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I'm Gonna Sweep Your Face (UU RMT)

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Glitter Stain

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    [PokeCommunity.com] I'm Gonna Sweep Your Face (UU RMT)

    Hitmonchan @ Life Orb
    Adamant Nature ○ 168 HP / 252 Atk / 88 Spe
    ~Close Combat
    ~Ice Punch
    ~Agility
    ~Earthquake/Thunderpunch

    No one expects this as a lead. It works as a non-lead, but I think it should also work as a lead. Agility against things that don't counter Chan and start attacking. CC for STAB and something for things weak to fighting. Ice Punch for the Fearsome Fliers. I still can't decide between EQ and Thunderpunch. I'll need help there.

    [PokeCommunity.com] I'm Gonna Sweep Your Face (UU RMT)

    Muk @ Black Sludge
    Adamant Nature ○ 252 HP / 68 Atk / 188 SpD
    ~Gunk Shot
    ~Brick Break/Focus Punch
    ~Explosion
    ~Ice Punch

    Not even those who resist it will want to switch into a STAB'd Gunk Shot or an incredibly powerful Focus Punch. This thing is really bulky and can cause problems for everyone. Brick Break is being taken into consideration. Ice Punch hurts Altaria and Explosion is just plain nasty.

    [PokeCommunity.com] I'm Gonna Sweep Your Face (UU RMT)

    Bellossom @ Leftovers
    Calm Nature ○ 252 HP / 132 Def / 124 SpD
    ~Substitute
    ~Leech Seed
    ~HP Ice
    ~Stun Spore

    Paralyzifacte, Substitutificate, Seedificate, and Icificate. Sounds pretty simple if you ask me. Bellossom can take hits rather well and status the opponent at the same time. HP Ice covers Grass types who don't care about Leech Seed. This slows things down at the very least, but can be devastating under some circumstances.

    [PokeCommunity.com] I'm Gonna Sweep Your Face (UU RMT)

    Electrode @ Life Orb
    Hasty Nature ○ 120 Atk / 252 SpA / 136 Spe
    ~Explosion
    ~Thunderbolt
    ~HP Ice/HP Grass
    ~Mirror Coat/Toxic

    I'm not so sure about the last two slots. Someone help me here. I'm thinking HP Ice and Toxic. Explosion is a pain wherever it hits you. Thunderbolt is always a nice STAB move, and this thing's smile is just beautiful.

    [PokeCommunity.com] I'm Gonna Sweep Your Face (UU RMT)

    Mr. Mime @ Choice Specs/Choice Scarf
    Timid Nature ○ 136 HP / 252 SpA / 120 Spe
    ~Trick
    ~Psychic
    ~Energy Ball
    ~Shadow Ball

    Did you know that Mr. Mime's base SpA is 100? Did you know that his (or her... *shudders*) base SpD is 120? Did you know that Choice Specs on Hitmonlee is hilarious? If you have visited this fellow's Smogon page, you'd know all of that. This set can give Specs or Scarf (preferably Specs) to something that can't even use the SpA boost from it (this is a counter for Shuckmonlee... OMGWTFBBQ) and cripple them with nice Special Attack. Bulky Waters have nightmares about this thing.

    [PokeCommunity.com] I'm Gonna Sweep Your Face (UU RMT)

    Flareon @ Life Orb
    Naive Nature ○ 252 SpA / 200 Spe / 56 Atk
    ~Body Slam
    ~Flamethrower
    ~HP Water
    ~Will-O-Wisp

    Some prediction can make this thing a problem for teams. This thing is as close as UU is going to get to Mixape. Nothing wants to take a horrifying Body Slam from something with 130 Base Atk and 56 Atk EVs. Flamethrower is equally terrifying when resisting Steel-types come along, and HP Water for those naughty Rock-types. Will-O-Wisp is just awesome.
     
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    I doubt Mr. Mime can even come on a Close Combat without losing half his health... Def is crap, HP is even more crap. Not the best poke to use unless you're running a baton pass team.

