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Jordie "Jo" Hughes
Tuesday, September 29
Chapter 4: Part 2 - vs. Merry
15:00 - 15:10, Littledale's Gym... Apparently
"You the new challenger?" The short farmer–apparently Gym Leader– standing in front of me says. "I'm Leader Merry Richtide. My pronouns are they n' them."
"Oh, that's a nice coincidence," I say, extending my arm at them. "Jordie Hughes. Going by they and them too."
"Aye," Merry nods, accepting my handshake. "Lemme explain the rules b'fore we begin. I battle exclusively in singles. We gonna use up to 4 Pokémon, n' once one goes down both of us are choosin' another one, 'kay? If you manage to take down three of my Pokémon, you win."
"Understood."
"Aye. Now follow me." Merry starts walking towards an open field, away from all the wild Skiddo and Wooloo walking around the old Route 101, and each time getting further away from the building the gym is supposed to be at. In the middle of a dirt patch stands another person, who nods at the Gym Leader as soon as he sees us. That must be the referee. "As you might've noticed, I like havin' my battles in the open. Gives Pokémon more freedom to move."
"Challenger… Jordie Hughes, right?" the referee asks as soon as we arrive, checking the notepad on his hands, while Merry starts walking a few feet past the dirt patch. "Frank Douglas… Erhm... He and Him. I'll be your referee for this battle."
I nod, accepting his handshake.
"Three badges, alright," he mutters as he reads and then looks back at me. "Can I ask your…" he looks at his notepad and starts doing some maneuver with his left hand.
"Pronouns? They and them."
"Yeah, that, thanks. Sorry this whole thing is a bit new for me. Don't wanna make anyone-"
"No, you're good."
"Okay. Know the rules, right? Three Pokémon, single battles, once one faints-"
"I know." I nod again, and after he nods back, I start walking towards the other edge of the dirt patch, trying to calculate the area between Merry and I, since there's no marked battlefield here.
The referee looks at both of us to make sure we are ready and then clears his throat. "Starting the battle between Leader Merry Richtide and Challenger Jordie Hughes!"
The moment he says that, people start gathering around us. Most of them are kids. This is just like Brawly's battle, alright.
"Your first Pokémon, if you will."
"Right." I carefully choose one of my Dusk Balls. I don't have too many choices really, it's either Bane, Gabby, Dewey or Maroon. I think I'll keep Gabby out of this battle though, she's not a single battler herself. "Dewey, you're up!"
The Dusk Ball opens, and the Dewpider manifests, the green sparks from the seal flying upwards.
"Heh. Flashy. Y'like showin' off, don't ya?" Merry says and then stops to think for a bit before sending out their first Pokémon. "Skiddo! Go get 'em!"
The Skiddo lands on the dirt patch, and as soon as the referee says "Begin!", grass and flowers start growing from around its hooves.
"Not this shit again…" I complain to myself, and that complaint gains more relevance when I see the leaves around Skiddo's mane growing larger, to the point of covering its body.
It's not all that bad, though, y'see? The grass is tall enough for Dewey to camouflage on it, and regarding typing I also have a slight advantage here. This shouldn't be too difficult to deal with if I'm able to keep Dewey on the ground.
Soon after setting up the Grassy Terrain, Skiddo raises its head and charges a green Energy Ball from its mouth. It flies through the battlefield, cleanly mowing through the grass with it. Dewey tries to jump somewhere else to hide, but is too slow to dodge efficiently, getting struck by Skiddo's attack and bouncing backwards.
The Dewpider lands on her three legs, and as the grass grows back to its previous height she looks at Skiddo and shakes her head from the surprise attack she received.
Dewey starts to erratically zig-zag across the grassy field, trying to get closer and closer to Skiddo, who, on Merry's command, sets its hooves to circle around the battlefield, jumping at great speed.
"Dewey, stay where you are…" Seeing the jolts of electricity coming out from Skiddo's hooves, is only the implication of an upcoming attack, and I have to be ready to counter it. If Merry wants me to be in a safe spot so they can strike Dewey, that's exactly what they'll have.
Skiddo has run a bit too far away from the Grassy Terrain it had set, meaning it's not even in the battlefield anymore, in fact, some of the kids have walked away from us, yet they are still watching.
Giving the Pokémon more freedom to move, right. That's what this is all about.
Merry raises their hand and gives a signal, that's when I notice Skiddo running towards us. It's far away, but still comes here at blinding speed. I have enough time to make Dewey dodge, but that won't stop the Pokémon from building up speed, I just have to stop it on its tracks somehow.
"Dewey, shoot a Spider Web at its hooves!"
I'm not sure, but I believe I see Dewey nod after I say that, and then use her front legs to lean back and aim her spider web at Skiddo's hooves. The Spider Web sticks both of its hooves together, making it trip and fall headlong over Dewey .
Skiddo battles hard against the web around its hooves, ultimately using its hind legs to kick it off. Meanwhile, Dewey is battling to get out from under the Mount Pokémon, verifying if her Water Bubble is untouched first after making it.
"Infestation!" the fact Skiddo takes more time than Dewey to get up gives me an extra shot here. Infestation is a deteriorative move, almost in the same vein as Poison Gas, except it's just temporary. Against a Pokémon that likes exploiting the regenerative properties of Grassy Terrain, having this move up to do some extra damage is necessary.
