Well said Nickalooose. These words should be put at the top of the essentials sub-forum for all newcomers to see.
And don't take it personally Rangman, we're all like this when we first get essentials. We see what it can do, and we assume it's simple to add more. It's easy to forget just how much essentials can already do. You just have to focus on getting the basics like mapping and story done first, because stuff like this won't make or a break a players experience :)
Yep - I went through the stages of:
"Oh, this looks easy - Events, characters, all pre-made! Anyone have some ideas I can copypaste?"
"*entering database* Wow... this is more complicated than I thought..."
"*entering scripting* Crap, this is a new language. Mad respect for the people who made this."
"Well, I already have this kickass story I want to make, and I'm already knee-deep in this scripting stuff, so I may as well go on..."
"Alright, I'm getting the hang of this! *googling tutorials and picking them apart to learn*"
"Wow! I can look at a script and most of it is no longer gibberish!"
*Determined and inspired*
And now that I've gotten the hang of things, I feel comfortable making things beyond just the mapping and storybuilding - altering sprites, creating my own events, changing the way the game is played, adding new sprites or walkcycles.
Go ahead and sprint before you can walk, but be prepared to fall on your face, say 'well that was fun, lets try again' and try again a few times until you can get your feet under you - not moving unless someone else holds your hand won't help you become stronger.