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Help and Requests

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If you don't have the tools to make it, then you can't make it. Some may suggest downloaded an illegal version for free, but other than that, which I am merely stating as an option but do not think anyone should do, maybe if someone that owns it that is interested enough to create it with you.
 
I have a few qeustions.

1. I have seen on some hacks that when you enter your name at the intro you can type it in instead of having to select the characters. How do i do this?
I recall an older version of Essentials had exactly this, and has since replaced it with the letter select screen. If you can find an older version of it somewhere, it should be worth a look.
 
I recall an older version of Essentials had exactly this, and has since replaced it with the letter select screen. If you can find an older version of it somewhere, it should be worth a look.

Hmmmm thanks for the suggestion but nah i cannot find an older version anywhere. Anyone else got any ideas?

Tah~
 
does anyone have a pokemon battle script for sphere?
 
How do i make it so that somebody will escort me from one place to another and when there is wild battles the person who is escorting me uses there pokemon? The player won't have a pokemon yet thats why.

Tah~
 
Thanks it worked! i have another question:If i put a pokemon center somewhere in the map , is it automatically a pokemon center or do i have to add a script?
Also , what are the scripts for a door to take the player to another map?

You need to create the map for the pokemon Center for every Pokemon Center you want and make a player touch transfer command on the door of the Pokemon Center. You could copy and paste the event for healing Pokemon from Pokemon Center that Essentials has when you first download it.


Does anybody know how to add music to a map?


Map properties has an option called Auto-Change BGM, which plays the music you select the when on that map.
 
Hmmmm thanks for the suggestion but nah i cannot find an older version anywhere. Anyone else got any ideas?

Tah~
I have a copy, and if you ask nicely I'll upload it somewhere.

It's a really old version, more than a year old. And you'll get the attached screen out of it. But at least it's free text entry.

The only downside is that you can't use any fancy symbols like the PK and MN ones. But who really needs those?
 
Apologies for the double post.

I have a few qeustions.

1. I have seen on some hacks that when you enter your name at the intro you can type it in instead of having to select the characters. How do i do this?
I've discovered probably the simplest solution to any question ever, and it's the solution to this one.

Go into PokemonEntry, and go to line 1607:

Code:
  sscene=PokemonEntryScene2.new
Remove that number "2". Literally, that's all you need to do.

I gave TuRbO-LuT this answer in PM, but I thought I'd share with everyone else in case you're wondering how to do this.
 
Does somebody know how you change the dialouge of an NPC after you talked to them the first time?
Ex.when you talk to your mom the first time she says:Hi
When you talk to your mom a second time(Like after you have got 3 badges):Welcome home
I use poccil´s pokemon starter kit and RPGMXP
It's one of the basics of RPG Maker. There are several ways of handling this: using a switch/variable, using a self switch (only if the dialogue change doesn't depend on anything else, just you talking to her), and "if" clauses. The simplest is to use "if" clauses, I suppose, since you don't have to worry about all kinds of variables, but all these methods are easy to handle.

I'd suggest you search the Interweb for guides that teach you about how to work with RPG Maker. They're easy to find, and there's probably plenty of video guides on YouTube as well.

I'm not fobbing you off here (well, maybe a little). It's just generally assumed that people here can do the basics already, since they will have read these guides and watched these videos and practised with everything and generally played with the program for a couple of months already. Simply put, there are better sources of this information than here.
 
Originally Posted by Destined View Post
If anyone has the FRLG MIDI's from 4thGenMatt's resource thread, could you please upload them? I desperately need them for the game I'm working on.
Thanks. (The main reason I'm asking is because the website that the FRLG MIDI's are linking to is down and has been for quite a few months).
I'm still waiting for someone to at least reply....surely someone has the FRLG MIDI's that were in 4thGenMatt's resource thread?

Still waiting for someone to reply....geez, I hate this thread. If my post gets pushed back 2 pages again after this, I guess I'll just make a thread instead.
 
Is there a way to edit title screen animation?

Hi, I'm new here and to ROM hacking and was wondering, is there a way to edit title screen animation of Fire/red? Is it possible to insert the title screen animation of emerald into fire/red and also change the sprites in the animation? Thanks
 
Hi, I'm new here and to ROM hacking and was wondering, is there a way to edit title screen animation of Fire/red? Is it possible to insert the title screen animation of emerald into fire/red and also change the sprites in the animation? Thanks
This is't for ROM's... this is for games made using programs such as Sphere, Game Maker, and RMXP. For that, you would go to the forum directly above game development. Next time, please read before posting. Thank you. o.o
 
Hey, I just have a theory here, I wanna see if it would work.

Say you have a pokemon follow you everywhere, much like yellow. And all the emote things people have, right? Well, could I make an event for the pokemon who follows me, and have conditional branches for it's mood? say, make a variable called "happiness". when that variable equals 255 (max), it's mood is happy, nd that can be put in a text. each time you like, scold or praise it, it's mood can go up or down. and so, depending on the mood variable, you candetect it's mood by talking to it. woudl this work?
 
Hey, I just have a theory here, I wanna see if it would work.

Say you have a pokemon follow you everywhere, much like yellow. And all the emote things people have, right? Well, could I make an event for the pokemon who follows me, and have conditional branches for it's mood? say, make a variable called "happiness". when that variable equals 255 (max), it's mood is happy, nd that can be put in a text. each time you like, scold or praise it, it's mood can go up or down. and so, depending on the mood variable, you candetect it's mood by talking to it. woudl this work?
Of course it could. I haven't tried anything involving partners myself, but I'm certain it's fairly easy to do.

If you're able to talk to the person/pokémon you're walking around with (i.e. face them and press the Action Button), then it's incredibly easy to do what you want.
 
I'm new rmxp and have stared a pokemon game.
When i playtest it none of the blocks are solid.
What's wrong?
 
Under Tools -> Database, choose the Tilesets tab and you'll see your tilesets listed along the left side. On the right hand side, choose Passage, and click to change between a circle and cross. Circle means the tile is passable (you can walk on it) and cross means it's impassable (you can't). Some tiles, like the very tops of houses, you'll want to make passable, so that you can walk behind it. To make it visible above the player, choose Priority on the right hand side, and click to change tiles to *1.

This is one of the basics of RMXP, so I'd recommend reading up on some tutorials before asking more questions ;)
 
Ok so i have a bridge problem.

I want to have a bride over land not water and i cannot seem to be able to walk on top & underneath it. I can only walk on top. Is it anything to do with terrain tags? I have my bridges set to 13 so that when above water theres no reflections and whatever.

[PokeCommunity.com] Help and Requests


Theres just a basic map of what im talking about.

Any help would be great.

Thanks~
 
You can't have a bridge you can be on top of and underneath through a tileset in RMXP you would need to event it...
 
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