Dewey once again lifts her body and shoots some yellow-ish gas at Skiddo as it's getting up, forcing it to stop moving as the burning sensation pierces through its leaf shield. It's a bit of a painful sight to bear, but it's a Gym Leader's Pokémon, it'll be fine.
"Grass Knot 'em!"
Two vines coming from Skiddo's mane start following Dewey. They are fast and have no problem maneuvering around the Grassy Field, in fact, it makes it easier for them to be unseen. Dewey tries her best to knock them off, shooting a series of Water Guns at them, but it's useless, she's still too slow to dodge once they retaliate after being hit.
One of the vines holds her body, while the other one holds her legs, making it impossible for her to turn upside down and try to escape. Merry calls for a Horn Leech, and Skiddo pulls Dewey, dragging her throughout the ground, lowering its head and lifting her upwards with her horns on impact.
Dewey tries to get up, her six legs on the ground, squirming after having her Water Balloon suddenly bursted by the hit.
Skiddo Wild Charges at her at great speed once again, and Dewey is having too many problems right now to even try to dodge. She starts getting beaten up really hard, and I have no idea what to do now. I don't want to retire her now that she's all pumped up.
I could–or should– request a time out, but that would be drowning out the flow of the battle, plus there's no really need to do that now that apparently Dewey is starting to use her Bubble Beam to send small bubbles towards herself in the form of a ring, in what seems to be a new defensive way to use the move. The bubbles start growing bigger and bigger, until they completely fuse with each other around Dewey's head, also forming another ring of bubbles around her head.
"Heh. Aqua Ring, I'm guessing." I smile. "Dewey, start charging a Water Gun!"
Dewey nods, once again with only three legs on the ground, and starts blowing perhaps the biggest water balloon she's done so far. It acts as a cushion for her to sit on, as she raises above the tall grass, appearing once again on Skiddo's visual area.
"Skiddo, hit 'em with Nature Power!"
Skiddo charges its attack faster, of course, being standing in grass and all. Another Energy Ball forms in her mouth and flies at full speed towards Dewey, who extends her legs vertically and jumps backwards, sending the heavy water balloon rolling a very disappointing distance, yet enough to block the Grass-type's attack.
"Skiddo, Grass Knot 'em again!" Merry calls immediately.
The vines come crawling really quick through the increasingly growing grass.
"As if I'm falling for that same trick twice!" I mutter "Dewey, Spider Web!"
Dewey manages to shoot down one of Skiddo's vines with her web, but the other one is capable of dodging the attack and grabbing her, restraining her as Skiddo tries to liberate her other vine.
The Dewpider tries walking away from Skiddo, but without Bubblebeam anymore to gain some impulse, it's impossible for her to do so. So she takes another risk by using one of her upper legs to pop her Water Bubble and use Bug Bite on the vine before the Aqua Ring around her head grows big enough to cover her again. Skiddo bleats in agony after being forced to let Dewey free.
"Skiddo, retire!"
The grass-type escapes the battlefield, once again running far away from us as soon as Dewey tries to use Infestation against it a second time. Skiddo doesn't start building up speed this time, though, it just stands there raising its head upwards.
"What's going on?"
"Synthesis. She's healin'," Merry answers.
Added up with Grassy Terrain, Skiddo might be recovering her lost energy really fast, while Dewey is clearly having more trouble to keep up.
"Dewey, heal with Aqua Ring!"
"Not gonna go after 'er?" Merry asks.
I stare at the Skiddo and consider that option carefully, there's nothing good that could happen from it, so I shake my head. "You'd love that, wouldn't you."
Merry just lowers the tip of their hat without giving an answer.
Synthesis, Grass Knot, Grassy Terrain, Wild Charge, Horn Leech, Nature Power. Now that I know what Skiddo can do, it's easier for me to make predictions.
I take a quick look at my XT. Despite all that's happened so far during this battle, it hasn't even been two minutes we've been battling. Terrain and space altering moves like Trick Room normally have an average duration of three minutes, which means that in one minute or so, the shield that grew from Skiddo's mane might lose power. I probably won't be able to defeat Skiddo before that, considering all the healing done and Dewey's current state, so stalling for time is the best option I have now.
"One minute…," I mutter, before putting my shades on.
I think that Merry would prefer keeping distance between Skiddo and Dewey, or at least, that's what I would've done, but instead they take a different approach.
Skiddo charges again, sparks coming out of her hooves and tries to strike Dewey directly, really easy for her to dodge. The goat Pokémon drifts with her hind legs, building up momentum and speeding up against Dewey once again.
"Climb up with Spider Web!"
Dewey quickly raises her lower body and shoots a thread of her Spider Web at one of Skiddo's horns. She manages to dodge her second blow, but is dragged through the floor as Merry's Pokémon runs away.
"Don't let go…," I whisper, clenching my fist and feeling my chest full of air seeing how Dewey tries her best to hold from her thread with her three legs, but exhale in relief once I see her getting a hold of herself as the Skiddo forcefully tries to shake her off. "Keep it up, Dewey, don't let go!"
The Dewpider keeps climbing up, until after a few more forceful shakes done by Skiddo, she manages to stick on her horn.
"Jump to the back of her head!"
