How plausible would it be to add a "hard" mode?

It would certainly be interesting, that is a fact.

Really have no other opinion than that.
 
They already up the levels when you use rematch so they could apply that to a harder version and keep their levels high to begin with. As for items they could just leave them out at least certain ones. Is it doable I'm sure they could. Will they do it is the real question.
 
I would enjoy a hard mode as I'm always up for a challenge but its whether others because I think they have set it not TOO easy but not TOO hard, just in the middle because really, they cant be having Gym leaders with level 60's first time.
 
A hard mode could be a change of pace because sometimes it's too easy to beat NPCs when you EV train your Pokemon (like I did).
 
The problem is for me that imo higher levels does not equal harder. That just equals more grinding. If they wanted to make it harder they would up the AI, make it more like a competitive battler with more switching out and good status effects and such, which would be a lot of work for them I think. It's like someone giving a boss a ton of HP to make it "harder". D;
 
The ease of the pokemon games is due primarily to gameplay oversights. A hard mode could only be created by literally changing pokemon's abilities as we know them.
 
The ease of the pokemon games is due primarily to gameplay oversights. A hard mode could only be created by literally changing pokemon's abilities as we know them.

Oh no, I would disagree with that. For example, take competitive battling. I doubt you could make a Pokemon team that would make competitive battling "easy" without quite a bit of work. Even people that do spend a lot of time studying the metagame can still lose a lot. Competitive battling would be considered hard.

To be fair, some Pokemon are banned there like legendaries and a few others, but if they wanted to make it "hard mode" I would assume they could say something like none of the legendaries are catchable or something similar. There are only 3 non-legendaries that are too powerful to be in competitive play as well, so while the person does have the ability to make hard mode cheap in that way, it would be difficult for them to find those 3. They would also have to put some very strict rules on items, such as what they have in wi-fi.

But the biggest change wouldn't have anything to do with Pokemon, it would have to do with the AI, like I said. Just upping levels isn't enough.
 
I've been talking about the need for this since RSE. I just want a mode where you can turn it so that all pokemon trainer fights can be level 100 and this mode can be unlocked after you beat the Elite Four. This should also be allowed to be toggled on and off.
 
Recent generations have implemented bits and pieces of what could be construed as a "hard mode", such as battling certain trainers, gym leaders, and the Elite Four at much higher levels than when you fought them the first time around.
That said, it might be complicated to implement a complete, game-wide "hard mode" a la "Super Mario Bros".
 
I say if they made a hard mode i wouldnt wanna see pokemon on higher lvls i would rather see more strategies playing. Like trainer using special moves to get advantage. Its to little of that :/
 
I agree with the "hard" mode, but I don't.

I'm into competitive battling. And I hate grinding. I mean it, I'll 100x prefer a simulator like PO over the real thing, cause it just takes so much damn work.
If hard mode = more levels, then no.
You want to know why?

Because in Leaf Green, I just crushed the elite four with nothing more than a Sunny Day + SolarBeam Venusaur at LEVEL 47. And the lowest leveled pokémon in the LG/FR elite four is 52/3, if I recall. Using basic competitive strategies (like toxic stall with my dodrio, sun abusing with my venusaur and doing the same with sandstorm and my sandslash + sand veil + double team) crush their terrible AI. And uping the levels won't change that. Yes, it may turn an OHKO into a 2HKO or even 3HKO, but that just makes us grind more, and that's boring.

Up the AI to competitive levels (as in Taunt not ****ing over any goodness in the AI they have already) and that'll be a challenge. That would be the only reason I'd even do a pokémon hack = uping AI, putting less trainers but better ones, every item in-game (scarfs, life orbs, leftovers) in lower-prices and let your head play instead of weeks grinding for a weak E4
 
Hard mode needs to be based on AI strategy and not on levels... cause levels alone would only cause me to level-grind more. Even giving in-game trainers the same level of AI as those in the Battle Tower/Frontier would be a decent challenge, and maybe boss trainers could have an AI like those in Orre Colosseum in Pokemon XD... those were some brutal challenges.

But even the random Lass and Hiker could do stuff like select a super-effective attack to use against you or switch out if their Pokemon is at a clwear disadvantage. Little things like those could go a long way.
 
I'd like to see increased AI not just in a hard mode. I think after you beat the game, all the trainers get reset, so you can replay through the whole game, not just the gym leaders. And do this instead of a whole new mode, since that would just make it more grinding and is very unlikely to happen.
 
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