Improving My Competitive Battling Team (OU)

Peeeka Chooo

~ Little Monster ~
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    15
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    -new to the forums-

    So, I hope I'm doing this right ;p Uh, I set up this team hoping that I could do some competitive Wi-Fi battling with it. I'm not sure what kind of strategies I want to counter with it, (mainly cause I dont know that many strategies, except for the most obvious ones like the Magikarp+BatonPassing+Flail). Note ; I didn't really care for the natures of my Pokemon (and I know that can be a huge negative impact to my Pokemon), and that this is an HGSS party.

    Dragonite @ Lum Berry / Sometimes I'll give it a Yache Berry
    Nature : Timid
    Ability : Inner Focus
    EVs : 252 in Atk / 252 in Spd
    Role : Obviously, this guy's the Physical sweeper ;p can't imagine him doing anything else.
    - Dragon Dance
    - Outrage
    - Fire Punch
    - Earthquake
    Comment :

    Infernape @ Expert Belt
    Nature : Naive
    Ability : Blaze
    EVs : 252 in Sp.Atk / 61 in Atk / 191 in Spd
    Role : Mixed Sweeper
    - Close Combat
    - Grass Knot
    - Hidden Power [Ice]
    - Flame Thrower
    Comment : To combat the Skarmory/Blissey switch combo.

    Umbreon @ Leftovers
    Nature : Hardy
    Ability : Synchronize
    EVs : 252 in Sp.Def / 252 in HP
    Role : Special Wall, also, baton passer.
    - Baton Pass
    - Mean Look
    - Taunt
    - Wish
    Comment : I use this guy to MeanLook+BatonPass to another Pokemon so that I can switch into a super effective pokemon and not have to worry about my opponent switching out.

    Milktank @ Leftovers
    Nature : Hardy
    Ability : Scrappy
    EVs : 252 in HP / 252 in Def
    Role : My physical wall (;
    - Heal Bell
    - Milk Drink
    - Toxic
    - Body Slam
    Comment : I also use this to slowly kill my opponents without getting hurt ;p

    Swampert @ Leftovers
    Nature : Relaxed
    Ability : Torrent
    EVs : 252 in HP / 60 in Sp.Atk / 196 in Def
    Role : Wall / Support
    - Stealth Rock
    - Surf
    - Ice Beam
    - Earthquake
    Comment :

    Magnezone @ Leftovers
    Nature : Quiet
    Ability : Magnet Pull
    EVs : 252 in Sp.Atk / 252 in Spd
    Role : My only Special sweeper D;
    - Substitute
    - Explosion
    - Signal Beam
    - Thunderbolt
    Comment : Should I take out Zap Cannon? Since it takes two turns to setup? And what should it hold?

    Thanks for rating my team ! (;
     
    Last edited:
    First of all, replace Miltank with this:

    Blissey @Leftovers
    Natrual Cure
    Bold
    152 HP / 252 Def / 104 SpA
    Seismic Toss
    Ice Beam / Flamethrower
    Thunder Wave / Toxic
    Softboiled
    Also, swap Lanturn for:
    Jolteon @ChoiceSpecs
    Timid
    4 Def / 252 SpA / 252 Spe
    Thunderbolt
    Hidden Power Grass / Hidden Power Ice
    Shadow Ball
    Baton Pass
    That's as much as I can say, apart from this:
    Swap Magnezone for:
    Infernape @LifeOrb
    Hasty
    252 Atk / 64 SpA / 192 Spe
    Close Combat
    U-turn / Grass Knot
    Stone Edge / Mach Punch
    Overheat
     
    Miltank's NU, and Lantern's UU.
     
    -new to the forums-

    So, I hope I'm doing this right ;p Uh, I set up this team hoping that I could do some competitive Wi-Fi battling with it. I'm not sure what kind of strategies I want to counter with it, (mainly cause I dont know that many strategies, except for the most obvious ones like the Magikarp+BatonPassing+Flail). Note ; I didn't really care for the natures of my Pokemon (and I know that can be a huge negative impact to my Pokemon), and that this is an HGSS party.

    Dragonite @ Lum Berry / Sometimes I'll give it a Yache Berry
    Nature : Timid
    Ability : Inner Focus
    EVs : 252 in Atk / 252 in Spd
    Role : Obviously, this guy's the Physical sweeper ;p can't imagine him doing anything else.
    - Dragon Dance
    - Outrage
    - Fire Punch
    - Earthquake
    Comment : How can I improve his moveset? Should I add Roost? Any other advice would be appreciated (;

    Hmm, well it looks pretty solid for a moveset so I'll go with it.