Dewey wraps her two front legs around Skiddo's horn, tries rotating around it to shoot another Spider Web, this time at Skiddo's nape, using her hind leg as an aim, but Merry orders Skiddo to drag her horn against the ground, interrupting her and forcing her to climb back up.
"Don't let go."
Merry looks at me with certain disbelief, as if telling me that won't work, but I just grin at them. It's almost been one minute, and as long as Dewey doesn't fall, this works perfectly.
Skiddo starts jumping and shaking her head wildly, all to try to make Dewey fall, who is still sticking to her horn without even budging after using another load of Spider Web to keep her body there. It's really just a matter of time Skiddo gets tired, Merry definitely didn't count with Dewey's stubbornness.
Skiddo's energy starts draining out and her legs start becoming slower, but before falling from exhaustion, she lays down to rest in the middle of the battlefield. Synthesis starts recovering some of her energy, but at the same time the Grassy Terrain starts disappearing, and since Skiddo is immobile right now, it gives Dewey time to jump to her nape and attack with Infestation once again, which forces Merry to call their Pokémon back.
"Good one, ain't nothing I can do against that Dewpider of yours now that Grassy Terrain is down."
"Leader Richtide withdraws their Pokémon, Jordie Huges wins the first round!"
"Great job, Dewey! Come back," I smile, recalling Dewey back to her Dusk Ball, and getting ready to choose my other Pokémon. "Bane boy, it's your turn now!"
Merry stops to think about their next choice after seeing the Aron jump out of the Dusk Ball. They pick a PokéBall but before sending out the Pokémon inside it, they start walking to a different part of the field, Frank following behind them, who tells me to come with them as well. We don't walk too far away, though, just take enough distance from the dirt patch we battled in before to a more grassy battlefield, which makes me think Merry might have something planned here. After they take enough distance from me once again, they finally send out their next Pokémon, a Wooloo. The kids seem to love that one, but I don't blame them, y'know? Who doesn't love a round Pokémon?
Before Frank asks us to begin, I request some time to check on Bane, more to check if the Eviolite I put around his leg is placed properly, just so it doesn't fall during the battle, and also make sure Frank notices it and writes it down. Once that's done, I go back to my position.
"Wooloo, Grassy Glide!" Merry orders, making the first move again. I'll take it this time, though, I need Wooloo to get closer.
The sheep Pokémon bleats and lowers its head, to hide it inside that huge coat of wool before it starts spinning in circles around the grass before storming against Bane at great speed. It's clear, by the way they look at the battle, that the kids love watching that big ball of fluff roll around, and I'm so sorry, but this is my battle, y'know? I won't give them the pleasure of enjoying themselves if it means it puts me at a disadvantage.
"Bane boy, Protect!"
Bane stands still, slightly tilting his head forward before stopping Wooloo on its tracks with a barrier surrounding him, also stunning it for a bit, giving him extra time to jump at Wooloo with a headbutt, which sends it rolling back a bit. Wooloo retaliates, rolling back and then oscillating to strike Bane from his right side. The Aron is slightly pushed away, but is barely affected by that move, so he doesn't have trouble blocking Wooloo's almost consecutive Double Kick with another Protect.
Bane attempts another Iron Head, but Wooloo sorta bounces his attack back by pumping up the wool covering its body.
"Oh, shit… Cotton Guard, right?"
"Aye. Y'know yer moves don't ya'?"
"I-I g-... y-yeah, I do."
Cotton Guard is but one of the best physically defensive moves out there, y'see? Most of the few Pokémon that learn it have a lot of fluff, just like Wooloo or Altaria, and they are capable of pumping it up even more to protect themselves from any kind of physical harm. It's like Protect except it's just difficult to get through, but not impossible. This is going to take longer than I thought, though.
"Change of plans. Bane, use Curse!"
Merry holds the tip of their hat before calling for another Double Kick. Wooloo rolls towards Bane, swiftly maneuvering through the grass, bouncing and supporting itself with its front legs while landing two consecutive kicks with its hind legs at Bane's face, who tries to block the move with Iron Head with little success, but allows for a direct counter attack. Despite being hit by a Fighting-type move, Bane is still capable of holding on with no issue, that Eviolite really does wonders.
"Great job, Bane boy!" He turns his head at me and then hops to turn around and face me with a joyful bark, but I click my tongue and shake a finger at him once he does that. "No, no. Not now. Eyes on the battle."
Wooloo resumes its attack, starting once again to maneuver across the grassy field at great speed. Bane blocks the attack with Protect, and just as before, Wooloo attempts a second direct hit at him, but this time it attacks from the front. It's easier for Bane to block with Iron Head and push Wooloo back this way, but the sheep Pokémon uses that momentum to retaliate with another increased speed Grassy Glide after being pushed and attack from Bane's left side. The attack is too fast for Bane to react accordingly, and he's pushed to his right a bit, almost losing his balance and falling.
Bane manages to stand correctly, looking at Wooloo roll away from him and growls with irritation, releasing a short yelp after bulking up and strengthening the armor around him with a second Curse.
