conditions that do not met
Click ok

Then, under <>Condition:
put the command you want for jumping.. "Move character" or something...


Keep it simple,

~Azura.
 
Alright, thanks, but now I'm having a problem. How do you make the event image be an autotile (flower autotile) :S
 
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^Try using the "Halt All Movement" command.

Again, does anyone have the sound of a boulder being pushed? -_-
 
I figured it out. If your menu is a common event, set it to autostart and switch activated, and it'll freeze your gut. I'll look around for that boulder noise.
 
Saying again, how do you make an autotile an event? And how do you use the change graphic in move event to include the rock in my tileset?
 
slix00 said:
Saying again, how do you make an autotile an event? And how do you use the change graphic in move event to include the rock in my tileset?

First of all, you can't use the rock in your tileset. You'll need to make a charset for your rock. Same goes for your flower. I guess this solves both questions.

~Azura.
 
does anyone have the seperate sp for skills script. it was one rmxp.net but it went down a long time ago and well its not rmxp.org since not much people reposted there scripts.
oh and how do poeple make the pokemon style damge, miss and critical display? thats all I need for my cbs to be finshed!
 
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I'm sure this has been asked before (but I really don't feel like looking back through 30 odd pages of posts), but does anyone have any RMXP pokemon flower autotiles? Flowers that move (like in the games).

Thanks in advance.
 
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