Get Away From That Outlet Pikachu!
You can haz Thunderbolt?
- 31
- Posts
- 16
- Years
- Amp Plains
- Seen Apr 2, 2010
So here it goes, I haven't made or posted a team in a long long while, and here it is, this is a pretty sweet team imo, but I definitely want to improve it as much as possible to make it a powerhouse. Hobey ho, here we go.
*pokemonelite2000 image removed* @ Leftovers
Sandstream / Impish Nature
252 HP / 168 Def / 88 SpD
~ Earthquake
~ Roar
~ Stealth Rock
~ Slack Off
I love this guy, pretty much a standard lead on all times, comes in sets up rocks, then Roars so I get a good look at what I'm up against while getting some damage on foes.
*pokemonelite2000 image removed*@ Choice Specs
Inner Focus / Modest Nature
252 Sp.Atk / 252 Spe / 6 HP
~ Aura Sphere
~ Shadow Ball
~ Hidden Power [ice]
~ Vacuum Wave
This guy is an absolute terror with Chioce Specs and a Modest Nature I believe he hits 541 Special Attack, most people switch in a physical counter believing he is a physical variant and get smacked in the face with a STABbed Aura Sphere. Shadow Ball / HP ice give me great coverage and Vacuum Wave gives me priority STAB.
*pokemonelite2000 image removed* @ Leftovers
Liquid Ooze / Calm Nature
252 HP / 120 Def / 136 SpD
~ Toxic Spikes
~ Sludge Bomb
~ Surf
~ Rapid Spin
Sets up Toxic Spikes and absorbs them as well, with all the bulky waters running rampant, this is a good thing. Rapid Spin removes etnry hazards, which aren't that big of a deal to my team. Surf + Sludge Bomb = STAB phun, leftovers for recovery.
*pokemonelite2000 image removed* @ Choice Band
Technician / Adamant Nature
248 HP / 252 Atk / 8 Spe
~ Bullet Punch
~ U-Turn
~ Superpower
~ Pursuit
CBzor >>> SDzor
*pokemonelite2000 image removed*@ Leftovers
Sand Veil / Jolly Nature
252 HP / 40 Atk / 216 Spe
~ Swords Dance
~ Stone Edge
~ Earthquake
~ Roost
I know everyones gonna say Hyper Cutter > Sand Veil, but the added hax from Sand Veil has saved me many a game. This guys idea is pretty simple: come in on something you scare (Blissey per sey) and SD on the switch, then proceed to kill with great speed and boosted attack. Roost off when necessary, also adds a little bulk to this team.
*image removed* @ Leftovers
Levitate / Bold Nature
252 HP / 168 Def / 88 Spe
~ Thunderbolt
~ Shadow Ball
~ Light Screen
~ Reflect
This is my first time using this guy, but so far hes worked out pretty well, I like this better than Heatran, cause everyone expects Heatran. This guy can come in on Scizor's main STAB, and Heatran check and shrug them off, then proceed to Overheat. Thunderbolt + Shadow Ball = Great STAB that can will be used most of the time. Reflect cuz I is pursuit bait. Light Screen for special attacks, cuz my team can't take them.
There you have it, my latest team.
As always, any and all help appreciated.
Team at a Glance:
*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**image removed*
*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**image removed*
*pokemonelite2000 image removed* @ Leftovers
Sandstream / Impish Nature
252 HP / 168 Def / 88 SpD
~ Earthquake
~ Roar
~ Stealth Rock
~ Slack Off
I love this guy, pretty much a standard lead on all times, comes in sets up rocks, then Roars so I get a good look at what I'm up against while getting some damage on foes.
*pokemonelite2000 image removed*@ Choice Specs
Inner Focus / Modest Nature
252 Sp.Atk / 252 Spe / 6 HP
~ Aura Sphere
~ Shadow Ball
~ Hidden Power [ice]
~ Vacuum Wave
This guy is an absolute terror with Chioce Specs and a Modest Nature I believe he hits 541 Special Attack, most people switch in a physical counter believing he is a physical variant and get smacked in the face with a STABbed Aura Sphere. Shadow Ball / HP ice give me great coverage and Vacuum Wave gives me priority STAB.
*pokemonelite2000 image removed* @ Leftovers
Liquid Ooze / Calm Nature
252 HP / 120 Def / 136 SpD
~ Toxic Spikes
~ Sludge Bomb
~ Surf
~ Rapid Spin
Sets up Toxic Spikes and absorbs them as well, with all the bulky waters running rampant, this is a good thing. Rapid Spin removes etnry hazards, which aren't that big of a deal to my team. Surf + Sludge Bomb = STAB phun, leftovers for recovery.
*pokemonelite2000 image removed* @ Choice Band
Technician / Adamant Nature
248 HP / 252 Atk / 8 Spe
~ Bullet Punch
~ U-Turn
~ Superpower
~ Pursuit
CBzor >>> SDzor
*pokemonelite2000 image removed*@ Leftovers
Sand Veil / Jolly Nature
252 HP / 40 Atk / 216 Spe
~ Swords Dance
~ Stone Edge
~ Earthquake
~ Roost
I know everyones gonna say Hyper Cutter > Sand Veil, but the added hax from Sand Veil has saved me many a game. This guys idea is pretty simple: come in on something you scare (Blissey per sey) and SD on the switch, then proceed to kill with great speed and boosted attack. Roost off when necessary, also adds a little bulk to this team.
*image removed* @ Leftovers
Levitate / Bold Nature
252 HP / 168 Def / 88 Spe
~ Thunderbolt
~ Shadow Ball
~ Light Screen
~ Reflect
This is my first time using this guy, but so far hes worked out pretty well, I like this better than Heatran, cause everyone expects Heatran. This guy can come in on Scizor's main STAB, and Heatran check and shrug them off, then proceed to Overheat. Thunderbolt + Shadow Ball = Great STAB that can will be used most of the time. Reflect cuz I is pursuit bait. Light Screen for special attacks, cuz my team can't take them.
There you have it, my latest team.
As always, any and all help appreciated.
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