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Help and Requests

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Lord_Shadow

Lord of all darkness!
10
Posts
18
Years
  • Hi everyone,

    Could somebody please help me? I'm very new to the RPG Maker XP system and I need help with the sprites. I keep looking for charsets that are 4x4 and 128px wide and 152px tall but all I can find are smaller sets that are 3x4. Is there anywhere I can find charsets at the right size? If not can someone please talk me through making my own charsets? Please PM me if need be.

    Lord_Shadow
     
    1
    Posts
    14
    Years
    • Seen Jan 16, 2010
    Hello everyone I'm new here. I wasn't sure where to post this but I've been looking for overworld sprites compatible with VX. I don't need items or chipsets, but I would like the Pokemon sprites (as seen in Heart Gold etc), and I don't really need shiny versions. I tried looking manually and I found a set compatible with XP but it doesn't work with XV.. and I also tried searching but "overworld" and "sprite" came up with 30 million results. I hope I'm not breaking any rules by asking here, I have a feeling I'm completely overlooking something obvious, but any help or direction would be appreciated. Thanks in advance.
     
    Last edited:

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    Um...I have a request.

    Does anyone know where I could find the FR/LG Door animations?

    If not, then I am kind of in the need of FR/LG .mp3's

    Thanks ^.^
     

    KingCharizard

    C++ Developer Extraordinaire
    1,229
    Posts
    14
    Years
  • Ok I need help, Im not sure what size my tiles should be nor am I certain how to resize them, so If anyone could point me in the right direction i'd be greatful. Basically I wanna someone to tell me how
    This
    Spoiler:


    Becomes this.
    Spoiler:


    Im not asking anyone to do this for me just explain to me how its done, Im not really good as pixel art but if you point me in the right direction im sure i'll figure it out Im a quick study.
     

    KingCharizard

    C++ Developer Extraordinaire
    1,229
    Posts
    14
    Years
  • The game's tile size are 16*16 they need to be 32*32

    Ok so is that each individual piece? Cause I'm trying to make a different custom tileset, but Im not sure what size they should be, also if they become blurry should I recolor them or sharpen them?
     

    Poeman

    Banned
    755
    Posts
    15
    Years
    • Age 29
    • Seen Nov 1, 2012
    Yeah that's each individual piece, and they never became blurry for me, I think I used the same tiles and made a platinum tileset.
     

    KingCharizard

    C++ Developer Extraordinaire
    1,229
    Posts
    14
    Years
  • Yeah that's each individual piece, and they never became blurry for me, I think I used the same tiles and made a platinum tileset.


    ok thanks for the help i'll give it a shot, also one more thing... What program did you use to resize the tilesets? I currently have gimp, paint.net and ms paint.
     

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    Um...I have a request.

    Does anyone know where I could find the FR/LG Door animations?

    If not, then I am kind of in the need of FR/LG .mp3's

    Thanks ^.^
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    ok thanks for the help i'll give it a shot, also one more thing... What program did you use to resize the tilesets? I currently have gimp, paint.net and ms paint.
    MS Paint uses the "nearest neighbour" approach, which will turn each pixel into a 2x2 square of identical pixels, which will produce the exact original tiles when they're shrunk again in RPG Maker XP to the GBA screen size. The "nearest neighbour" option is also available in Paint.NET, and should be available in the GIMP.

    Other rescaling options, particularly for enlargements on pictures this small, will make them far too blurry for your liking, and will distort the "shrunk in RPG Maker XP" pictures as well.
     

    KingCharizard

    C++ Developer Extraordinaire
    1,229
    Posts
    14
    Years
  • I used MSPaint
    soapy soapy soapy soapy soap

    Im using gimp, here is what i've done so far.
    Spoiler:


    Is it me or do they seem blurry, and Im I atleast heading in the right direction here.

    Oh and this is gonna take forever, I see why some people may not wanna share their tilesets once they've done this.
     

    Poeman

    Banned
    755
    Posts
    15
    Years
    • Age 29
    • Seen Nov 1, 2012
    Yeah, it's blurry :/
    If you link me to the tiles I can do a few for you, I have time to kill lmao.
    In exchange though you have to help me with the AI of a project, I am going to do a 3D pokémon RTS(My second try lmao) and yeah I have seen your topic about making one so I know your somewhat interested. Also there should not be space in between the tiles
     

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    Im using gimp, here is what i've done so far.
    Spoiler:


    Is it me or do they seem blurry, and Im I atleast heading in the right direction here.