Wooloo builds up momentum once again, and attempts another Grassy Glide towards Bane. My first instinct is blocking with another Iron Head, but that's proven not to work. Bane comes up with something, though. He stands on his hind legs and growls, he might think he looks like a fearsome grizzly bear, but he's actually looking like a kitty trying to hit its toy. I keep forgetting Metal Claw is a move, Aron themselves don't have really sharp claws, y'know, so I've kept using Iron Head all this time. Despite all that, it's quite effective, Metal Claw not only damages Wooloo, but it also stops it from rolling back as it falls down.
It's still not a really strong move on its own, a bit of extra bulk might be good for Bane.
"Curse."
Merry's Wooloo takes a different approach now. It pumps the wool covering its body, and instead of rolling, it starts bouncing towards Bane, rolling in the air as it goes. It tries another Double Kick, but it's easily blocked with Protect, which in turn makes the sheep Pokémon fall down. Bane takes that time to charge at it and swipe another Metal Claw at it.
Wooloo rolls away before Bane is able to connect the second Metal Claw coming after her and approaches him from his right side. Bane, apparently losing any sense of where he's standing on, takes time to react to the move and is unable to do anything about it, allowing Wooloo to roll over him with Grassy Glide, pushing him to his left while also turning him upside down.
Bane tries turning around and getting back on his feet to no avail, that's when I realize, he's gotten too heavy with the extra bulk after the third Curse for him to move easily, and that metal thing coming out of his back apparently got him stuck on the ground.
I make a signal with both hands at Frank to request a time-out, and after he nods I rush to help Bane. He starts shaking violently and screeching once he feels I touch him, nearly scratching my hands with his claws.
"Bane boy, calm down! It's me!"
Bane glares at me, really pissed off, definitely, but after a few seconds he seems to recognize me. I put my hands behind his back and try to pull him up.
"Y-yep… Heavy." The Aron starts growling again, but it's not against me this time, since his glare is now directed at Merry's Wooloo. "Calm… down, okay? No need to make a scene out of this, we are winning still, despite what happened just now… Shit you're really heavy, y'kn- There!"
I grab Bane in my arms, but I can't really take his current weight much. He's already pretty heavy despite his size, even more with all those three times he used Curse. I manage to put him back on the ground safely, though, and give Frank a thumbs up before he resumes the battle.
Bane growls, full of rage, as he starts walking at a slow pace around the battlefield with his glance still stuck on the sheep Pokémon who just gets ready to deliver another Grassy Glide. I tell Bane to get there and prepare another Metal Claw to receive Merry's Pokémon, but he completely ignores my command by using Curse a fourth time and then starts following Wooloo as it keeps rolling in circles around him.
Bane is, obviously, unable to catch up with her. She's just too fast and he's too heavy to move around freely, however, it's clear he is unable to think straight. In the end, Bane grows tired and gives up by standing still in a single place. Good.
Wooloo comes rolling with all of her might and once again, Bane stands on both of his hind legs, except that this time he's unable to stay up much time and ends up falling due to his own added weight in in a strange kind of body slam that would normally hurt him more, but when he gets up he just shakes his head and keeps going.
Bane charges at Wooloo again, ready to go for another direct attack, trying to slam it with his whole body just like he did before, but again, he's just too slow to do that effectively. It's clear that he's growing more desperate to attack Wooloo, but there's no way he's doing that in his current situation.
Wooloo dodges Bane's next attack with ease and Bane once again follows it as it rolls away from him until he gets tired. The sheep Pokémon crashes against Bane once again, and he manages to connect another Take Down on it, not only leaving the Pokémon stunned, but also being visibly shaken by that attack, which allows for an Iron Head to Bane's own satisfaction, sending Wooloo rolling away violently.
Merry's Pokémon, visibly weakened from Bane's last few attacks, rolls away from the battlefield and starts resting. This time Bane stays on his own place and brutally slams the floor with both front legs, materializing a batch of stones above the sheep Pokémon. Merry calls for Wooloo to use Sleep Talk, and while it manages to use the move successfully, turning it into Cotton Guard, at this point Bane's strength has grown so much, the stones pierce through with no problem.
"Wooloo can't keep battling anymore, Jordie Huges wins-!"
"Bane! What the hell do you think you're doing!? You won already!"
Merry is the first one to get their Pokéball once both of us see Bane charging towards Wooloo with the intent of delivering another blow. My instinct is the same as the Gym Leader, as I quickly grab Bane's DuskBall and send him back inside.
"Shit… S-sorry about that." How embarrassing. "Anyways. Final round, right?"
"Depends." Frank nods.
Dewey forgot Bubblebeam and learned Aqua Ring!
Bane forgot Metal Claw and learned Take Down!
Jordie's Party:
Battle Subway:
Inventory:
"You the new challenger?" The short farmer–apparently Gym Leader– standing in front of me says. "I'm Leader Merry Richtide. My pronouns are they n' them."
"Oh, that's a nice coincidence," I say, extending my arm at them. "Jordie Hughes. Going by they and them too."
"Aye," Merry nods, accepting my handshake. "Lemme explain the rules b'fore we begin. I battle exclusively in singles. We gonna use up to 4 Pokémon, n' once one goes down both of us are choosin' another one, 'kay? If you manage to take down three of my Pokémon, you win."
"Understood."
"Aye. Now follow me." Merry starts walking towards an open field, away from all the wild Skiddo and Wooloo walking around the old Route 101, and each time getting further away from the building the gym is supposed to be at. In the middle of a dirt patch stands another person, who nods at the Gym Leader as soon as he sees us. That must be the referee. "As you might've noticed, I like havin' my battles in the open. Gives Pokémon more freedom to move."
