- 25
- Posts
- 11
- Years
- Seen May 2, 2014
I'm trying to make the antagonistic "team" boss come up to the player, say something, then walk off-screen and disappear. What is the correct way of doing this? I've tried using a switch that turns on AFTER the communication is over, then on the actual character event I made a second page that erases the event when the switch is on. However this did not work, even though I was almost certain that it would.