    Oh and this is gonna take forever, I see why some people may not wanna share their tilesets once they've done this.

    1)Yes, they are blurry
    2)They are spaced out. tiles shouldnt have space between them
    3) Those looks like WesleyFG's tiles.
     

    Poeman

    Banned
    755
    Posts
    15
    Years
    • Age 29
    • Seen Nov 1, 2012
    lMaximusl I already helped and he has permission to use the tiles.
     

    pkmn.master

    Hobbyist Game Developer
    299
    Posts
    16
    Years
  • I created an event that registered PKMN TRAINER Keith as your partner trainer right before a double battle conditional branch event. I got this error:


    Exception: RuntimeError
    Message: Script error within event 22, map 42 (Majestic City):
    (eval): 2 :in `pbExecuteScript'compile error
    (eval): 2 : syntax error
    NER_Keith,"Keith",0)
    ^
    (eval): 2 : syntax error
    NER_Keith,"Keith",0)
    ^
    ***Full script:
    pbRegisterPartner(PBTrainers: PkMnTRAI
    NER_Keith,"Keith",0)

    Interpreter:258:in `pbExecuteScript'
    Interpreter:1650:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'
    Scene_Map:100:in `update'
    Scene_Map:98:in `loop'
    Scene_Map:111:in `update'
    Scene_Map:67:in `main'


    What happened?
     

    PalkiaSpace

    Panda Hugger <(^_^)>
    218
    Posts
    14
    Years
  • i dont know if this can be asked here but
    how do i transfer the pikachu colored pichu from my platinum to my hg or ss if i only have 1 ds? is it possible? cause otherwise im not gonna bother to go to gamestop to get it...
     

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    I created an event that registered PKMN TRAINER Keith as your partner trainer right before a double battle conditional branch event. I got this error:


    Exception: RuntimeError
    Message: Script error within event 22, map 42 (Majestic City):
    (eval): 2 :in `pbExecuteScript'compile error
    (eval): 2 : syntax error
    NER_Keith,"Keith",0)
    ^
    (eval): 2 : syntax error
    NER_Keith,"Keith",0)
    ^
    ***Full script:
    pbRegisterPartner(PBTrainers: PkMnTRAI
    NER_Keith,"Keith",0)

    Interpreter:258:in `pbExecuteScript'
    Interpreter:1650:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'
    Scene_Map:100:in `update'
    Scene_Map:98:in `loop'
    Scene_Map:111:in `update'
    Scene_Map:67:in `main'


    What happened?

    Hmm...may I see the script you typed in?
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I created an event that registered PKMN TRAINER Keith as your partner trainer right before a double battle conditional branch event. I got this error:


    Exception: RuntimeError
    Message: Script error within event 22, map 42 (Majestic City):
    (eval): 2 :in `pbExecuteScript'compile error
    (eval): 2 : syntax error
    NER_Keith,"Keith",0)
    ^
    (eval): 2 : syntax error
    NER_Keith,"Keith",0)
    ^
    ***Full script:
    pbRegisterPartner(PBTrainers: PkMnTRAI
    NER_Keith,"Keith",0)

    Interpreter:258:in `pbExecuteScript'
    Interpreter:1650:in `command_355'
    Interpreter:494:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'
    Scene_Map:100:in `update'
    Scene_Map:98:in `loop'
    Scene_Map:111:in `update'
    Scene_Map:67:in `main'


    What happened?
    This is an Essentials question, but I'll answer it anyway.

    The red/green line of script you typed into the event is spread over 2 lines because the script box you typed it into wasn't wide enough. The game reads each part separately, because they're on separate lines.

    While in the script box (where you typed it in), run extendtext.exe (found in the main game folder) to widen the box. If it still doesn't all fit on one line (it should), purposely make a new line directly after a comma or a bracket. Something like this:

    Code:
    [COLOR=Red]pbRegisterPartner(PBTrainers: PkMnTRAINER,[/COLOR]
    [COLOR=SeaGreen]Keith,"Keith",0)[/COLOR]
    
    [COLOR=Red]pbRegisterPartner(
    [COLOR=SeaGreen]PBTrainers: PkMnTRAINER,[/COLOR][/COLOR][COLOR=SeaGreen]Keith,"Keith",
    [COLOR=Red]0)[/COLOR][/COLOR]
     
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