how to make a 1d game(like the mario gameboy games or zelda2)

okay I thought how to make gravity without side-of-building-mave-down-events
heres how make a parralell process that simply has to commads

<cycle:
move evnt:hero:down(make sure it says ignore if can't be moved)
end case:
 
proto-man said:
okay I thought how to make gravity without side-of-building-mave-down-events
heres how make a parralell process that simply has to commads

<cycle:
move evnt:hero:down(make sure it says ignore if can't be moved)
end case:
I made all my maps 15 Tiles tall so I could just use one command where the hero moves down 15 times, ignoring impossible moves.
 
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