"Challenger… Jordie Hughes, right?" the referee asks as soon as we arrive, checking the notepad on his hands, while Merry starts walking a few feet past the dirt patch. "Frank Douglas… Erhm... He and Him. I'll be your referee for this battle."
I nod, accepting his handshake.
"Three badges, alright," he mutters as he reads and then looks back at me. "Can I ask your…" he looks at his notepad and starts doing some maneuver with his left hand.
"Pronouns? They and them."
"Yeah, that, thanks. Sorry this whole thing is a bit new for me. Don't wanna make anyone-"
"No, you're good."
"Okay. Know the rules, right? Three Pokémon, single battles, once one faints-"
"I know." I nod again, and after he nods back, I start walking towards the other edge of the dirt patch, trying to calculate the area between Merry and I, since there's no marked battlefield here.
The referee looks at both of us to make sure we are ready and then clears his throat. "Starting the battle between Leader Merry Richtide and Challenger Jordie Hughes!"
The moment he says that, people start gathering around us. Most of them are kids. This is just like Brawly's battle, alright.
"Your first Pokémon, if you will."
"Right." I carefully choose one of my Dusk Balls. I don't have too many choices really, it's either Bane, Gabby, Dewey or Maroon. I think I'll keep Gabby out of this battle though, she's not a single battler herself. "Dewey, you're up!"
The Dusk Ball opens, and the Dewpider manifests, the green sparks from the seal flying upwards.
"Heh. Flashy. Y'like showin' off, don't ya?" Merry says and then stops to think for a bit before sending out their first Pokémon. "Skiddo! Go get 'em!"
The Skiddo lands on the dirt patch, and as soon as the referee says "Begin!", grass and flowers start growing from around its hooves.
"Not this shit again…" I complain to myself, and that complaint gains more relevance when I see the leaves around Skiddo's mane growing larger, to the point of covering its body.
It's not all that bad, though, y'see? The grass is tall enough for Dewey to camouflage on it, and regarding typing I also have a slight advantage here. This shouldn't be too difficult to deal with if I'm able to keep Dewey on the ground.
Soon after setting up the Grassy Terrain, Skiddo raises its head and charges a green Energy Ball from its mouth. It flies through the battlefield, cleanly mowing through the grass with it. Dewey tries to jump somewhere else to hide, but is too slow to dodge efficiently, getting struck by Skiddo's attack and bouncing backwards.
The Dewpider lands on her three legs, and as the grass grows back to its previous height she looks at Skiddo and shakes her head from the surprise attack she received.
Dewey starts to erratically zig-zag across the grassy field, trying to get closer and closer to Skiddo, who, on Merry's command, sets its hooves to circle around the battlefield, jumping at great speed.
"Dewey, stay where you are…" Seeing the jolts of electricity coming out from Skiddo's hooves, is only the implication of an upcoming attack, and I have to be ready to counter it. If Merry wants me to be in a safe spot so they can strike Dewey, that's exactly what they'll have.
Skiddo has run a bit too far away from the Grassy Terrain it had set, meaning it's not even in the battlefield anymore, in fact, some of the kids have walked away from us, yet they are still watching.
Giving the Pokémon more freedom to move, right. That's what this is all about.
Merry raises their hand and gives a signal, that's when I notice Skiddo running towards us. It's far away, but still comes here at blinding speed. I have enough time to make Dewey dodge, but that won't stop the Pokémon from building up speed, I just have to stop it on its tracks somehow.
"Dewey, shoot a Spider Web at its hooves!"
I'm not sure, but I believe I see Dewey nod after I say that, and then use her front legs to lean back and aim her spider web at Skiddo's hooves. The Spider Web sticks both of its hooves together, making it trip and fall headlong over Dewey .
Skiddo battles hard against the web around its hooves, ultimately using its hind legs to kick it off. Meanwhile, Dewey is battling to get out from under the Mount Pokémon, verifying if her Water Bubble is untouched first after making it.
"Infestation!" the fact Skiddo takes more time than Dewey to get up gives me an extra shot here. Infestation is a deteriorative move, almost in the same vein as Poison Gas, except it's just temporary. Against a Pokémon that likes exploiting the regenerative properties of Grassy Terrain, having this move up to do some extra damage is necessary.
Dewey once again lifts her body and shoots some yellow-ish gas at Skiddo as it's getting up, forcing it to stop moving as the burning sensation pierces through its leaf shield. It's a bit of a painful sight to bear, but it's a Gym Leader's Pokémon, it'll be fine.
"Grass Knot 'em!"
Two vines coming from Skiddo's mane start following Dewey. They are fast and have no problem maneuvering around the Grassy Field, in fact, it makes it easier for them to be unseen. Dewey tries her best to knock them off, shooting a series of Water Guns at them, but it's useless, she's still too slow to dodge once they retaliate after being hit.
One of the vines holds her body, while the other one holds her legs, making it impossible for her to turn upside down and try to escape. Merry calls for a Horn Leech, and Skiddo pulls Dewey, dragging her throughout the ground, lowering its head and lifting her upwards with her horns on impact.
Dewey tries to get up, her six legs on the ground, squirming after having her Water Balloon suddenly bursted by the hit.
