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[Help workshop] Map help thread

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So, my grass tiles look fine on Advance Map, but they look bad in the game (shown in the spoiler). I don't know if this is an animation problem or what, but if somebody could tell me how to remedy this, that would be great.

Spoiler:
 
So, my grass tiles look fine on Advance Map, but they look bad in the game (shown in the spoiler). I don't know if this is an animation problem or what, but if somebody could tell me how to remedy this, that would be great.

Spoiler:

u must edit color,hex search and use APE.
 
I'm using Advance Map, and I was wondering if there's a quicker way to put in large objects such as trees or houses. I'm trying to redo Viridian Forest, and so far, it's taking forever. Is there a faster way to put in those big trees?
 
I'm using Advance Map, and I was wondering if there's a quicker way to put in large objects such as trees or houses. I'm trying to redo Viridian Forest, and so far, it's taking forever. Is there a faster way to put in those big trees?
Because each map is constructed this way: byte 1 matches for the first block in upper left corner, byte 2 for the block next to it (upper left corner + 1 to the right) etc. till the end of the upper line and 2nd line begins after the block in upper right corner, it's practically impossible to make an editor which could support adding more than 1 block at the same time.

In other words, you can't.
 
Because each map is constructed this way: byte 1 matches for the first block in upper left corner, byte 2 for the block next to it (upper left corner + 1 to the right) etc. till the end of the upper line and 2nd line begins after the block in upper right corner, it's practically impossible to make an editor which could support adding more than 1 block at the same time.

In other words, you can't.
I think he meant a quicker way to map.

Let's see, you can right-click a tile and, while holding Ctrl (or Shift, I can't remember correctly, but it's probably Ctrl), hover your mouse over more tiles. In your case, trees/houses. This creates a 'grosser block', which is many tiles selected by this utility. Here are some things to note:

  • Since you can only left-click over a single tile, the grosser block will transfer all tiles starting on the tep left tile of it. For example, if it's a tree that has 4 tile blocks, when you select a place for it, the one tile you selected will take the top left tile of the grosser block, and the rest of the tiles will follow accordingly.
  • Making grosser blocks with tiles already existing on a map-and not out of tiles from the tileset on the right-also transfers their movement permissions. For example, if you copy a Pokemon Center from Viridian and place it on another map, it will have the exact C/1 permissions that the original one has. If you copy an existing patch of normal grass, it will all be C (passable).
  • Grosser blocks do not disappear if you switch between maps, but they disappear if you right-click a new tile or grosser block.
  • Something concerning your map easthetics: Careful which trees you copy, because it is a common mistake when using grosser blocks, that the trees have incorrect shading, and that's because you copied the wrong tree from the tileset.

I hope I made myself comprehensible, and happy mapping to you!
 
Tile ERRORS

So I'm making a map, with new tiles and this happens.
[PokeCommunity.com] [Help workshop] Map help thread

Lots of tile errors, and I can't fix them. They're just outside the editing range in Advance Map. I've tired everything I know but its to no avail. Can someone please tell me how I can fix this.

Also, if anyone was wondering(or if it could be part of the porblem)the tiles are Zel's Shiny Gold tiles. This might sound like a "noobish" thing to ask for help on, and well, I think it is too. Lol. I'm at my wit's end though, so help. Yeah?
 
So I'm making a map, with new tiles and this happens.
[PokeCommunity.com] [Help workshop] Map help thread

Lots of tile errors, and I can't fix them. They're just outside the editing range in Advance Map. I've tired everything I know but its to no avail. Can someone please tell me how I can fix this.

Also, if anyone was wondering(or if it could be part of the porblem)the tiles are Zel's Shiny Gold tiles. This might sound like a "noobish" thing to ask for help on, and well, I think it is too. Lol. I'm at my wit's end though, so help. Yeah?

That would be because you haven't put any thought into your border block. Have a look at the small 2x2 square above the blocks you constructed the map with. Change those to anything you want (although I suspect you'll be wanting trees) and the 'random' blocks will be changed to them.
 
Sorry for asking I suppose this question has come lots of times but I don't know how to delete a map?

So, my grass tiles look fine on Advance Map, but they look bad in the game (shown in the spoiler). I don't know if this is an animation problem or what, but if somebody could tell me how to remedy this, that would be great.

Spoiler:

Show us what it looks like in A-map
 
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I made a warp in Fire Red, but when I step on it, the screen goes black.
Can someone help me on this?
I really need help, because I need to have this fixed before the Beta release of my hack at 12/31.
 
Hey guys, I was having trouble with my hack so my friend told me to ask here. Nice to meet you all!

I have a question;

I followed a tutorial on Youtube on putting custom tiles into your map, and it worked in Advance Map. So I went to try the rom, but as soon as I left the house, all the blocks I put in were neon pink. ;A;
I'd be really grateful if you could let me know what I'm doing wrong! Thank-You!
 
