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Help and Requests

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So you want to change the player's sprite and picture depending on... something.

Given you were also asking how to give the player a pokémon, you probably shouldn't be worrying about this kind of minor detail for a while.

However, find out how the player's sprite and picture is set at the start of the game, and copy that line of script to set it to other sprites/pictures depending on the choice you make.

I'm not going into detail here (although I could) because you should learn how to make a Pokémon game first. Not to mention lean how to ask more specific questions (Do you want to change the sprite/picture several times throughout the game? Do you want to change it like the "Are you a boy or a girl?" question at the start of the game? Is the start of the game when you want to change it? How many options do you want? ...and so on).

because you should learn how to make a Pokémon game first.
i now how to make a pokemon game i just forgot over the summer.let's just say it was a faliure that i wanted to forget.







Do you want to change the sprite/picture several times throughout the game?
that is the one. i can't get the story on without that.boy and girl.
[PokeCommunity.com] Help and Requests

[PokeCommunity.com] Help and Requests
 
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Is it possible to make a script that gives a random egg?
 
that is the one. i can't get the story on without that.boy and girl.
[PokeCommunity.com] Help and Requests

[PokeCommunity.com] Help and Requests
You want to evolve the trainer into a Lucario over the course of the game? Well, okay...

The easiest way to do this is create an event (e.g. right in front of a Poké Centre or wherever else the player is bound to step on it), and have it activate only if whatever conditions you want are met (e.g. the player's Level is 42 or higher). If so, change the player's sprite and pictures - if you look up how these are set at the start of the game, you'll find the couple of lines of code that do this.


Sorry if this is a n00b question but does anyone know of a way to change the name of the the Pokedex to something else on Pokemon Essentials. Ive tried looking through guide for translating it to a different language but realy im a cabbage so any help would be appreciated.

Thanks, Steven.
So, in the pause menu, the top entry is called "Journal" or something like that?

In PokemonMenu, find this line (around 114):

Code:
commands[cmdPokedex=commands.length]=_INTL("[COLOR=Red]POKéDEX[/COLOR]") if $Trainer.pokedex
Change the part in red to whatever you want to call it.
 
Um, dunno if someone's already asked this or not, but is there a starter kit like poccil's for RPG Maker 2k3? I don't have the money to afford the version of RPG Maker XP that let's me use poccil's so I was hoping there's one for 2k3.
 
Help with pokedex

hi a i have a problem. I click on the pokedex in the pokemon menu (pokemon essential originaly starter kit) and game view a error problem. this... (sorry for my english)

this is my report of error.

img132.imageshack.us/img132/7320/beznzvuqz.jpg
 
---------------------------
Pokemon Shadow Aura
---------------------------
Exception: NoMethodError

Message: undefined method `getPlayMusic' for Kernel:Module

Audio:136:in `Audio_bgm_play'

Audio:303:in `bgm_play'

Game_System:37:in `audioBgmPlay'

Game_System:58:in `bgm_play_ex'

Game_System:71:in `bgm_play'

Game_Map_:114:in `autoplay'

PokemonLoad:348:in `pbStartLoadScreen'

PokemonLoad:320:in `loop'

PokemonLoad:422:in `pbStartLoadScreen'

DebugIntro:6:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

can anyone help me with this?
 
[pokemon starter kit + rpg maker]
ive been working on this game now for a while and dont want to lose it over a stupid mistake....

i simply changed the weather effect of a map and it gave me this error message...
(i can no longer use the playtest, editor, or game function)

---------------------------
Pokemon Essentials
---------------------------
Exception: Errno::ENOENT
Message: File PBS/townmap.txt not found.
Compiler:498:in `initialize'
Compiler:498:in `open'
Compiler:498:in `pbCompilerEachCommentedLine'
Compiler:583:in `pbCompileTownMap'
Compiler:3504:in `pbCompileAllData'
Compiler:3636

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

any help would be really appreciated...
 
[pokemon starter kit + rpg maker]
ive been working on this game now for a while and dont want to lose it over a stupid mistake....

i simply changed the weather effect of a map and it gave me this error message...
(i can no longer use the playtest, editor, or game function)

---------------------------
Pokemon Essentials
---------------------------
Exception: Errno::ENOENT
Message: File PBS/townmap.txt not found.
Compiler:498:in `initialize'
Compiler:498:in `open'
Compiler:498:in `pbCompilerEachCommentedLine'
Compiler:583:in `pbCompileTownMap'
Compiler:3504:in `pbCompileAllData'
Compiler:3636

This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

any help would be really appreciated...

From what I can understand, you must have deleted or moved the townmap.txt file. Try to find it or download essentials and copy that file.
 
From what I can understand, you must have deleted or moved the townmap.txt file. Try to find it or download essentials and copy that file.

thanks for the reply :)

but i was just playtesting literaly a second ago, and than i changed the weather effect to sandstorm in 1 map, than it stopped working.. (i didnt compile / extract anything btw... i just saved changes and exited)

but ill try what you said, i have the 2nd essentials downloaded, what do i do with the townmap.txt file??? :S thanks. :)
 
Simple question, how can I change the resolution on rpg maker xp from the large size (don't know how big) to 240x160 or any other size?
Thanks.
 
Does anyone know where I can find the thing that's like Pokemon Essentials, but it has the DS/DSi resolution and the dual screen capabilities? I saw it somewhere...

how do i rearange the maps around?
Start your game and select Continue>Press X>Debug>Visual Editor>Drag the maps and line them up (don't overlap)
 
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Does anyone know where I can find the thing that's like Pokemon Essentials, but it has the DS/DSi resolution and the dual screen capabilities? I saw it somewhere...


Start your game and select Continue>Press X>Debug>Visual Editor>Drag the maps and line them up (don't overlap)

There isn't anything that has a dual screen, you have to script one.
 
Hey I'm not sure if this was asked already, but how do I create an "Oak Intro" and a Regular Intro in Pokemon Essentials?
 
Hey I'm not sure if this was asked already, but how do I create an "Oak Intro" and a Regular Intro in Pokemon Essentials?

Copy intro again and rename it so you have two identical maps called "Oak Intro" and "Intro"
set the starting postion on the one you want first and edit them as much as you need to.
 
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