    Hitmonchan is a poor lead.. most leads won't allow it to have an Agility - Persian can Hypnosis (although 60% is shaky), Venomoth / Jumpluff can Sleep Powder, Aero can Taunt, Swellow can OHKO and Scarf Primeape / Hitmonlee will do a ton of damage with Close Combat.

    Your only way of stopping Swellow is trying to revenge kill it with Mr. Mime (assuming he still has that scarf) or Electrode. If Mr. Mime lost his scarf and Electrode exploded / is at low HP, Swellow can Quick Attack and Facade away your entire team.

    As for Flareon, he functions a lot better as a special sponge. Great for countering Ninetales and Glaceon.. I doubt the set you gave him will prove useful since he's too slow to "sweep".

    You will have to play very carefully around scarf'd fighters, since a Close Combat or a well timed EQ can pretty destory you.

    Lastly, Rain Dance walks all over this team. Nothing here can face an Omastar in the rain, and if you somehow managed to finally get rid of that Omastar, Kabutops or Gorebyss will come over to finish the job.
     
    If you still decide to use Electrode,go for HP ice,you can ,at the most 2HKO Dugtrios and hit Aerodactyl pretty hard.
     
    Sya, I don't plan on switching Mime into Lee. The point is to cripple sweepers, not to sweep.

    Mr. Mime isn't only for BPing. That's close-minded thinking.

    And Flareon still takes Special Hits quite well... just because it has a Naive nature doesn't make it non-bulky in the SpD department.

    If you still decide to use Electrode,go for HP ice,you can ,at the most 2HKO Dugtrios and hit Aerodactyl pretty hard.
    Wow, well, let's see.

    HP Grass does the same amount of damage to Dugtrio, which I won't be seeing any of in UU anyway.

    Thunderbolt does more damage to Aerodactyl.

    You're just making me want to use HP Grass.
     
    Sya, I don't plan on switching Mime into Lee. The point is to cripple sweepers, not to sweep.

    How do you plan on crippling sweepers if you cannot switch onto them? It's a pretty flawed logic imo.
     
    How do you plan on crippling sweepers if you cannot switch onto them? It's a pretty flawed logic imo.
    Is there some sort of poisonous gas in the air? If I remember correctly, when one of your Pokemon faints, you can switch in another one without using a turn. o.o
     
    Is there some sort of poisonous gas in the air? If I remember correctly, when one of your Pokemon faints, you can switch in another one without using a turn. o.o

    If you're reliant on one of your own pokemon dying to get the switch, then it just emphasises my point.
     
    If you're reliant on one of your own pokemon dying to get the switch, then it just emphasises my point.
    Whoops, looks like you just didn't listen to me at all. Yeah, that's how to rate teams.

    The only reason I said that was if the opponent were Lee or Chan, etc., but the chances of that aren't consistent. I'd appreciate some intelligent feedback, saying "This set doesn't work because Hitmonlee walls it" is not only untrue but also just retarded. Mr. Mime puts up a serious fight against Lee and can pull things off the user isn't impaired.
     
    Whoops, looks like you just didn't listen to me at all. Yeah, that's how to rate teams.

    The only reason I said that was if the opponent were Lee or Chan, etc., but the chances of that aren't consistent. I'd appreciate some intelligent feedback, saying "This set doesn't work because Hitmonlee walls it" is not only untrue but also just retarded. Mr. Mime puts up a serious fight against Lee and can pull things off the user isn't impaired.

    Thaty wasnt a rate, that was merely a response to a point you yourself made which was, in my opinion, flawed. The sets are largely fine and Sya outlined the main problems, I did not feel it would do anyone any good to regurgitate that.

    I also fail to see where I did not listen. My point was relevant to the one you made, as was the response to yours. Neither did I say the set wouldnt work, I just said that your logic was flawed.
     
    Instead of barking at people, maybe you should show some respect for the members trying to help you, Mobile. =/ Everybody just chill, and try to work together to aid the team.

