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- Seen Jul 15, 2022
So I have two new status condition ideas:
Deafened
Irradiated
Context: I have two new types in the game: Sonic and Radiant
Deafened as suggested means the pkmn will not be able to hear the trainer's commands so in a way works like sleep. Caused by Sonic Type moves
Irradiated means the pkmn has been exposed to radiation, and so the effect will cause the pkmn to continuously lose HP, like with poison and burn. Caused by Radiant Type moves.
It would really be great if someone could either guide me on how to script the code, write it themselves and explain or any other way you think might be more helpful.
So in short pls help me create scripts for two new status conditions.
Deafened
Irradiated
Context: I have two new types in the game: Sonic and Radiant
Deafened as suggested means the pkmn will not be able to hear the trainer's commands so in a way works like sleep. Caused by Sonic Type moves
Irradiated means the pkmn has been exposed to radiation, and so the effect will cause the pkmn to continuously lose HP, like with poison and burn. Caused by Radiant Type moves.
It would really be great if someone could either guide me on how to script the code, write it themselves and explain or any other way you think might be more helpful.
So in short pls help me create scripts for two new status conditions.