    Gallade @ dunno o-o
    Nature : Hasty
    Ability : Steadfast
    EVs : 252 in Atk / 252 in Spd
    Role : Another Physical sweeper ><
    - Psycho Cut
    - Night Slash
    - Drain Punch
    - Leaf Blade
    Comment : I'm not quite sure what item I should make it hold. Moves are really varied, which is good, although I think it can be improved. Also, I put Drain Punch because I noticed during battles, it would lose health quickly, and sometimes die. Again, any advice would be appreciated.

    Gallade is pretty awful, I'm not one for saying "don't use it because its in a lower tier" but it is for a reason. It has fairly bad typing. Imo just use MixApe since your team is very stall weak and it can help to break walls.

    Umbreon @ Focus Sash / Leftovers
    Nature : Hardy
    Ability : Synchronize
    EVs : 252 in Sp.Def / 252 in HP
    Role : Special Wall, also, baton passer.
    - Baton Pass
    - Mean Look
    - Confuse Ray
    - Wish
    Comment : I use this guy to MeanLook+BatonPass to another Pokemon so that I can switch into a super effective pokemon and not have to worry about my opponent switching out. However, I'm not sure which item it should hold.

    Pretty standard. Not my favorite but meh. Use Leftovers though, Maxing out (either)Def and HP + Sash is bad.

    Milktank @ Leftovers
    Nature : Hardy
    Ability : Scrappy
    EVs : 252 in HP / 252 in Def
    Role : My physical wall (;
    - Heal Wall
    - Milk Drink
    - Substitute
    - Toxic
    Comment : I also use this to slowly kill my opponents without getting hurt ;p

    Heal Bell/Milk Drink/S-Toss/Stealth Rock is far superior. Better utility. S-Toss @ Scrappy lets ghosts not poop on you. Also, 224 Def and 32 Spe is the reccomended spread.

    Lanturn @ Leftovers
    Nature : Mild
    Ability : Illuminate
    EVs : 252 in HP / 252 in Sp.Def
    Role : Special Wall
    - Signal Beam
    - Surf
    - Thunder Wave
    - Confuse Ray
    Comment : Should I change his moves?

    Lanturn wants Volt Absorb as its ability otherwise its useless. 40 HP / 216 Def / 252 SpD is a better EV spread.

    Magnezone @ Leftovers
    Nature : Quiet
    Ability : Magnet Pull
    EVs : 252 in Sp.Atk / 252 in Spd
    Role : My only Special sweeper D;
    - Lock On
    - Thunderbolt
    - Flash Cannon
    - Zap Cannon
    Comment : Should I take out Zap Cannon? Since it takes two turns to setup? And what should it hold?

    Substitute/Thunderbolt/Explosion/Hidden Power [Grass] or Signal Beam if its for wifi use the latter.

    Thanks for rating my team ! (;

    Just because a poke is UU or NU doesn't mean its bad, its just based on usage statistics, although usually a pokemon isn't used because of its typing or its outclassed by another pokemon, but I digress.

    Main problem I see with this team is its lack of synergy. It appears to be just 6 random pokemon thrown together, EV trained and called a team.
     


    Just because a poke is UU or NU doesn't mean its bad, its just based on usage statistics, although usually a pokemon isn't used because of its typing or its outclassed by another pokemon, but I digress.

    Main problem I see with this team is its lack of synergy. It appears to be just 6 random pokemon thrown together, EV trained and called a team.

    Wow thanks ! & sigh, I really dont know ANYTHING about Pokemon D;

    First, what exactly is a mixape ? I was assuming that it referred to a specific role given to Infernape ... If it is Infernape, how does it help stall and/or break walls ? Besides the Fighting-type moves for Blissey?

    Also, should I trade in another Pokemon for Lanturn? And as for Magnezone, I don't see how Substitute/Explosion helps ;x

    Still, thanks for the adviceee! ;D I already changed my Milktank/Umbreon/Magnezone.
     
    Wow thanks ! & sigh, I really dont know ANYTHING about Pokemon D;

    First, what exactly is a mixape ? I was assuming that it referred to a specific role given to Infernape ... If it is Infernape, how does it help stall and/or break walls ? Besides the Fighting-type moves for Blissey?

    Also, should I trade in another Pokemon for Lanturn? And as for Magnezone, I don't see how Substitute/Explosion helps ;x

    Still, thanks for the adviceee! ;D I already changed my Milktank/Umbreon/Magnezone.

    Mixape:
    Infernape @ Life Orb
    Naive Nature
    64 Atk/252 SpA/192 Spe
    -Close Combat
    -Grass Knot
    -Fire Blast/Flamethrower
    -Nasty Plot/Stone Edge/Hidden Power [Ice]

    Breaks stall by taking out skarmbliss combo which is very common.