    M'kay pumpkins? :D I would also rate here, but I'd only be pointing you in the wrong direction, since I don't play UU. :x
     
    Last edited:
    Your team is Shuckmonlee weak. 0_0. Let's leave it that. Yes, Mr. Mime is Shuckmonlee weak as well, becasue shuck can encore the trick and keep Mimey tricking back and forth while Shucky toxics you, Knocks off your specs to stop you from tricking, and then monlee comes in for a gg.Practically every team is Shuckmonlee weak, though, so don't feel too bad.
     
    the hitmonlee set would probably be effective in the late game, especially as a means of surprising the hell out of pesky late-game swellow.

    you should consider curse on muk over gunk shot. sure, stab + power = some real good damage, but accuracy in UU is just as vital as it is in OU. with curse, you can use shadow sneak over explosion to take care of unexpecting psychics/ghosts. it'll also give it some more survivability against the now viable group of physical sweepers in UU because of zen headbutt.

    interesting bellossom. subspore is all vileplume/bellossom have to be honest.

    several things on electrode. 1, make it starter, give it the necessary amount of speed evs, thus reducing sp atk. instead of life orb, give it focus sash. on the last slot, give it taunt to take care of opening utility sets. the third slot can be whatever you think is necessary, but hp grass sounds good against sandlash, gastrodon and suckerpunch golem.

    scarf encore on mr mime is really helpful. will really come in handy against NPers, whom you otherwise have no control over. it's hard to say what you should drop, but i see the most use in keeping psychic for scarf poison types/general stab and energy ball for types your team has trouble with. shadowball has its uses in UU, sure, with certain other psychic types running the scene, but encore will take care of them just as well if not better.

    that flareon is oh so wrong. everyone's already told you the deal with it, but i suppose if you rely on stun spore that much, it could get around to killing a couple things.
     
    the hitmonlee set would probably be effective in the late game, especially as a means of surprising the hell out of pesky late-game swellow.

    you should consider curse on muk over gunk shot. sure, stab + power = some real good damage, but accuracy in UU is just as vital as it is in OU. with curse, you can use shadow sneak over explosion to take care of unexpecting psychics/ghosts. it'll also give it some more survivability against the now viable group of physical sweepers in UU because of zen headbutt.

    I don't know about Curse... this is a Tank, not a Wall. And besides, accuracy isn't as important when you're tanking. I'd consider Shadow Sneak, but I don't want to lose the ability to go boom.

    interesting bellossom. subspore is all vileplume/bellossom have to be honest.

    I've been able to run other sets before, but this is better for my team. I usually select 6 Pogeymans that I think will work together, and then I decide who does what. I just decided that Bellossom just support my team rather than sweeping or walling.

    several things on electrode. 1, make it starter, give it the necessary amount of speed evs, thus reducing sp atk. instead of life orb, give it focus sash. on the last slot, give it taunt to take care of opening utility sets. the third slot can be whatever you think is necessary, but hp grass sounds good against sandlash, gastrodon and suckerpunch golem.

    Hm...? Why would I give it Taunt...? I don't see a bunch of Utility Blastoise or Hitmontop leading the team. I want to at least keep T-Bolt, HP, and something to cause problems. Focus Sash... I don't like. I want to be able to at least cut a piece of cake, which I can't do without LO.

    scarf encore on mr mime is really helpful. will really come in handy against NPers, whom you otherwise have no control over. it's hard to say what you should drop, but i see the most use in keeping psychic for scarf poison types/general stab and energy ball for types your team has trouble with. shadowball has its uses in UU, sure, with certain other psychic types running the scene, but encore will take care of them just as well if not better.

    But you're saying I should keep Trick, right? I mean, I don't think Scarf would benefit a support Mr. Mime unless it planned on tricking it over to something that doesn't want it.

    that flareon is oh so wrong. everyone's already told you the deal with it, but i suppose if you rely on stun spore that much, it could get around to killing a couple things.
    What's oh so wrong about Flareon? Body Slam puts a dent in everything's HP that's not a Ghost, Steel, or Rock type. (And Flamethrower and HP Water cover Steel and Rock anyway).


