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Help and Requests

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Sounds like you need to make an event for the Rival.
Just place a new, invisible event (meaning no graphic selected). When the player steps on it, have a global switch activate, and a second event (the rival) move toward the player location when this switch is ON. Then you battle, etc.

At least.. I believe thats how you do it, right? I'm not totally sure, as I have yet to do one of those specfic events yet.


Anywho.. I have my own question.
I'm trying to get Battlebacks to work. And they are...sort of. Thing is, I don't know how to make them last. The notes were very helpful, but only explained the script for;
Code:
$PokemonGlobal.nextBattleBack="XXX"

As you can see, this is a next code. Thus meaning the battle back appears for just one battle, before dissapearing. I currently have the code activating when you step through a door, because when I had it as an invisible event running in the background, when I went to another area with another different battleback event, the screen goes all black and the game abruptly stops.
 
Code:
@>Conditional Branch: Script: $Trainer.party.length>=6
  @>Text: You have no room to store the Pokemon...
  @>
 : Else
  @>Script: p=PokeBattle_Pokemon.new(
   :      :   PBSpecies::MAGIKARP,10,$Trainer
   :      : )
   :      : # Make it shiny (optional)
   :      : p.makeShiny
   :      : # Add the Pokemon
   :      : $Trainer.party.push(p)
  @>
 : Branch End
@>

It doesnt work.I tried everything,removed some parts of code,added something,even removed the previous script.It just doesnt work.whats wrong?I though it's easy to add pokemon without the player knowing that.Or mybe it's because it's in the introduction?Maybe that is why it's not working....

Okay,let's try it another way.Can I add an event that only one of the trainer types can get?Like, the Charmander trainer would get a charmander, the squirtle one-squirtle when stepping on an event?.The main thing is that the player needs to know nothing about getting the pokemon.

EDIT- Today I was making some testing maps in the game,when my Anti-Virus program's Warning! jumped in my face,saying that the Game and Editor files are troyan horses,even though I have used them for a week now and nothing has happened.So,I scanned my computer,thinking AVG just messed something up...Now that thing put every single RMXP Game or Editor (even some of my demo games like Raptor or Metallic Silver that had been in my computer for a month or so!) files in the virus vault...Now I can't even playtest my game... >_< Looks like I'll have to forget about making a game or even playing other games now.
 
Last edited:
It doesnt work.I tried everything,removed some parts of code,added something,even removed the previous script.It just doesnt work.whats wrong?I though it's easy to add pokemon without the player knowing that.Or mybe it's because it's in the introduction?Maybe that is why it's not working....
Code:
p=PokeBattle_Pokemon.new(PBSpecies::MAGIKARP,10,$Trainer)
$Trainer.party.push(p)
Change the "MAGIKARP" and the "10" as you see fit.


Okay,let's try it another way.Can I add an event that only one of the trainer types can get?Like, the Charmander trainer would get a charmander, the squirtle one-squirtle when stepping on an event?.The main thing is that the player needs to know nothing about getting the pokemon.
Certainly. How're you deciding whether a person is a Charmander or a Squirtle? I'll assume that you're using game variable 42 (it could be any number, of course, but 42 is a good answer), and that if it is equal to 0 then it's a Bulbasaur, 1 is a Charmander and 2 is a Squirtle.

I assume that you still want to add this pokémon (whichever it is) at the beginning of the game, preferably in the introduction. That's easy. Put something like this into the intro event (after you've set game variable 42 to be equal to whatever depending on the player's choice):

Code:
[COLOR=Red]if $game_variable[42]==0[/COLOR]
  p=PokeBattle_Pokemon.new(PBSpecies::BULBASAUR,5,$Trainer)
  $Trainer.party.push(p)
[COLOR=Red]elsif if $game_variable[42]==1[/COLOR]
  p=PokeBattle_Pokemon.new(PBSpecies::CHARMANDER,5,$Trainer)
  $Trainer.party.push(p)
[COLOR=Red]elsif $game_variable[42]==2[/COLOR]
  p=PokeBattle_Pokemon.new(PBSpecies::SQUIRTLE,5,$Trainer)
  $Trainer.party.push(p)
[COLOR=Red][/COLOR][COLOR=Red]end[/COLOR]
There's probably a special event function that works as "if" statements, so you don't need to put all the above in a single script (it probably wouldn't all fit, anyway). The above is basically what you need.
 