    Sub+Boom on Zone helps it take out CB Scizor who is locked into Pursuit/Bullet Punch. Boom takes out stuff like Blissey or other physically frail pokemon and can also be used as a last ditch effort if you're in a tight situation.
     


    Mixape:
    Infernape @ Life Orb
    Naive Nature
    64 Atk/252 SpA/192 Spe
    -Close Combat
    -Grass Knot
    -Fire Blast/Flamethrower
    -Nasty Plot/Stone Edge/Hidden Power [Ice]

    Breaks stall by taking out skarmbliss combo which is very common.

    Sub+Boom on Zone helps it take out CB Scizor who is locked into Pursuit/Bullet Punch. Boom takes out stuff like Blissey or other physically frail pokemon and can also be used as a last ditch effort if you're in a tight situation.

    Oh, alright, thank you !
    & as for Lanturn ... which Pokemon should I substitute for it? Or should I just like ... take out Lanturn and add Infernape instead of taking out Gallade ? ...
     
    Lanturn is pretty good actually, but I would replace it with Swampert immune to electric attacks and pretty solid defenses.
     
    Lanturn is pretty good actually, but I would replace it with Swampert immune to electric attacks and pretty solid defenses.

    Ah okay.
    What I had in mind for Swampert's moveset :
    - Surf
    - Ice Beam
    - Stealth Rock
    - Earthquake
    I was thinking about putting in Rest+SleepTalk, but I'm not sure which two I wanna take out. Anyway, I know Swampert has better Atk, so I added Earthquake in there, but I realized that most of the Pokemon that are weak against Water attacks have better Defense stats, so an Aqua tail won't be much help.
     
    I have a question ; how should I combat sleep without using any berries to help cure it ? Do I just wait until it recovers ... ?

    MUCH better now. First of all, Swampert is a great addition. However, Pokemon with Grass Knot can 2HKO it due to Swampert's heaviness, but put Counter on it and you're fine.

    Oh, thanks ! & alright, thanks for the advice too. Which move should I sub for Counter? D;
     
    Last edited:
    I have a question ; how should I combat sleep without using any berries to help cure it ? Do I just wait until it recovers ... ?



    Oh, thanks ! & alright, thanks for the advice too. Which move should I sub for Counter? D;

    What you currently have is much better. You can always, you know, switch out of something that has Grass Knot you know =3
     
    I have a question ; how should I combat sleep without using any berries to help cure it ? Do I just wait until it recovers ... ?

    It really depends on the situation, though you're more than likely not going to leave a sleeping Pokemon in on the opponent, who can just come in and set up all over you.

    I think Infernape covers that (; And I'm thinking about substituting Counter for Earthquake for Swampert. Good idea ? Any thoughts ?

    Not a good idea. a) I don't see why you would put Counter on 'pert. b) D_A deleted the post of the guy who suggested that, so... yeah. Always listen to D_A. :3

    Like Jake said, what you have now for Swampert is fine.
     
    It really depends on the situation, though you're more than likely not going to leave a sleeping Pokemon in on the opponent, who can just come in and set up all over you.

    The toughest situation I just cant really get out of :

    Darkrai's Dark Void D; he's unstoppable, especially with that base speed stat.

    Every single time I try and take him on, he just Dark Voids everyone.

    Oh and I edited my team, to add in Magnezone's moveset. I also gave Umbreon 'Taunt', because I think that'll come in handy ;p It'll definitely pwn annoyers & support walls etc. & also, can someone explain to me why Grass Knot / Ice Hidden Power are needed on Infernape ?
     
    The toughest situation I just cant really get out of :

    Darkrai's Dark Void D; he's unstoppable, especially with that base speed stat.

    Every single time I try and take him on, he just Dark Voids everyone.

    Dont play noobs then, thats the simple answer. Darkrai is banned and Sleep Clause should be turned on.
     
    Dont play noobs then, thats the simple answer. Darkrai is banned and Sleep Clause should be turned on.

    So the solution is just to ban Darkrai ... ? there's not even a counter for it and its Dark Void ? D; & the sleep clause ... ? I don't get why a rule would be made like that >< The Sleep status was implemented into the game for a reason.

    Anyways, what happens if they put more than one of my pokemon to sleep anyways, and break the rule? Do I continue to battle ?
     
    So the solution is just to ban Darkrai ... ? there's not even a counter for it and its Dark Void ? D; & the sleep clause ... ? I don't get why a rule would be made like that >< The Sleep status was implemented into the game for a reason.

    Anyways, what happens if they put more than one of my pokemon to sleep anyways, and break the rule? Do I continue to battle ?

    Darkrai is an Uber, therefore only allowed in the Uber tier...I don't even know why you are facing it o.o
     
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