    Your team is Shuckmonlee weak. 0_0. Let's leave it that. Yes, Mr. Mime is Shuckmonlee weak as well, becasue shuck can encore the trick and keep Mimey tricking back and forth while Shucky toxics you, Knocks off your specs to stop you from tricking, and then monlee comes in for a gg.Practically every team is Shuckmonlee weak, though, so don't feel too bad.
    You don't know how to use Shuckmonlee. >_<

    That's the reason why you lost. :b If you get Encored, it's time to switch. (Unless you get Encore'd onto something that you can use to your advantage). And, I don't think you realize this, but if Mr. Mime tricks a Choice item over the Shuckfat, it can't dream of toxicing anything. Plus, I can just switch into something that wants an Encore.
     
    interesting bellossom. subspore is all vileplume/bellossom have to be honest.

    Sorry, Mobile Tsk, but Samson sasked for this.

    Ex 'coose meh? All it has is Subspore? You must lern 2 play pogeymanz newb. A great UU (and OU!) cleric, nice offenses (with terrible movepool), and a great set of support options, insulting Plume is like insulting kung Fu action Jesus, a crime against humanity.

    Ok, back to team rating. Again, sorry for that, Mobile, since i don't know enough about UU to really give a rate.
     
    May I suggest Trick Drifblim in place of Mr. Mime? I can't suggest a set, but Drifblim covers the problem your team has; the fact that you have a weakness to fighters and EQ users.

    CM/Baton Pass/Sub/Trick @ Choice Specs? :S
     
    May I suggest Trick Drifblim in place of Mr. Mime? I can't suggest a set, but Drifblim covers the problem your team has; the fact that you have a weakness to fighters and EQ users.

    CM/Baton Pass/Sub/Trick @ Choice Specs? :S
    Drifblim's HP is great... but its defenses are terrible. You can't use a trick set if you're not bulky. Well, you can, but it'd be embarassing. Besides, what if you get taunted? Mime can actually do something about it.
     
    Sya, I don't plan on switching Mime into Lee. The point is to cripple sweepers, not to sweep.

    Mr. Mime isn't only for BPing. That's close-minded thinking.

    And Flareon still takes Special Hits quite well... just because it has a Naive nature doesn't make it non-bulky in the SpD department.


    .....
    You need to be able to switch pokemon in a battle. Relying on a pokemon fainting JUST to get a clean switch is incredibly wrong! You won't get far thinking like this, because the opponent will just switch to a counter, and then you'll face the same problem -AGAIN- if you don't have any answer to that pokemon.

    Hitmonlee and Swellow might not be on -every- team, but they are potent threats and you need to take them into account when making a team. This team doesn't know how to handle the threats I posted earlier.

    Sadly, Mr.Mime doesn't have much going for it, but I never implied it can only be used in baton pass teams. It's just that other pokes, Grumpig or Rotom in example, are better for using the Trick set, since they are slightly bulkier with useful resistances.

    Flareon, without an investment in HP and SDef, isn't going to be taking special hits well, especially when it has LIFE ORB that takes an additional 10% of its health and SR that takes 25% HP every time you switch it in. I doubt that Flareon will get the chance to attack before dying. The special sponge set with 252 HP / 252 SDef @ Leftovers and Wish offers support for the team - being able to paralyse with Body Slam or burn with WoW or Lava Plume.


    and BTW, a Curse Muk set is in fact a TANK, not a wall. A wall is something that takes hits with ease, but it doesn't do much in return. Muk is a really good Curse candidate due to its already awesome SDef and decent Atk. It can attack hard with Brick Break and Poison Jab (accuracy is important especially if you're lacking speed), and have Shadow Sneak against Psychic users while being a priority move.
     
