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I'm programming the Pokémon TCG base set

I'm not sure if maybe this rule has changed since then, but in your latest version on itch I went first and was able to also attack on my first turn, which in modern formats is not allowed
 
I'm not sure if maybe this rule has changed since then, but in your latest version on itch I went first and was able to also attack on my first turn, which in modern formats is not allowed

Yeah I based the whole thing on the original Gameboy game, in which players could attack on the first turn. I'm planning for a future milestone to add togglable variant rules.
 
Milestone 7, finally done. This was more or less finished like two weeks ago but then I got a new job and things have been weird.

A lot of general improvements in this one. The tutorial now exists. If you've never played the Pokémon tcg I would love your feedback on how it works. There's also some minor improvements to the overworld: the club is a bit larger now that the screen can scroll to follow the player. There's also the world map which allows you to travel to the lab, though there's not much there yet.
 
i dont know if this is only my issue but whenever i fight lexi and i win against her after i win and im about to get the booster it doesnt appear and the game pretty much stops working
 
Are you still working on this? I found this thread while trying to learn how to hack the GBC ROMs for the original two TCG games. Definitely checking this out now!
 
I'm back. I'm actually the same guy from earlier who made all those bug reports, had to make a new account because I forgot which email/password I used to make the original one. I did a "casual" run of the game and a bit of testing beyond that, haven't gotten around to testing every card but I still found several things to report.

Spoiler: Bug reports


I know it's been a while since you worked on this, and I understand, I haven't been here in a long time because real life's been keeping me busy too. Just leaving these here if you ever do come back, I hope you do. TCG fangames might start getting more attention soon now that Nintendo's releasing a TCG mobile game.
 
I'm back with 0.7.1. Or more accurately, I'm done lurking. Rest assured I've been keeping an eye on both this and the itch.io page near daily since I last posted. Over the past month I've been getting better at developing a new work-life balance, and so I've gotten back to work on milestone 8. That starts with fixing all the bugs found in that time, and there were many. I also added the first new feature of the Milestone: the enhanced deck builder. It's definitely an improvement, though I may still need to get used to it. I already have some ideas for how to improve it. If you have any feedback in that regard let me know.
 
Good to see it's back! There are still bugs to be found of course. These were the results of a "casual" playthrough followed by a quick test of each grass type:

Spoiler: Bug reports


And I do have a suggestion for the deck builder: It's slightly annoying when I want to search for a trainer card, and initially nothing comes up because I previously I was looking for Pokemon by type, and now I gotta go back and click "all types" again in the menu. Very minor thing but I suggest making trainer cards count as all types instead of as none.

A non-deck building suggestion I have is to have a way to see what you get from a booster pack instantly, skipping the animation of all 10 cards sliding across the screen. Currently if you try to do that by clicking "Done", it just exits the screen and you don't get to see what you got.
 
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Here's the bugs I found while testing the Fire, Water, Electric, and Fighting types:

Spoiler: Bug reports
 
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