Pitaelitmaster
The Master Of Puppets
- 41
- Posts
- 15
- Years
- Seen Oct 11, 2009
Does anyone know how to make the rival appear?Like when you enter a town the rival appears and battles you.
$PokemonGlobal.nextBattleBack="XXX"
Code:@>Conditional Branch: Script: $Trainer.party.length>=6 @>Text: You have no room to store the Pokemon... @> : Else @>Script: p=PokeBattle_Pokemon.new( : : PBSpecies::MAGIKARP,10,$Trainer : : ) : : # Make it shiny (optional) : : p.makeShiny : : # Add the Pokemon : : $Trainer.party.push(p) @> : Branch End @>
It doesnt work.I tried everything,removed some parts of code,added something,even removed the previous script.It just doesnt work.whats wrong?I though it's easy to add pokemon without the player knowing that.Or mybe it's because it's in the introduction?Maybe that is why it's not working....
p=PokeBattle_Pokemon.new(PBSpecies::MAGIKARP,10,$Trainer)
$Trainer.party.push(p)
Certainly. How're you deciding whether a person is a Charmander or a Squirtle? I'll assume that you're using game variable 42 (it could be any number, of course, but 42 is a good answer), and that if it is equal to 0 then it's a Bulbasaur, 1 is a Charmander and 2 is a Squirtle.Okay,let's try it another way.Can I add an event that only one of the trainer types can get?Like, the Charmander trainer would get a charmander, the squirtle one-squirtle when stepping on an event?.The main thing is that the player needs to know nothing about getting the pokemon.
[COLOR=Red]if $game_variable[42]==0[/COLOR]
p=PokeBattle_Pokemon.new(PBSpecies::BULBASAUR,5,$Trainer)
$Trainer.party.push(p)
[COLOR=Red]elsif if $game_variable[42]==1[/COLOR]
p=PokeBattle_Pokemon.new(PBSpecies::CHARMANDER,5,$Trainer)
$Trainer.party.push(p)
[COLOR=Red]elsif $game_variable[42]==2[/COLOR]
p=PokeBattle_Pokemon.new(PBSpecies::SQUIRTLE,5,$Trainer)
$Trainer.party.push(p)
[COLOR=Red][/COLOR][COLOR=Red]end[/COLOR]
Check the resource thread or go to Spriters resource.Is this forum allowed to post links to sprites, cause I am trying to edit the sprites in the Pokemon Starter Kit and use my own but all the ones I'm finding are too small and when I try to resize them they get blurry.
This belongs in the pokemon essentials thread.Birdy is having a sad. I have Pokémon Essentials by Poccil, and whenever I use the Editor thingy and go down the menu and click 'edit trainers', it comes up with this message;
---------------------------
Pokemon Essentials
---------------------------
Exception: NameError
Message: undefined local variable or method `data' for nil:NilClass
PokemonEditor:2696:in `pbTrainerBattleEditor'
EditorMain:95:in `pbEditorMenu'
EditorMain:95:in `pbFadeOutIn'
EditorMain:95:in `pbEditorMenu'
EditorMain:26:in `loop'
EditorMain:97:in `pbEditorMenu'
EditorMain:104
EditorMain:104:in `pbCriticalCode'
EditorMain:104
Anyone have any idea what's wrong and how I can fix it?
You don't need a tutorial for that. You need a tutorial for RPG Maker XP.I'm really knew to this sort of stuff... I just downloaded rpg maker xp today. So I need a tutorial on how to do practically everything for a Pokémon game.
Thanks.
Sorry if this is the wrong place.