    dude, there are several utility set openers. there are those that set stealth rock immediately (which is viable in UU... i mean come on), there are fast sleepers (jumpluff much?), there are those that do dual barriers w/ light clay to help set up, there are weather team starters (btw, your team eats poop in rain), many semi-offensive pokes with status sets.... do i need to go on? with focus sash, you can not only guarantee that electrode doesn't go to waste, but you can prevent sets that would otherwise lead into your team getting swept. your argument that it needs life orb to do damage is horrible flawed when it is easily walled and can be easily KO'd. electrode is a balanced starter and people fail to realize it. hitmonlee, unfortunately, is not.

    exactly what syaoran said about muk. my biggest concern that you did not listen to is that fact that many physical attackers are now running zen headbutt, thus being able to, at the least, 2hko muk. with curse, you can not only obtain survivability but you gain more strength. it's a plus-plus... i don't see why you would argue.

    it's your decision whether or not you want to keep trick. having both trick and encore on the same set are still viable in the case that you will predict a switch from the opponent, but that's about it.

    people can get creative all they want with flareon, but what it does best is what's already been mentioned.
     
    i can see some pretty obvious flaws with this team.

    your hitmonchan lead will get defused pretty easily by leads like stantler, persian, ninetails, electrode. hell, ive seen a chimecho lead that would easily deal with chan. setting up with your lead (agility) seems a little pointless since it will most likely get walled a turn later. electrode would probably work better as your lead. then you can leave chan the way it is.

    as for electrode as a lead. taunt demolishes most leads other than aerodactyl (while following smogon's tier list). toxic and mirror coat wont help him out at all so put taunt in that last slot. HP-ice helps fend off bulky grass types that might show up to ruin t-bolt while covering rock and ground types. HP-grass falls short on the all-around coverage. explosion is good for emergency cases but you could also try running magnet rise and avoiding a predicted aero EQ and cause quite a bit of havoc early on.

    i dont really understand why you arent listening to the people recommending curse muk with shadow sneak. i dont know an ev spread off the top of my head but i know with a curse or 2 up muk can take some serious hits and dish out equally as serious pain. shadow sneak makes his speed loss null and poison jab gets some crazy damage. with SpDef ev investments you can have him switch in to lots of attacks and start setting up.

    i guess bellossom looks alright. its a little slow to sub seed effectively even with stun spore. it will be annoying to the opponent but idk how much of a threat it actually is (limber hitmonlee with blaze kick kinda ruins him, same with burn orb swellow, the occasional toxic orb clefable will give him trouble too). i might suggest moving some evs into def from SpDef just to make him a little more rounded.

    mr. mime has been talked about a lot already. im not a fan of the specs/scarf trick idea but it can screw over walls and tanks. you could try out:

    Mr. Mime @ Bold @ Filter @ Leftovers
    Calm Mind
    Hypnosis/Encore
    Psychic
    HP-Dark/Baton Pass
    EVs: HP-166 Def-248 SpD-96

    that gives mime 262 HP, 250 Def and 300 SpD. after 1 Calm Mind he will have 354 SpA and 450 SpD making him quite bulky and having enough power to do some serious damage. Hypnosis gives you some free turns but is a little risky, Encore on a good prediction is much more effective. Psychic for good STAB. HP-Dark for no resist or baton pass to keep the calm minds useful.

    i dont really get what you are trying to do with flareon. it isnt fast enough to do any sweeping (even with the ev spread and nature you gave). the idea of using it as a support position seems to help your team more but there are better eeveelutions in UU to use for that (leafeon or glaceon). id say follow syaoran's idea of investing in HP and SpD and going support heavy, but drop naive nature and go with a -atk or -spA nature.

    right now it looks like you are trying to get your pokemon ko'd in battle which doesnt really lead you to victory. drop the repetative explosions and turn to a more bulky view, it will let you last longer in battle and help tank against many pokemon. UU is way to varied to try and figure a team to take out specific pokemon, its doomed to fail.

    there is potential in your team, but your current moves and evs arent going to make the team shine like it should be able to.
     
    Someone please lock this. x[ I'm posting a new team, and this one was a failure.
     
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