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How to remove Pokémon from the party without deleting it

  • 9
    Posts
    13
    Years
    Hey guys, I wanted to ask how to place the Player's party Pokémon in a temporary location. I have a situation where the player must select a Pokémon from a predetermined set, and battle with one of them rather than the Player's party.

    Here's what I've figured out so far:
    First I looked into the Bug Catching Contest to see what happens there.

    Spoiler:

    So, first it pushes the player's other party Pokemon into a separate array, and sets the player's party to just the one they selected. It then adds them back at the end of the contest.

    I then checked out the wiki and found that there's a handy script that adds a pokemon to the party.

    Spoiler:

    Looks like that will do the trick.


    Now, even with all this knowledge, I still have no idea what I'm doing. I tried making a simple event that calls a script that, like the Bug Catching Contest, adds the player's current party to a temporary array, then adds the selected Pokemon.

    Script:
    Spoiler:

    Event Page 1:
    Spoiler:

    Of course, it doesn't work, and I get NoMethod errors when I view the party or take a step. I know I'm doing this completely wrong. Does anyone else have any ideas?
     
    Your idea is right, but you can use something like:
    Code:
    otherparty=$Trainer.party
    pok=PokeBattle_Pokemon.new(PBSpecies::MEWTWO,70,$Trainer)
    $Trainer.party=[pok]
    To return your old party, just use "$Trainer.party=otherparty". Remember to input the otherparty in some class and put this in save method or when you save and load you can't load the values on otherparty.
    One more tip: Look at Battle Tower script (to make this working see my fix on Bugs & Error Reporting)
     
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