Skiddo Wild Charges at her at great speed once again, and Dewey is having too many problems right now to even try to dodge. She starts getting beaten up really hard, and I have no idea what to do now. I don't want to retire her now that she's all pumped up.
I could–or should– request a time out, but that would be drowning out the flow of the battle, plus there's no really need to do that now that apparently Dewey is starting to use her Bubble Beam to send small bubbles towards herself in the form of a ring, in what seems to be a new defensive way to use the move. The bubbles start growing bigger and bigger, until they completely fuse with each other around Dewey's head, also forming another ring of bubbles around her head.
"Heh. Aqua Ring, I'm guessing." I smile. "Dewey, start charging a Water Gun!"
Dewey nods, once again with only three legs on the ground, and starts blowing perhaps the biggest water balloon she's done so far. It acts as a cushion for her to sit on, as she raises above the tall grass, appearing once again on Skiddo's visual area.
"Skiddo, hit 'em with Nature Power!"
Skiddo charges its attack faster, of course, being standing in grass and all. Another Energy Ball forms in her mouth and flies at full speed towards Dewey, who extends her legs vertically and jumps backwards, sending the heavy water balloon rolling a very disappointing distance, yet enough to block the Grass-type's attack.
"Skiddo, Grass Knot 'em again!" Merry calls immediately.
The vines come crawling really quick through the increasingly growing grass.
"As if I'm falling for that same trick twice!" I mutter "Dewey, Spider Web!"
Dewey manages to shoot down one of Skiddo's vines with her web, but the other one is capable of dodging the attack and grabbing her, restraining her as Skiddo tries to liberate her other vine.
The Dewpider tries walking away from Skiddo, but without Bubblebeam anymore to gain some impulse, it's impossible for her to do so. So she takes another risk by using one of her upper legs to pop her Water Bubble and use Bug Bite on the vine before the Aqua Ring around her head grows big enough to cover her again. Skiddo bleats in agony after being forced to let Dewey free.
"Skiddo, retire!"
The grass-type escapes the battlefield, once again running far away from us as soon as Dewey tries to use Infestation against it a second time. Skiddo doesn't start building up speed this time, though, it just stands there raising its head upwards.
"What's going on?"
"Synthesis. She's healin'," Merry answers.
Added up with Grassy Terrain, Skiddo might be recovering her lost energy really fast, while Dewey is clearly having more trouble to keep up.
"Dewey, heal with Aqua Ring!"
"Not gonna go after 'er?" Merry asks.
I stare at the Skiddo and consider that option carefully, there's nothing good that could happen from it, so I shake my head. "You'd love that, wouldn't you."
Merry just lowers the tip of their hat without giving an answer.
Synthesis, Grass Knot, Grassy Terrain, Wild Charge, Horn Leech, Nature Power. Now that I know what Skiddo can do, it's easier for me to make predictions.
I take a quick look at my XT. Despite all that's happened so far during this battle, it hasn't even been two minutes we've been battling. Terrain and space altering moves like Trick Room normally have an average duration of three minutes, which means that in one minute or so, the shield that grew from Skiddo's mane might lose power. I probably won't be able to defeat Skiddo before that, considering all the healing done and Dewey's current state, so stalling for time is the best option I have now.
"One minute…," I mutter, before putting my shades on.
I think that Merry would prefer keeping distance between Skiddo and Dewey, or at least, that's what I would've done, but instead they take a different approach.
Skiddo charges again, sparks coming out of her hooves and tries to strike Dewey directly, really easy for her to dodge. The goat Pokémon drifts with her hind legs, building up momentum and speeding up against Dewey once again.
"Climb up with Spider Web!"
Dewey quickly raises her lower body and shoots a thread of her Spider Web at one of Skiddo's horns. She manages to dodge her second blow, but is dragged through the floor as Merry's Pokémon runs away.
"Don't let go…," I whisper, clenching my fist and feeling my chest full of air seeing how Dewey tries her best to hold from her thread with her three legs, but exhale in relief once I see her getting a hold of herself as the Skiddo forcefully tries to shake her off. "Keep it up, Dewey, don't let go!"
The Dewpider keeps climbing up, until after a few more forceful shakes done by Skiddo, she manages to stick on her horn.
"Jump to the back of her head!"
Dewey wraps her two front legs around Skiddo's horn, tries rotating around it to shoot another Spider Web, this time at Skiddo's nape, using her hind leg as an aim, but Merry orders Skiddo to drag her horn against the ground, interrupting her and forcing her to climb back up.
"Don't let go."
Merry looks at me with certain disbelief, as if telling me that won't work, but I just grin at them. It's almost been one minute, and as long as Dewey doesn't fall, this works perfectly.
Skiddo starts jumping and shaking her head wildly, all to try to make Dewey fall, who is still sticking to her horn without even budging after using another load of Spider Web to keep her body there. It's really just a matter of time Skiddo gets tired, Merry definitely didn't count with Dewey's stubbornness.
Skiddo's energy starts draining out and her legs start becoming slower, but before falling from exhaustion, she lays down to rest in the middle of the battlefield. Synthesis starts recovering some of her energy, but at the same time the Grassy Terrain starts disappearing, and since Skiddo is immobile right now, it gives Dewey time to jump to her nape and attack with Infestation once again, which forces Merry to call their Pokémon back.
