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Help and Requests

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Hi everyone,

Could somebody please help me? I'm very new to the RPG Maker XP system and I need help with the sprites. I keep looking for charsets that are 4x4 and 128px wide and 152px tall but all I can find are smaller sets that are 3x4. Is there anywhere I can find charsets at the right size? If not can someone please talk me through making my own charsets? Please PM me if need be.

Lord_Shadow
 
Hello everyone I'm new here. I wasn't sure where to post this but I've been looking for overworld sprites compatible with VX. I don't need items or chipsets, but I would like the Pokemon sprites (as seen in Heart Gold etc), and I don't really need shiny versions. I tried looking manually and I found a set compatible with XP but it doesn't work with XV.. and I also tried searching but "overworld" and "sprite" came up with 30 million results. I hope I'm not breaking any rules by asking here, I have a feeling I'm completely overlooking something obvious, but any help or direction would be appreciated. Thanks in advance.
 
Last edited:
Um...I have a request.

Does anyone know where I could find the FR/LG Door animations?

If not, then I am kind of in the need of FR/LG .mp3's

Thanks ^.^
 
Ok I need help, Im not sure what size my tiles should be nor am I certain how to resize them, so If anyone could point me in the right direction i'd be greatful. Basically I wanna someone to tell me how
This
Spoiler:


Becomes this.
Spoiler:


Im not asking anyone to do this for me just explain to me how its done, Im not really good as pixel art but if you point me in the right direction im sure i'll figure it out Im a quick study.
 
Yeah that's each individual piece, and they never became blurry for me, I think I used the same tiles and made a platinum tileset.
 
Um...I have a request.

Does anyone know where I could find the FR/LG Door animations?

If not, then I am kind of in the need of FR/LG .mp3's

Thanks ^.^
 
ok thanks for the help i'll give it a shot, also one more thing... What program did you use to resize the tilesets? I currently have gimp, paint.net and ms paint.
MS Paint uses the "nearest neighbour" approach, which will turn each pixel into a 2x2 square of identical pixels, which will produce the exact original tiles when they're shrunk again in RPG Maker XP to the GBA screen size. The "nearest neighbour" option is also available in Paint.NET, and should be available in the GIMP.

Other rescaling options, particularly for enlargements on pictures this small, will make them far too blurry for your liking, and will distort the "shrunk in RPG Maker XP" pictures as well.
 
Yeah, it's blurry :/
If you link me to the tiles I can do a few for you, I have time to kill lmao.
In exchange though you have to help me with the AI of a project, I am going to do a 3D pokémon RTS(My second try lmao) and yeah I have seen your topic about making one so I know your somewhat interested. Also there should not be space in between the tiles
 
Im using gimp, here is what i've done so far.
Spoiler:


Is it me or do they seem blurry, and Im I atleast heading in the right direction here.

Oh and this is gonna take forever, I see why some people may not wanna share their tilesets once they've done this.

1)Yes, they are blurry
2)They are spaced out. tiles shouldnt have space between them
3) Those looks like WesleyFG's tiles.
 
lMaximusl I already helped and he has permission to use the tiles.
 
I created an event that registered PKMN TRAINER Keith as your partner trainer right before a double battle conditional branch event. I got this error:


Exception: RuntimeError
Message: Script error within event 22, map 42 (Majestic City):
(eval): 2 :in `pbExecuteScript'compile error
(eval): 2 : syntax error
NER_Keith,"Keith",0)
^
(eval): 2 : syntax error
NER_Keith,"Keith",0)
^
***Full script:
pbRegisterPartner(PBTrainers: PkMnTRAI
NER_Keith,"Keith",0)

Interpreter:258:in `pbExecuteScript'
Interpreter:1650:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
Scene_Map:67:in `main'


What happened?
 
i dont know if this can be asked here but
how do i transfer the pikachu colored pichu from my platinum to my hg or ss if i only have 1 ds? is it possible? cause otherwise im not gonna bother to go to gamestop to get it...
 
I created an event that registered PKMN TRAINER Keith as your partner trainer right before a double battle conditional branch event. I got this error:


Exception: RuntimeError
Message: Script error within event 22, map 42 (Majestic City):
(eval): 2 :in `pbExecuteScript'compile error
(eval): 2 : syntax error
NER_Keith,"Keith",0)
^
(eval): 2 : syntax error
NER_Keith,"Keith",0)
^
***Full script:
pbRegisterPartner(PBTrainers: PkMnTRAI
NER_Keith,"Keith",0)

Interpreter:258:in `pbExecuteScript'
Interpreter:1650:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
Scene_Map:67:in `main'


What happened?

Hmm...may I see the script you typed in?
 
I created an event that registered PKMN TRAINER Keith as your partner trainer right before a double battle conditional branch event. I got this error:


Exception: RuntimeError
Message: Script error within event 22, map 42 (Majestic City):
(eval): 2 :in `pbExecuteScript'compile error
(eval): 2 : syntax error
NER_Keith,"Keith",0)
^
(eval): 2 : syntax error
NER_Keith,"Keith",0)
^
***Full script:
pbRegisterPartner(PBTrainers: PkMnTRAI
NER_Keith,"Keith",0)

Interpreter:258:in `pbExecuteScript'
Interpreter:1650:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
Scene_Map:67:in `main'


What happened?
This is an Essentials question, but I'll answer it anyway.

The red/green line of script you typed into the event is spread over 2 lines because the script box you typed it into wasn't wide enough. The game reads each part separately, because they're on separate lines.

While in the script box (where you typed it in), run extendtext.exe (found in the main game folder) to widen the box. If it still doesn't all fit on one line (it should), purposely make a new line directly after a comma or a bracket. Something like this:

Code:
[COLOR=Red]pbRegisterPartner(PBTrainers: PkMnTRAINER,[/COLOR]
[COLOR=SeaGreen]Keith,"Keith",0)[/COLOR]

[COLOR=Red]pbRegisterPartner(
[COLOR=SeaGreen]PBTrainers: PkMnTRAINER,[/COLOR][/COLOR][COLOR=SeaGreen]Keith,"Keith",
[COLOR=Red]0)[/COLOR][/COLOR]
 
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