Some of you may know that in Black and White, only four HMs are given out before the Elite Four, while to beat the main story, you only need one HM - Cut. Adding to that, overall there are only 6 HMs that can be obtained, the second lowest amount that can be obtained in games - with generation 1 having the lowest (5 HMs). On the plus side, you only need one HM slave!
Do you like the idea of less HMs than in other recent games?
Along with that, do you think it's a good thing that you only need one HM to complete the story?
The idea of less HMs in the games is great, but if most of them aren't even required for game completion, then they might as well revamp the whole "HM" concept and reintroduce TMs like Stealth Rock. At least we only need one HM slave this time around, but it's still annoying when one is trying to train or partake in other activities...
I'm really happy with it, it's incredibly annoying when you have to compromise your pokemon's moveset (or your entire team to include HM slaves) just so it can have some moves which aren't ideal but help you out on the field.
I have never understood why they couldn't just have field moves that are completely separate from battle moves. Makes so much more sense.
This. I actually made 2 Smeargle "HM slaves" (the Japanese equivalent term of
Secret Agent is
so much better, with a bonus of avoiding negative connotations) in
Emerald so I wouldn't have this problem. I tend to rely on the Water-type starters to provide "Surf", but the necessity of HydroPump and Waterfall pose a problem for certain Pokemon. As for Fly, I taught it to Rayquaza in
Sapphire and
Emerald, but it can be detrimental for slower Pokemon because the opponent essentially gets a free turn to set up.
I contemplated teaching Fly to Charizard in
FireRed, but Charizard is offensively oriented in Special Attack, so IMO Air Slash would be a more viable Flying-type attack for battle. I don't know if I'm going to have a Flying-type Pokemon capable of using Fly on my BW team, so there might be a problem for using it to facilitate of traveling... T_T
I agree that field moves should be separated from battle moves, but I wonder how Game Freak would implement this (Key Items?). The exploratory nature they provide is nice, but HMs usually come across as inconveniences instead as they potentially use up move slots
and/or party Pokemon slots.