"Good one, ain't nothing I can do against that Dewpider of yours now that Grassy Terrain is down."
"Leader Richtide withdraws their Pokémon, Jordie Huges wins the first round!"
"Great job, Dewey! Come back," I smile, recalling Dewey back to her Dusk Ball, and getting ready to choose my other Pokémon. "Bane boy, it's your turn now!"
Merry stops to think about their next choice after seeing the Aron jump out of the Dusk Ball. They pick a PokéBall but before sending out the Pokémon inside it, they start walking to a different part of the field, Frank following behind them, who tells me to come with them as well. We don't walk too far away, though, just take enough distance from the dirt patch we battled in before to a more grassy battlefield, which makes me think Merry might have something planned here. After they take enough distance from me once again, they finally send out their next Pokémon, a Wooloo. The kids seem to love that one, but I don't blame them, y'know? Who doesn't love a round Pokémon?
Before Frank asks us to begin, I request some time to check on Bane, more to check if the Eviolite I put around his leg is placed properly, just so it doesn't fall during the battle, and also make sure Frank notices it and writes it down. Once that's done, I go back to my position.
"Wooloo, Grassy Glide!" Merry orders, making the first move again. I'll take it this time, though, I need Wooloo to get closer.
The sheep Pokémon bleats and lowers its head, to hide it inside that huge coat of wool before it starts spinning in circles around the grass before storming against Bane at great speed. It's clear, by the way they look at the battle, that the kids love watching that big ball of fluff roll around, and I'm so sorry, but this is my battle, y'know? I won't give them the pleasure of enjoying themselves if it means it puts me at a disadvantage.
"Bane boy, Protect!"
Bane stands still, slightly tilting his head forward before stopping Wooloo on its tracks with a barrier surrounding him, also stunning it for a bit, giving him extra time to jump at Wooloo with a headbutt, which sends it rolling back a bit. Wooloo retaliates, rolling back and then oscillating to strike Bane from his right side. The Aron is slightly pushed away, but is barely affected by that move, so he doesn't have trouble blocking Wooloo's almost consecutive Double Kick with another Protect.
Bane attempts another Iron Head, but Wooloo sorta bounces his attack back by pumping up the wool covering its body.
"Oh, shit… Cotton Guard, right?"
"Aye. Y'know yer moves don't ya'?"
"I-I g-... y-yeah, I do."
Cotton Guard is but one of the best physically defensive moves out there, y'see? Most of the few Pokémon that learn it have a lot of fluff, just like Wooloo or Altaria, and they are capable of pumping it up even more to protect themselves from any kind of physical harm. It's like Protect except it's just difficult to get through, but not impossible. This is going to take longer than I thought, though.
"Change of plans. Bane, use Curse!"
Merry holds the tip of their hat before calling for another Double Kick. Wooloo rolls towards Bane, swiftly maneuvering through the grass, bouncing and supporting itself with its front legs while landing two consecutive kicks with its hind legs at Bane's face, who tries to block the move with Iron Head with little success, but allows for a direct counter attack. Despite being hit by a Fighting-type move, Bane is still capable of holding on with no issue, that Eviolite really does wonders.
"Great job, Bane boy!" He turns his head at me and then hops to turn around and face me with a joyful bark, but I click my tongue and shake a finger at him once he does that. "No, no. Not now. Eyes on the battle."
Wooloo resumes its attack, starting once again to maneuver across the grassy field at great speed. Bane blocks the attack with Protect, and just as before, Wooloo attempts a second direct hit at him, but this time it attacks from the front. It's easier for Bane to block with Iron Head and push Wooloo back this way, but the sheep Pokémon uses that momentum to retaliate with another increased speed Grassy Glide after being pushed and attack from Bane's left side. The attack is too fast for Bane to react accordingly, and he's pushed to his right a bit, almost losing his balance and falling.
Bane manages to stand correctly, looking at Wooloo roll away from him and growls with irritation, releasing a short yelp after bulking up and strengthening the armor around him with a second Curse.
Wooloo builds up momentum once again, and attempts another Grassy Glide towards Bane. My first instinct is blocking with another Iron Head, but that's proven not to work. Bane comes up with something, though. He stands on his hind legs and growls, he might think he looks like a fearsome grizzly bear, but he's actually looking like a kitty trying to hit its toy. I keep forgetting Metal Claw is a move, Aron themselves don't have really sharp claws, y'know, so I've kept using Iron Head all this time. Despite all that, it's quite effective, Metal Claw not only damages Wooloo, but it also stops it from rolling back as it falls down.
It's still not a really strong move on its own, a bit of extra bulk might be good for Bane.
"Curse."
Merry's Wooloo takes a different approach now. It pumps the wool covering its body, and instead of rolling, it starts bouncing towards Bane, rolling in the air as it goes. It tries another Double Kick, but it's easily blocked with Protect, which in turn makes the sheep Pokémon fall down. Bane takes that time to charge at it and swipe another Metal Claw at it.
Wooloo rolls away before Bane is able to connect the second Metal Claw coming after her and approaches him from his right side. Bane, apparently losing any sense of where he's standing on, takes time to react to the move and is unable to do anything about it, allowing Wooloo to roll over him with Grassy Glide, pushing him to his left while also turning him upside down.