Is this forum allowed to post links to sprites, cause I am trying to edit the sprites in the Pokemon Starter Kit and use my own but all the ones I'm finding are too small and when I try to resize them they get blurry.
 
Is this forum allowed to post links to sprites, cause I am trying to edit the sprites in the Pokemon Starter Kit and use my own but all the ones I'm finding are too small and when I try to resize them they get blurry.
Check the resource thread or go to Spriters resource.
 
Birdy is having a sad. I have Pokémon Essentials by Poccil, and whenever I use the Editor thingy and go down the menu and click 'edit trainers', it comes up with this message;

---------------------------
Pokemon Essentials
---------------------------
Exception: NameError
Message: undefined local variable or method `data' for nil:NilClass
PokemonEditor:2696:in `pbTrainerBattleEditor'
EditorMain:95:in `pbEditorMenu'
EditorMain:95:in `pbFadeOutIn'
EditorMain:95:in `pbEditorMenu'
EditorMain:26:in `loop'
EditorMain:97:in `pbEditorMenu'
EditorMain:104
EditorMain:104:in `pbCriticalCode'
EditorMain:104


Anyone have any idea what's wrong and how I can fix it?
 
Birdy is having a sad. I have Pokémon Essentials by Poccil, and whenever I use the Editor thingy and go down the menu and click 'edit trainers', it comes up with this message;

---------------------------
Pokemon Essentials
---------------------------
Exception: NameError
Message: undefined local variable or method `data' for nil:NilClass
PokemonEditor:2696:in `pbTrainerBattleEditor'
EditorMain:95:in `pbEditorMenu'
EditorMain:95:in `pbFadeOutIn'
EditorMain:95:in `pbEditorMenu'
EditorMain:26:in `loop'
EditorMain:97:in `pbEditorMenu'
EditorMain:104
EditorMain:104:in `pbCriticalCode'
EditorMain:104


Anyone have any idea what's wrong and how I can fix it?
This belongs in the pokemon essentials thread.
 
Hi guys im completly new to hacking pokemon games, i wanna make one for my friend, but i can't find where to start, can somone tell me like what should I learn to do first, in order to start hacking?
 
I'm really knew to this sort of stuff... I just downloaded rpg maker xp today. So I need a tutorial on how to do practically everything for a Pokémon game.
Thanks.

Sorry if this is the wrong place.
 
I'm really knew to this sort of stuff... I just downloaded rpg maker xp today. So I need a tutorial on how to do practically everything for a Pokémon game.
Thanks.

Sorry if this is the wrong place.
You don't need a tutorial for that. You need a tutorial for RPG Maker XP.

Search Google for them; there are loads. Read several different ones, even if they say the same thing, because that'll help it to sink in (plus may give different perspectives). Most importantly, play around in RPG Maker. Try making a game where you talk to someone. Then make a game where you talk to someone and get a key to open a door. Then the same but you have a choice of saying several things to the person. Then the same but make another person appear if you say one particular thing to him (whom you can also talk to). And so on. Play around with the features, and get to know them all.

Then come back and consider making a Pokémon game.
 
I'm having a bit of trouble with creating a regional Pokedex for my game, let alone creating multiple regional Pokedex's.

I'm also having trouble figuring out how to allow the player to receive a regional Pokedex for a specific region.

My question is: how can I create a regional Pokedex, and how can I allow the player to receive it?
 
Could someone tell me how I could make a picture fade in, then transfer the player to another map, and then make the picture fade back out? Much like the Area Backgrounds in FRLG when entering certain maps. I've been fiddling around but I just can't come up with something.
 
Thanks ~JV~, I've just been experimenting with the Frames to find the best timing so it doesn't fade out too fast and fade in too fast. One thing I noticed, it doesn't work when transferring to a dark cave (one that needs Flash) the darkness of the cave is over the picture.
 
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