I made a warp in Fire Red, but when I step on it, the screen goes black.
Can someone help me on this?
I really need help, because I need to have this fixed before the Beta release of my hack at 12/31.

I'm having the same issue, also in fire red. I have a warp set to enter a gate house connecting two routes. but when i enter the screen goes black.
 
I'm having the same issue, also in fire red. I have a warp set to enter a gate house connecting two routes. but when i enter the screen goes black.

Now from personal experience when I had this happen, I just deleted the warps, then made new ones to a different place on the map. Like where it would originally warp to, I moved it over 1 to the left/right/up/down. Then it seemed to work, weird huh.

Hey guys, I was having trouble with my hack so my friend told me to ask here. Nice to meet you all!

I have a question;

I followed a tutorial on Youtube on putting custom tiles into your map, and it worked in Advance Map. So I went to try the rom, but as soon as I left the house, all the blocks I put in were neon pink. ;A;
I'd be really grateful if you could let me know what I'm doing wrong! Thank-You!

Sounds like it was the way they were inserted. I would use Cello's tutorial on Tile Insertion in the tutorials section. It seems to be the best, or at least for me anyways.
 
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Thank-You for the advice, I followed a different tutorial.. But now A-Map won't let me select the tiles properly.. When I select a tile to replace, A-Map replaces a completely different tile which I don't want to erase. Is this a glitch or something?
I select a free black tile, and A-Map replaces a tile way above it. ;3;
 
Thank-You for the advice, I followed a different tutorial.. But now A-Map won't let me select the tiles properly.. When I select a tile to replace, A-Map replaces a completely different tile which I don't want to erase. Is this a glitch or something?
I select a free black tile, and A-Map replaces a tile way above it. ;3;

Yeah that happens to me sometimes to, you just have to try to select a different black area, try till you get results, good luck.
 
You guys are talking about when you're editing tiles in A-Map, and the tiles on the left get all squeezed up with a large black area at the bottom, right? This is easily 'fixed', just click 'Load New Blocks' under the first menu (I can't check at the moment). The tiles return to normal and you can resume editing them properly, instead of blindly clicking black areas.
 
This question is more of an opinionated one, but how should I go about making a new map. I have this lazy habit of not wanting to completely wipe the map clean, since I hate making all those dang trees from scratch. >.< But anyway, I just can't seem to come up with a good map. How should I go about planning it out?
 
This question is more of an opinionated one, but how should I go about making a new map. I have this lazy habit of not wanting to completely wipe the map clean, since I hate making all those dang trees from scratch. >.< But anyway, I just can't seem to come up with a good map. How should I go about planning it out?

Well, I usually end up daydreaming places that I could have in my hack. I can kind of scribble the general shape of mountains and water on a piece of paper, and then I clean off a map and try to follow the general idea of my plotting. If I'm forced to come up with an idea for a route or something on the spot, I take some kind of tile (whether it's a water or a mountain tile) and just kind of drag it across the screen, as if those were the outlines of my river/lake/mountain whatever. After that, you clean it up, and then there's an outline for you to go off of. And if it didn't work, I clean off the map again and try again. If you can't get it at all, I'd advise taking a little break and coming back to it later. Sometimes, time away helps provide ideas or insight.

On the trees: you know that you can hit CTRL and right click (drag, actually) to highlight a bunch of tiles? You can basically copy and paste trees in this manner, and it's significantly easier to do trees.
 
Well, I usually end up daydreaming places that I could have in my hack. I can kind of scribble the general shape of mountains and water on a piece of paper, and then I clean off a map and try to follow the general idea of my plotting. If I'm forced to come up with an idea for a route or something on the spot, I take some kind of tile (whether it's a water or a mountain tile) and just kind of drag it across the screen, as if those were the outlines of my river/lake/mountain whatever. After that, you clean it up, and then there's an outline for you to go off of. And if it didn't work, I clean off the map again and try again. If you can't get it at all, I'd advise taking a little break and coming back to it later. Sometimes, time away helps provide ideas or insight.
Thanks a bunch. I think that outlining thing will really help come up with a basic idea without getting overwhelmed with the boring parts.

On the trees: you know that you can hit CTRL and right click (drag, actually) to highlight a bunch of tiles? You can basically copy and paste trees in this manner, and it's significantly easier to do trees.
*Facepalm* I can't believe I didn't notice that in the instructions. Anyway, thank you so much for telling me this, this will save me a ton of time.
 
How does one make a warp work when it's something like this:
[PokeCommunity.com] [Help workshop] Map help thread


(It's really small. So... no spoiler tags?)

How should I position the warp and what other things should I take care of?
 
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