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- Seen Jul 2, 2023
First off I don't know if there is a thread like this already (couldn't find one) and even if this belongs here.
So, I don't think I am the only one who thinks the Ice Type needs to improve. It is my favorite type but so limited in usage. It is even better to give non ice types ice type moves as coverage than having an ice type in your party.
That's why I wanted to start this discussion.
In Competitive there are only really three viable non-legendary Ice Types: Alolan Ninetales, Weavile and Mamoswine. The role of Alolan Vulnona is in most cases just to set up Aurora Veil and get an Blizzard off if your enemy did not predict you would start with it. Weavile is a glass cannon revenge killer and Mamoswine can be killed off easily too.
There are too many defensive Ice Types which are unusable.
My idea would be to give this type a few more resistances. I'd say at least one but I think two would be better. Dragon, Flying or Water could be added as resistance. But what I would prefer add only one resistance and give it a neutrality to Rock.
If we look at weather conditions Slush Rush is a very good addition to Hail and Aurora Veil is very useful. But every other weather condition has at least one more effect like Sun weakens Water and buffs Fire Type moves and Rain weakens Fire and buffs Water Type moves.
My idea is do the same with Hail and Sandstorm. Sandstorm buffs Rock Types SpD and Hail should buff the Def of Ice Types.
What could be done also is buffing the offensive capabilities of Ice Types. Let's say not adding any resistance but cutting the speed of non Ice Types but 0,5x. The reason for this could be that Hail is hindering the movement of non Ice Types. Normally it would make more sense to drop the accuracy of non Ice Types in Hail but that would be too broken.
So that's my Ideas. I'd love to hear yours! :)
And if this does not belong here please notify me so that I can copy this and paste it on the right place.
Happy Discussion!!! :D
So, I don't think I am the only one who thinks the Ice Type needs to improve. It is my favorite type but so limited in usage. It is even better to give non ice types ice type moves as coverage than having an ice type in your party.
That's why I wanted to start this discussion.
In Competitive there are only really three viable non-legendary Ice Types: Alolan Ninetales, Weavile and Mamoswine. The role of Alolan Vulnona is in most cases just to set up Aurora Veil and get an Blizzard off if your enemy did not predict you would start with it. Weavile is a glass cannon revenge killer and Mamoswine can be killed off easily too.
There are too many defensive Ice Types which are unusable.
My idea would be to give this type a few more resistances. I'd say at least one but I think two would be better. Dragon, Flying or Water could be added as resistance. But what I would prefer add only one resistance and give it a neutrality to Rock.
If we look at weather conditions Slush Rush is a very good addition to Hail and Aurora Veil is very useful. But every other weather condition has at least one more effect like Sun weakens Water and buffs Fire Type moves and Rain weakens Fire and buffs Water Type moves.
My idea is do the same with Hail and Sandstorm. Sandstorm buffs Rock Types SpD and Hail should buff the Def of Ice Types.
What could be done also is buffing the offensive capabilities of Ice Types. Let's say not adding any resistance but cutting the speed of non Ice Types but 0,5x. The reason for this could be that Hail is hindering the movement of non Ice Types. Normally it would make more sense to drop the accuracy of non Ice Types in Hail but that would be too broken.
So that's my Ideas. I'd love to hear yours! :)
And if this does not belong here please notify me so that I can copy this and paste it on the right place.
Happy Discussion!!! :D