• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

In depth Advance Map tutorial

First make sure the warp is on the tile in front of the exit,

Secondly make that tile is the first cave floor tile you see.
It be should after a black block in the cave tile area of the tileset.

If all else fails, open the tile with the warp on it and set its behavior byte to 08 00

I'm happy that your trying to help but it still won't work. My warp is on the tile in front of the exit, and the tile is the first cave floor tile in the tileset. Since all else really has failed, can you tell me a little bit more on how to edit the behavior byte of the warp? In my version of advance map (I think its the latest one) when a warp is selected I cannot open it in my script editor (XSE).

Also, one extra detail I noticed, when I enter the cave I am facing down. I think that is a little weird. If you want me to upload pictures of the maps I want to connect, let me know.

EDIT: I figured out how to set the behavior byte and it is at 08 00, so I guess that's not the problem :(
EDIT 2: Lol. I was messing around with the behavior bytes and decided to try 61 00, which is "use warp" and that worked perfectly. haha
 
Last edited:
Good tutorial. I really liked it. Very helpful.
 
Hi, when I try and change a tile or put a new one over an existing one in paint, only the background colour shows when I load the tileset on block editor. Could you help me please?
 
Map Connection Offsets

I have no idea how to set the offset in map connections.
If someone would mind helpin me out with this, thatd be great.
[PokeCommunity.com] In depth Advance Map tutorial
 
Whenever I make a new map the title set I use with it becomes all messed up and distorted, where I can't use it.
 
Quick Question do i have to insert a Script for a rocksmashable rock on Fire Red?

If so what should i mkae it like?
 
Quick Question do i have to insert a Script for a rocksmashable rock on Fire Red?

If so what should i mkae it like?

Just set a person's sprite to a rock (no 96 I think) and then you should be able to put the script as $1BE00C and it will work.
 
Does anyone know what I should do about my problem?
 
Ok im using advanced map and XSE i want to change what professor oak is saying for my intro. I open up the Script Editor and chnage his Speech and nothing else. I click Save but when i close it and go to open script again its the orginal! Please Help me!
 
This is a great tut,because it teaches me how to connect the maps...(Well,I mean connect them right)
By the way,how to create a new city name?I don't want to replace the old ones...

ASM unfortunately. I think A-map used to have this function but it kept on freezing the maps with the new map names.
 
Back
Top