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[Other] IDK but each time I try to compile I don't get any .GBA file. Please Help

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    3
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    • Seen Oct 23, 2021
    For the 3 days now, I've been trying to set up Pokeemerald with Cygwin and MSYS2. Each time I try to compile I end up getting the Pokeemerald folder with most of the files. Some and .GBA are missing. Ive been using Lunos's tutorial as best as I can. I dont think I missed any steps in either.
     
    For the 3 days now, I've been trying to set up Pokeemerald with Cygwin and MSYS2. Each time I try to compile I end up getting the Pokeemerald folder with most of the files. Some and .GBA are missing. Ive been using Lunos's tutorial as best as I can. I dont think I missed any steps in either.
    If you're not getting a .gba ROM file, that means you got errors during compilation.
    If you got errors during compilation, it's because you didn't follow my tutorial correctly and you did something wrong at some point.
    That's all I can tell you with what little information you gave.
     
    I'll try your CYGWIN tutorial again. I'll make sure to follow the exact steps. Ill tell you my result soon.
     
    I think what may have caused this is, that I copied all the scripts you put in the tutorials at once.
     
    Okay so, When I try, I get this error that there's no install.sh directory/file. make -jN, i get an error for the -J requires a postitive integer argument? I dont think ive had these errors before.
     
    Okay so, When I try, I get this error that there's no install.sh directory/file. make -jN, i get an error for the -J requires a postitive integer argument? I dont think ive had these errors before.
    1) You're supposed to use ./install.sh while your terminal is pointing to agbcc's folder, so check that.

    2) You're not supposed to use make -jN.
    In every single one of my tutorials I state immediately afterward that you have to replace "N" with the number of CPU threads you want to assign to the compiler.
     
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