Talesplayer
Breeder in Training/Guardia
- 35
- Posts
- 15
- Years
- Tucson, AZ
- Seen Aug 21, 2014
thanks for the tutorial. i was getting nowhere with the warps until i saw this.
I'm having a problem with warps, you said when you click to increase the number of warps by one it should show up in the top left corner of the map, but I'm not getting anything, any ideas?
Also I can't seem to allow Pokemon to be wild events in the cave I created? This is what I see:
I can't get my room to house warp to work .. after i go down the stairs i enter a black room but the music is still playing.. can you help me?
i have a question, when i insert a map over other map, the name in the map is pallet town, and if i change the name of the insert map, the name of pallet town map chage too, how can i do that?
I have a quick question:
I added a new map to my Pallet Town bank, but whenever I try to go to the new house map in-game, the player can't get through. The rom just turns black and nothing happens so you have to turn off the game and turn it back on.
Any way of fixing this?
hey guys,
I am having a problem with getting an npc to move. I have him say something and then move out of the way. But I cant get it to work. Here is what I have, any help would be greatly appreciated.
-KyleCode:#org 0x8740268 '----------------------------------- msgbox 0x8740274 ' There are somtimes s... callstd MSG_FACEPLAYER ' Builtin lock/faceplayer m walk_down look_right endsetbyte2 0x3 0x2 end #org 0x8740274 = There are somtimes secret areas[.]\nhidden in the trees.
'-----------------------
#org @main
Lock
FacePlayer
Release
applymovement 0x04 @move ' go down
applymovement 0x1B @move2 ' look left
Lock
Faceplayer
msgbox @msg "There are somtimes secret areas"
end
'---------
' Strings
'---------
#org @msg
= There are somtimes secret areas[.]\nhidden in the trees.
Okay, I figured out what I was doing. But now I have one last question.
I renamed Pallet Town "Cobalt Cove," but now every time I try to insert a new town/cave/room, it automatically becomes "COBALT COVE (xx.x)," no matter which map bank I put it under. And if I try to change it from Cobalt Cove, it changes the original one that I want to be named Cobalt Cove.
Any ideas?
I'm pretty sure that I'm creating & inserting the right way, maybe I'm just doing one little thing wrong? Let me know.
Hmmm. I've had this question for almost a month. It has never been answered.
Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.
Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.
Does anyone know how to fix this problem?
Make sure that in the tile ,with the warp on it, that its behavior is set to warp. Change the unknows for the warp to 3 and if you're doing a lower caves exit set the warp behavior to an arrow and a warp. This should fix both of your problems.:nervous:
_______________________________
Respond if this is succesful and if it's not ttry to give me more details :)
And how would I go about setting the warp behavior? I'm having a lot of difficulties with this and I'm really frustrated.
From what you've siad I'm assuming that you want a warp to work on a door or cave exit. The problem just may be that the warps unknown has to be set to 3
If the above doesn't work,
Can you sort of describe the issue your having more carefully.
You assume correctly. I have set both warps in my cave to unknown 3 and yet I still cannot exit when I enter the cave. Again, I can enter the cave perfectly fine but once inside I cannot go back out on either side. If you have any idea as to why, please let me know.