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Help and Request Thread

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Budgie_boy said:
It's only what I have so far>>>

You only need to do that once I think...

If you want more than one pok?mon you have to add:
Attr_Accessor : Party_Number #Slot number in party (1-6)

You'll also need to add below each attack variable:

Attr_Accessor : Attack_Power #Power of attack (out of 100)
Attr_Accessor : Attack_Accuracy #Accuracy of attack (out of 100)
i was thinking of using an array for attack
Code:
class CBS_Instances
  attr_accessor    :attack
  def initialize
    @attack = [ attack_id , pp , max_pp, type , power, accuracy ]
  end
end
so you can call it like this:
Code:
@instances = CBS_Instances.new
@instances.attack[0] # => attack id
@instances.attack[1] # => current pp
@instances.attack[2] # => maximum pp
@instances.attack[3] # => type attack
@instances.attack[4] # => attack power
@instances.attack[5] # => attack accuracy
instead of making loads of variables

or use a Struct, which is a bit harder to use
Code:
Attack = Struct.new( 'Attack' , :pp, :max_pp, :type , :power, :accuracy )
$attack = Attack.new(20, 20, 'Fire', 50, 100)
$attack[0] # => returns pp 20
$attack[:pp] # => pp 20
$attack['pp'] # => pp 20
$attack[1] # => maxpp 20
$attack[2] # => type fire
$attack[3] # => power 50
$attack[4] # => accuracy 100
 
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Blizzy said:
i was thinking of using an array for attack
Code:
class CBS_Instances
  attr_accessor    :attack
  def initialize
    @attack = [ attack_id , pp , max_pp, type , power, accuracy ]
  end
end
so you can call it like this:
Code:
@instances = CBS_Instances.new
@instances.attack[0] # => attack id
@instances.attack[1] # => current pp
@instances.attack[2] # => maximum pp
@instances.attack[3] # => type attack
@instances.attack[4] # => attack power
@instances.attack[5] # => attack accuracy
instead of making loads of variables
Do you know, I never knew or even thought about arrays, oh well, you could do that for nearly all of the variables I put down.
Hmm, maybe I should do that instead....but arrays are a shady area for me in RGSS. I don't know that much about them!
 
Blizzy said:
here's a full list of what you can do with Arrays and how to use them:
rubycentral - Array
Wow! I get help even when I don't ask for it!
Thanks blizzy, BTW when the next release of the starter kit?...... Joking!!!!!!
I'll re-post what I'll have when I figure out exactly what arrays can do!!

Thanks again!
 
Hey guys i was wondeirng if anyone had the autotile for the shallow water you can walk on out at sea (from r/s/e) the shallow part near the sunkern ship kindof, if anyone has could they share with me credit will be given cheers :D
 
bob5000 said:
Hey guys i was wondeirng if anyone had the autotile for the shallow water you can walk on out at sea (from r/s/e) the shallow part near the sunkern ship kindof, if anyone has could they share with me credit will be given cheers :D
Your best off to check in the game dev resources page to get what you want, you also need to credit the person who ripped and made that resource you used.
 
umm has the resource page been killed or is it relocated into one of th subforums??
 
I think it was relocatted because i rember seeign it around. I knowi t isn't dead yet though
 
Son Goku SSJ4 said:
Hello.

My Problem is that I can't open the Pok?mon StarterKit for RMXP.
When I will open it, the ZIP has 0 Bytes and is empty.
Does anybody knows how I can get the StarterKit?

Sorry if my english is incorrect but I am from Austria and I can't speak and write english very well :embarrass
Germany(Deutsch):
Hey Kumpel!
Endlich mal jemand aus ?sterreich.
Naja dein einglish war OK.
Und noch etwas, wenn du den starter kit noch immer net haben solltest dann schicke mir ein PM.
Ich habs auch nicht direkt...
Ich habs von mein Computer gel?scht weil es eigentlich nicht sehr viel hilft..
Naja wildepokemon script musst du alleine machen(ist ziehmlich schwer)
Pokedex script musst du von tutarial copieren und an richtiger stelle einf?gen.
Der kampf system ist nicht ganz optimal... damit meine ich dass irgend wie di KP anzahlen nicht stimmen.
Die Pokemon datein(bilder von hinten, bilder von vorne) musst du selber einf?gen.
Nur Pikachu und Glumanda(Charmander) ist bereits hingef?gt.
Die attacken(animation, graphic) musst du auch selber machen.

Also w?rde ich dir empfehlen noch einpaar monate zu warten.
Wenn der n?chste version raus kommt wird es wahrscheinlich sehr viele neureungen geben.

Aber wie ich schon sagte, wenn du es unbedingt haben willst schicke mir ein PM dann kann ich dir helfen.
Also ich hoffe das war sehr viele infos f?r dich:)

English(Englisch):
I hope that was helpfully for you.:)
Not directly but I think u have got lots of information or not?
 
Ok, i've been looking for a Ghost pokemon(the ones in Lavender town if you don't have the thing that makes them Ghostly (i think!?)....It's name is just Ghost......i need one of them revamped in R/S/E graffics.....can anyone do it for me.....and sorry if i wasted time, i just can't seem to find one. btw, i need a back of it too, so the player can catch one........it may have to be custom....i think you cant catch them in the original games......

It looks like this:
[PokeCommunity.com] Help and Request Thread




Also if someone could make me a fake game box of my Game? My game is Pokemon Metalic Silver.........so just rspond here if interested.......thanx for your time.
 
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dose anyone here have a charater set of tracy from pokemon that i can use in
rpgmaker xp
 
Hey guys, does anyone have a tileset (RMXP) and autotiles for teh interoir of Mirage Tower, I cant find any i the reources and i really need, credit will be given for your help thx

-Bob5000
 
just take the ordinary chipset and edit the colors to your liking.
 
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