Bane tries turning around and getting back on his feet to no avail, that's when I realize, he's gotten too heavy with the extra bulk after the third Curse for him to move easily, and that metal thing coming out of his back apparently got him stuck on the ground.
I make a signal with both hands at Frank to request a time-out, and after he nods I rush to help Bane. He starts shaking violently and screeching once he feels I touch him, nearly scratching my hands with his claws.
"Bane boy, calm down! It's me!"
Bane glares at me, really pissed off, definitely, but after a few seconds he seems to recognize me. I put my hands behind his back and try to pull him up.
"Y-yep… Heavy." The Aron starts growling again, but it's not against me this time, since his glare is now directed at Merry's Wooloo. "Calm… down, okay? No need to make a scene out of this, we are winning still, despite what happened just now… Shit you're really heavy, y'kn- There!"
I grab Bane in my arms, but I can't really take his current weight much. He's already pretty heavy despite his size, even more with all those three times he used Curse. I manage to put him back on the ground safely, though, and give Frank a thumbs up before he resumes the battle.
Bane growls, full of rage, as he starts walking at a slow pace around the battlefield with his glance still stuck on the sheep Pokémon who just gets ready to deliver another Grassy Glide. I tell Bane to get there and prepare another Metal Claw to receive Merry's Pokémon, but he completely ignores my command by using Curse a fourth time and then starts following Wooloo as it keeps rolling in circles around him.
Bane is, obviously, unable to catch up with her. She's just too fast and he's too heavy to move around freely, however, it's clear he is unable to think straight. In the end, Bane grows tired and gives up by standing still in a single place. Good.
Wooloo comes rolling with all of her might and once again, Bane stands on both of his hind legs, except that this time he's unable to stay up much time and ends up falling due to his own added weight in in a strange kind of body slam that would normally hurt him more, but when he gets up he just shakes his head and keeps going.
Bane charges at Wooloo again, ready to go for another direct attack, trying to slam it with his whole body just like he did before, but again, he's just too slow to do that effectively. It's clear that he's growing more desperate to attack Wooloo, but there's no way he's doing that in his current situation.
Wooloo dodges Bane's next attack with ease and Bane once again follows it as it rolls away from him until he gets tired. The sheep Pokémon crashes against Bane once again, and he manages to connect another Take Down on it, not only leaving the Pokémon stunned, but also being visibly shaken by that attack, which allows for an Iron Head to Bane's own satisfaction, sending Wooloo rolling away violently.
Merry's Pokémon, visibly weakened from Bane's last few attacks, rolls away from the battlefield and starts resting. This time Bane stays on his own place and brutally slams the floor with both front legs, materializing a batch of stones above the sheep Pokémon. Merry calls for Wooloo to use Sleep Talk, and while it manages to use the move successfully, turning it into Cotton Guard, at this point Bane's strength has grown so much, the stones pierce through with no problem.
"Wooloo can't keep battling anymore, Jordie Huges wins-!"
"Bane! What the hell do you think you're doing!? You won already!"
Merry is the first one to get their Pokéball once both of us see Bane charging towards Wooloo with the intent of delivering another blow. My instinct is the same as the Gym Leader, as I quickly grab Bane's DuskBall and send him back inside.
"Shit… S-sorry about that." How embarrassing. "Anyways. Final round, right?"
"Depends." Frank nods.
Dewey forgot Bubblebeam and learned Aqua Ring!
Bane forgot Metal Claw and learned Take Down!
Jordie's Party:
![[PokeCommunity.com] Hoenn: Square One [IC] [PokeCommunity.com] Hoenn: Square One [IC]](https://www.serebii.net/pokedex-swsh/icon/577.png)
![[PokeCommunity.com] Hoenn: Square One [IC] [PokeCommunity.com] Hoenn: Square One [IC]](https://www.serebii.net/pokedex-swsh/icon/618.png)
![[PokeCommunity.com] Hoenn: Square One [IC] [PokeCommunity.com] Hoenn: Square One [IC]](https://www.serebii.net/pokedex-swsh/icon/781.png)
![[PokeCommunity.com] Hoenn: Square One [IC] [PokeCommunity.com] Hoenn: Square One [IC]](https://www.serebii.net/pokedex-xy/icon/304.png)
![[PokeCommunity.com] Hoenn: Square One [IC] [PokeCommunity.com] Hoenn: Square One [IC]](https://www.serebii.net/pokedex-swsh/icon/751.png)
![[PokeCommunity.com] Hoenn: Square One [IC] [PokeCommunity.com] Hoenn: Square One [IC]](https://www.serebii.net/pokedex-swsh/icon/079.png)
Battle Subway:
![[PokeCommunity.com] Hoenn: Square One [IC] [PokeCommunity.com] Hoenn: Square One [IC]](https://www.serebii.net/pokedex-swsh/icon/852.png)
Inventory:
Spoiler:
- 23 Dusk Balls
- X-transceiver
- ₽2700
- Eviolite (Bane)
- Aggronite
- Keystone
- Coaching TM
- Protect TM
- X-transceiver
- ₽2700
- Eviolite (Bane)
- Aggronite
- Keystone
- Coaching TM
- Protect TM
Jo's portrait made with: https://picrew.me/image_maker/1140610/