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- Seen Feb 2, 2025
So hey, for the past two months I've been implementing the Base Set of the Pokémon TCG. Mostly to see if I could, but maybe to eventually make a proper fangame of the old gbc games.
6/25/24 Here is the most recent build. (0.0.7.1) You can play it in browser.
10/8/23 Milestone 7 (0.0.7.0)
8/20/23 Milestone 6 (0.0.6.0)
7/13/23 Milestone 5 (0.0.5.0)
4/30/23 Milestone 4 (0.0.4.0)
3/23/23 Milestone 3. (0.0.3.0)
3/19/23 Original build. (0.0.2.2)
I've implemented all but two of the cards from Base, Jungle, and Fossil, including most of the Promos from around that time. In recent days I've been struggling with Base Electrode and Fossil Ditto, and it might be time to postpone them and move on. (They also weren't in the original gb game for what I assume are similar reasons.) It's ugly but it should be functional.
I'm just about done with my milestone 3, which was implementing all the cards, the deck builder, plus a few fixes from milestone 2. From there I'll want to improve the ai a bit so that it can at least play all the cards and prioritize searching for cards properly. Milestone 4 may also be the UI overhaul.
Somewhere between Milestone 4 and 5 comes the question of what other cards to add. I want to add as much as I can of the original sets before power creep began to be noticeable. By my calculation, that's somewhere in Gen 2. Even that has questions though, I'm debating whether to add the Gym Leader sets at all, I've thought about translating the japanese cards that were in gb2, I may or may not include pokemon tools, stadium cards, and baby pokemon, since they're not strictly base set mechanics... A lot of loaded and subjective questions there still. I'm also considering adding my own cards that match the balance, I'm not sure how into that other people would be...
An online mode may happen but it's not something I'm focusing on in the near future. What I loved about the original gb game is the adventure of going around to clubs, facing ai opponents and building your collection, which is something the modern tcg games lack completely. That's what I wanted to focus on. (...The real reason is that I'm not a backend programmer, I don't know how hard that would be on my own. Probably doable but I don't want to focus on it.)
So...Let me know if you find any bugs.
6/25/24 Here is the most recent build. (0.0.7.1) You can play it in browser.
10/8/23 Milestone 7 (0.0.7.0)
8/20/23 Milestone 6 (0.0.6.0)
7/13/23 Milestone 5 (0.0.5.0)
4/30/23 Milestone 4 (0.0.4.0)
3/23/23 Milestone 3. (0.0.3.0)
3/19/23 Original build. (0.0.2.2)
I've implemented all but two of the cards from Base, Jungle, and Fossil, including most of the Promos from around that time. In recent days I've been struggling with Base Electrode and Fossil Ditto, and it might be time to postpone them and move on. (They also weren't in the original gb game for what I assume are similar reasons.) It's ugly but it should be functional.
I'm just about done with my milestone 3, which was implementing all the cards, the deck builder, plus a few fixes from milestone 2. From there I'll want to improve the ai a bit so that it can at least play all the cards and prioritize searching for cards properly. Milestone 4 may also be the UI overhaul.
Somewhere between Milestone 4 and 5 comes the question of what other cards to add. I want to add as much as I can of the original sets before power creep began to be noticeable. By my calculation, that's somewhere in Gen 2. Even that has questions though, I'm debating whether to add the Gym Leader sets at all, I've thought about translating the japanese cards that were in gb2, I may or may not include pokemon tools, stadium cards, and baby pokemon, since they're not strictly base set mechanics... A lot of loaded and subjective questions there still. I'm also considering adding my own cards that match the balance, I'm not sure how into that other people would be...
An online mode may happen but it's not something I'm focusing on in the near future. What I loved about the original gb game is the adventure of going around to clubs, facing ai opponents and building your collection, which is something the modern tcg games lack completely. That's what I wanted to focus on. (...The real reason is that I'm not a backend programmer, I don't know how hard that would be on my own. Probably doable but I don't want to focus on it.)
So...Let me know if you find any bugs.
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